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Posts from World Championship in Heroes of Might and Magic III.

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In reply to Wicc
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Sorry for the off-topic comment. Vik, you're talking about standard situations where there's a clear path to the computers in the center. But I, for example, have often encountered situations where the path is blocked by some kind of obstacle – like Nags, Hydras, etc. This, of course, happens with other castles as well. But even Castle, Dungeon, Rampart, and Tower have a good chance of defeating difficult blocks on the first turn, including due to their normal attack/offense stat. For the Swamp, such a block is a disaster. Sometimes a Hydra can save the situation, but only if the Barbarians allow it. On the Sanctuary map, by the way, there are 3 exits besides the Grove, so if there's a block, you can get out of it with some clever maneuver. And on the 8mm map, you just have to endure the blocks.
Земля нуля.
Все в ней нулево и кукольно.
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Yes, there is a range of blocks that are less convenient for Swamp than for other towns. These are medium-speed (5-6) fatties like the ones you mentioned. Because the main parameter for breaking through here is the amount of damage dealt in the first 2-3 rounds (after that, the splitting strategy exhausts itself).

However, the issue is not limited to this range. Swamp handles other block options (shooters and high-speed creatures) much more confidently.

Moreover, while Swamp holds its own, more or less, against its inconvenient range, the aforementioned Castle-Rampart-Tower cannot stand up to something like gr. flies or gr. pigs at all.

By the way, Swamp also looks good against slow fatties. For example, recently at a tournament in Michurinsk, I broke 80+ golems in week 1. Tower would have croaked there without a cart. But Swamp pulled it off, even without an upgrade for Lizardmen (it would have been even easier with it). Incidentally, in that same game, on the way to the opponent, there were as many as 2 systems of one-way portals, but it was fine, I got there quickly in 2 or 3 days.

In short, based on my personal ranking, I would place Swamp on SoD 8mm6 somewhere around 3rd place. In fact, that's the town I played most of my games with on 8mm6 on SoD gameplay (including for real money), a very serious town — the stats are around 8-1 (I lost one game to Conflux in the hands of Medium, and even then due to my own stupidity; the position was winning).
In reply to Wicc
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Wicc
...

By the way, the swamp also works well against slow, heavily armored units. For example, I recently broke 80+ golems on the 1st week in a tournament in Michurinsk. ...
Well, for that, you also need to start with Bron and have 7 crocodiles join you.
With a starting Bron, if he comes with a decent army, the aforementioned Oelm blocks are not a problem at all.
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Wistan is awesome, girls!
Ушел с героев, пока пряники)
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and what did Alex teach you? ))

Added after 19 minutes
Mike_HP
they gave the Air book forcontrol... found another Earth book and withfull control
what kind of control are you talking about???:confused:
StickyFingaz

DD, Flight, TP
DD, Flight, and TP are forbidden.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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LeBron
and what did Alex teach you? ))

Added after 19 minutes

what kind of control are you talking about???:confused:
There's a caveat that it's possible on 8mm6.
In reply to FireToSky
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A long time ago, I killed 90+ golems on 113 for the swamp, also without lizard upgrades.

But that doesn't change much. Pandora's box guards for 10K, Dragon Utopia guards, and hive guards are usually not doable in the first week (sometimes a 7th-level unit saves the day). The real problem is getting such a block on the road. And since swamp terrain is rich in rock, it often ends up being a real trap. At the same time, with Dungeon, Necropolis with Galthran, Rampart, Castle, sometimes Conflux, and theoretically Tower (I barely play it), I've broken through multiple times and it worked out fine.

I think Bronn won't be able to handle that either.
Земля нуля.
Все в ней нулево и кукольно.
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We can conduct a scientific experiment – generate 8mm6 several times, list all the guards, for example, those of single Hives. This is to avoid tailoring the block to a specific Castle. And then try to break through them, say, on the 3rd day for the Dungeon and the aforementioned Castles.

Let's assume that the 2nd level is built, the starting heroes arrive with 2 stacks (the second hero has a standard army), and there are enough money/resources to build the first 3 structures.

I think the Dungeon will only lose to the Hive here.
In reply to Wicc
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Vic, I kill very easily – come to the chat to watch.
In reply to Volland
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Volland
Vic, I kill players very easily – come to the chat and watch.
I'm at work.

And besides, you posted in the wrong thread; you should have posted in the Round Table.
In reply to Wicc
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I wrote it this way precisely because I've encountered similar situations in my maps multiple times. Even in "Leto" games, this kind of generation occurs. For example, near a Castle, I've seen an Angel Enclave guarded by a horde of Mummies – I took it on the first turn. Also, ranged units can easily break through Griffins, Demons, and Pit Fiends (though the Swamp might have a harder time with that), up to 10 creatures of level 6, and sometimes even 10+ Manticores, Vivs, and Nags, etc. For Necropolis, I took a Consul level 3 on day 116 (see screenshot). I'm actually happy about your optimism, because I was starting to think that the Swamp is significantly weaker than the Castle on 8mm, or maybe I've just been having bad luck with the map generation.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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Oelm
I wrote it this way precisely because I've encountered similar situations generated in my maps multiple times. Even in "hotseat" games. Generation after a Castle – guarding a nest of Angels, an Horde of Mummies – I took it on the first turn. Also, it's easy to break Griffins, Demons, and Pit Fiends with ranged attacks (it will be more difficult for Swamp, though), up to 10 creatures of level 6, sometimes even 10+ Manticores, Vivs, and Nags, etc.
Wistan will tear all of this apart and, with an equal number of stacks, will not be inferior to Valesk in any way. Also, Swamp can quickly create 3 decent stacks for a quick attack and defense – Ducks, Cows, and Basilisks (and they will be targeted less due to their defense), while Castle will get at best 2 Knights with 115-116 attack. Blocks that are more difficult for Swamp than for Castle are practically impossible. Even if Castle breaks through the first guard of the Hive, there is practically nothing for it to do there, unlike Swamp. So, everything you said is, to put it mildly, very, very debatable. In general, all the troops in Castle are much weaker than in Swamp, and that's a fact.
Всем удачи ! И Морали !
In reply to Wlk777
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I wasn't talking about Wistan. :) That's a different topic.
Земля нуля.
Все в ней нулево и кукольно.
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Well done, Pitti, the main thing is that you left the phrase from Vlk: "In general, all troops in the Castle are much weaker than in the Swamp, and that's a fact."
In reply to KobRa_RR
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KobRa_RR
Good job, Pitti, the main thing is that he left the phrase from Vlk: "In the castle, in general, all troops are much weaker than in the swamp, and that's a fact."
We need an urgent vote or a tournament: castle vs. swamp :D
But seriously, I may have expressed myself incorrectly; I meant two things: in a battle with a large number of native troops (let's say, the increase over a month), with equal heroes and without overpowered magic, the swamp wins quite easily. And secondly, in real games, the swamp has more powerful stacks and they are recruited faster.
Всем удачи ! И Морали !

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