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World Championship in Heroes of Might and Magic III.
Sorry for the off-topic comment.
Vik, you're talking about standard situations where there's a clear path to the computers in the center. But I, for example, have often encountered situations where the path is blocked by some kind of obstacle – like Nags, Hydras, etc. This, of course, happens with other castles as well. But even Castle, Dungeon, Rampart, and Tower have a good chance of defeating difficult blocks on the first turn, including due to their normal attack/offense stat. For the Swamp, such a block is a disaster. Sometimes a Hydra can save the situation, but only if the Barbarians allow it. On the Sanctuary map, by the way, there are 3 exits besides the Grove, so if there's a block, you can get out of it with some clever maneuver. And on the 8mm map, you just have to endure the blocks.