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World Championship in Heroes of Might and Magic III.

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#186
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Yes, there is a range of blocks that are less convenient for Swamp than for other towns. These are medium-speed (5-6) fatties like the ones you mentioned. Because the main parameter for breaking through here is the amount of damage dealt in the first 2-3 rounds (after that, the splitting strategy exhausts itself).

However, the issue is not limited to this range. Swamp handles other block options (shooters and high-speed creatures) much more confidently.

Moreover, while Swamp holds its own, more or less, against its inconvenient range, the aforementioned Castle-Rampart-Tower cannot stand up to something like gr. flies or gr. pigs at all.

By the way, Swamp also looks good against slow fatties. For example, recently at a tournament in Michurinsk, I broke 80+ golems in week 1. Tower would have croaked there without a cart. But Swamp pulled it off, even without an upgrade for Lizardmen (it would have been even easier with it). Incidentally, in that same game, on the way to the opponent, there were as many as 2 systems of one-way portals, but it was fine, I got there quickly in 2 or 3 days.

In short, based on my personal ranking, I would place Swamp on SoD 8mm6 somewhere around 3rd place. In fact, that's the town I played most of my games with on 8mm6 on SoD gameplay (including for real money), a very serious town — the stats are around 8-1 (I lost one game to Conflux in the hands of Medium, and even then due to my own stupidity; the position was winning).

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