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#47
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28.08.2010 Gomunguls(Red,Castle,Val eska,Val eska)def Volland(Blue,Stronghold,Krag,Krag) 2SM4d(3),1.4.5
The opponent took all the restarts...and we began, the starting hand was good..I scouted a Griffin Conservatory and a couple of huts...then another couple of Griffin Conservatories..all large ones...on the 2nd turn I went into one with a hut, it turned out to be a max...I built a chain and decided to break the one nearby first, then the max...the second one turned out to be a level 3. There the griffins got a morale proc and the plans went awry..they gave a decent beating and there wouldn't have been enough meat for the max...I broke into the capital, grabbed a Medusa Generator with huts there..I bought out the main hero and went to a Naga Bank...then I grabbed another level 3 Griffin Conservatory...on the next turn I broke the max and went into the treasury...there I killed the Phoenixes and Titans for Pandora's Boxes and grabbed 4 artifacts...then I broke into the capital and into the GO... which lasted a minute))..then I grabbed the opponent's Utopia near his capital, which gave a Helm +6 All and KV...then we ran around a bit and the opponent surrendered...
Thanks for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#48
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Gomunguls
28.08.2010 Gomunguls(Red,Castle,Valeska,Valeska)def Volland(Blue,Stronghold,Crag Hack,Crag Hack) 2SM4d(3),1.4.5
The opponent took all the restarts...and we began, good hand..I revealed a Griffin Conservatory and a couple of caches...then a couple more conservatories..all big ones...on the 2nd I entered one with caches, it turned out to be a maxed one...I build a chain and decide to break first the one that was nearby, then the maxed one...the second one turned out to be a 3. Morale triggered for the griffins there and plans got disrupted..they wore me down decently and there wouldn't have been enough meat for the maxed one..I break into the capital, grab a Medusa hive with caches..buy out the GG and go to a Naga Bank...then I grabbed another conservatory, a 3...on the next turn I break the maxed one and go to the 3-way...there I killed the Phoenixes and Titans for Pandora's Boxes and grabbed 4 Dragon Fly Hives...then I broke into the capital and went for the GO... which lasted a minute))..then I grabbed the opponent's Dragon Utopia near his capital, which gave a Helm +6 all and KV...then we ran around a bit and the opponent surrendered...
Thanks for the game!!!
It was
Gave out long roads to 2 respawns - had to run for a week to the ogre spawns, to the 3-ways respectively even longer, placed birds and ogres in the Castle + external ogre dwellings, on the 2nd I took at the respawn 3 conservatories - 2 minis and one for 2 angels, a secondary Necropolis town underground and another conservatory for an angel, the 3-ways weren't scouted yet, on the 3rd I somehow dragged the troops of the new week, reached the 3-way, but not a single Dragon Fly Hive there, ogres were strong at Pandora's and everything cost money, I wanted to break back home before the opponent arrived - there was hope that the Dragon Utopia had control, but the chains were severely lacking, when the opponent captured the capital and the utopia, through air scouting I saw a fat 3-way behind the swamp respawn, with caches through impassable terrain I captured the swamp, broke into it with Crag Hack, but never found the entrance to the 3-way
Thanks for the game
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#49
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Pit for LM (red, Dungeon, Shakti, Shakti) def numOne (blue, Rampart, Kyre, Kyre), panic, 132.
The opponent quickly chose restarts on my excellent generations, but my generation turned out fine anyway.
111 - a sketchy respawn, but there's a conservatory and a crypt. 112 - a prison with Christian at level 5 without a ballista. In another corner - another prison behind a horde of centaurs. The path is blocked by gr. archers, orcs nearby guard the crypt. 113 - I think for a long time whether to take a restart, but the conservatory-double, external dwellings of eyes and troglodytes convince me to play after all. And Shakti got defense. 114 - external dwelling of evil eyes, a second external dwelling of troglodytes found. 115 - Bron is in prison with 7 basilisks. With their help, I kill the archers and orcs, losing a few eyes. A centaur's axe is looted. 116 - the guard's secondary hero is a horde of gr. lizards, but there's a passage through rough terrain behind the harpies; I attack them. They split into 2 stacks, half are witches, and they even get morale in the first two rounds, devouring medusas, harpies, a basilisk, and several troglodytes. Shakti gets earth magic. 117 - a village, Shakti runs to the conservatory. Building - 1-4 in the citadel + mushrooms.
121 - +2 angels, kill a few eyes and troglodytes. 122 - stable. 123 - I break out into the open, take 2 villages, find the conservatory. Shakti gets logistics. 124 - +3 angels, moral griffins devour half a hundred troglodytes. 125 - artifacts +3 spell power, +3 knowledge, advance earth magic, buy a book with stone skin and slow, replenish mana. 126 - across a horde of efreet I end up at a treasury with the native castle. I take a village in the swamp. I get 30 upgraded harpies from Pandora's Box. I loot a sword +2+2, a prison with Tyraxor, and a mini-crypt. 127 - I take Dungeon, split up to go to the necro village in the last direction. In the capital I built minotaurs, which were not needed, in the secondary town - evil eyes.
131 - a village, shield +4, from another lookout tower I now control almost all of the opponent's movements. I stand next to neutrals to split up somewhere or go to the treasury on the lava. But Kyre stands at a speed boost on 4 pegasi nearby. 132 - I have enough moves to attack, with tactics 5 angels 1 space forward, mass slow, and ГГ.
Thank you for the game.
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#50
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Pit for LM (red, Dungeon, Shakti, Shakti) def NumOne (blue, Rampart, Kyrre, Kyrre), panic, 132

Confirmed.
The spawn was nothing special - I painted 2 external dwellings of pegasi, have boots and a stable, but money is tight and the road to the Necropolis is twisted with blocks, couldn't take it on the first try. On the second try I barely manage to buy up and upgrade pegasi, hit the Dwarf Cottage, Medusa Dwelling, Crypt, pull upgraded dwarves, paint a village behind the teleport, and another one, but I'm still about 2 days behind Peter in tempo. The treasure zone is completely empty, there's land but no useful spells were given. I watch from the lookout as Shakhtyor farms his own treasure zone with pandoras, having 5+ angels in hand, and realize the game is lost. That's when Shakti catches me on the speed boost, gg.

Thanks for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#51
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30.08.2010 numOne (red, Tower, Aine, Terek) def OUTLAW (blue, Castle, Valeska, Clavius), 2SM4d(3), 124

I got my native secondary town — I build it up, pass it back, take the boots, Terek with earth magic and offense into the folders. Not much money, but I built a Naga in the Citadel, there is an external dwelling of Capes.
At the start of the second week, Octavia with expert offense takes a Dwarf Cottage for 15 and a Medusa dwelling for 8, I upgrade the Nagas, buy more, Terek defeats a Pandora's Box guarded by 18 Manticores — gets 10000 experience, drops a Logistics skill, and reaches expert Earth Magic, then clears a mini Naga bank. I build a Mage Guild in the secondary town, buy a scout hero, and through a Scholar teach the Slow spell to the main hero, then attack a 3rd-level Griffin Conservatory — it falls without losses. I position myself at the Cyclops dwelling, Octavia reveals another Griffin Conservatory in the area, stats are already 10 8 3 3, the plan for the next day is to buy a War Machine, take down the Griffin Conservatory and head to the GO, but Igor, unfortunately, resigns. After the auto, there is another loss at the 3rd-level Griffin Conservatory due to moral effects.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#52
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numOne
08/30/2010 numOne (red, Tower, Ain, Terek) def OUTLAW (blue, Castle, Valeska, Clavius), 2SM4d(3), 124
A standard double build in games with Andrey didn't even surprise me, it just encouraged me to keep the pace... In the end, in the 3v3, the morale of the Vultures was shattered in the first round - 1/3 of their archers were defeated.
Thank you for the game!!
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#53
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Javdet (red, Conflux, Monere, Monere) def Volland (blue, Necropolis, Gosh, Gosh), 8mm6a, 142, WT

Lucky that my opponent made mistakes..
Got a double-build start, ran for a long time with obstacles. On 117, the camp attacked me itself, killed it with problems, no fairies left, no mana either, and he had a Citadel. On 121, with a lost day and delivery of birds, I take it, then running around, scouting the territory. On 127, we saved, forgot everything to hell and Monere is one tile short of reaching a Griffin Conservatory 3-4 and breaking to replenish mana. Crag Hack takes the Conservatory, minor losses. Next turn, I break Monere near a Dragon Utopia — there's a Tome of Earth and +11 to everything. The Tavern shows superiority — I urgently try to find a path to the Necropolis player through many forks, a green player popped out, confused things even more, but there's a hole in the road to the treasure zone, two Dragon Utopias there, nothing special except a Tome of Air.
Finally found a passage to the opponent by luck, but it's the end of the week, we go home to buy things.
On 141, Gosh is one tile short of reaching my secondary hero, I equip the Chains:
Monere: 25, 23, 30, 300 mana. 13 birds, 23 psychics, 4 angels, 49 Greater Nagas, 59 Greater Air Elementals, 37 Greater Fire Elementals, and 19 basic Earth Elementals. Expert Earth Magic.
Gosh: 24, 18, 13, 17. 4 angels, 28 vampires, 20 Greater Monks, 18 ducks, and 500+ skeletons. And all that with an Elixir of Life — skeletons with speed 9 and 18 health each:eek: , I nearly fell off my chair:D
And my opponent was wrong not to use Anti-Magic on them — my chances wouldn't have been very high — those creatures would chop down any stack in one hit. But as it was, a couple of Implosion spells, and it became easier to fight, then I summoned 120 "poops" and pulled it off.

Thanks for the adrenaline-filled battle.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#54
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Javdet
Javdet (red, Conflux, Moner, Moner) def Volland (blue, Necropolis, Gosha, Gosha), 8mm6a, 142, WT

Lucky that my opponent made mistakes..
Got a double build, ran for a long time and with obstacles, on 117 the camp attacked me on its own, killed it with problems, no fairies left, no mana either, and he has a Citadel. 121 with a lost day and delivery of birds I take it, then running around, scouting territory. 127 we saved, I forgot everything to hell and Moner is 1 tile short to take the Griffin Conservatory 3-4 and get beaten to replenish mana. Crag Hack takes the Conservatory, minor losses. Next turn I beat Moner to a Dragon Utopia — there's a Book of Earth and +11 to all. The Tavern shows an advantage — I urgently try to find a path to the Necro through many forks, a green player popped up, confused things even more, but along the way there's a hole into a treasure zone, 2 Dragon Utopias there, nothing special except a Book of Air.
Finally found a passage to the opponent with scout heroes, but it's the end of the week, we go home to buy.
On 141 Gosha is one tile short of reaching my secondary, I equip the chains:
Moner: 25, 23, 30, 300 mana. 13 birds, 23 psychos, 4 angels, 49 Greater Water Elementals, 59 Greater Air Elementals, 37 Greater Fire Elementals and 19 basic Earth Elementals. Earth expertise.
Gosha: 24, 18, 13, 17. 4 angels, 28 vampires, 20 Greater Monks, 18 ducks and 500+ skeletons. And all this with the Elixir of Life — skeletons with speed 9 and 18 health each:eek: , I almost fell off my chair:D
And the opp was wrong not to use anti-magic on them — my chances wouldn't have been very high — those beasts would cut down any stack in one go. But a couple of implosions, and it became easier to fight, then calling 120 crap and I pulled it off.

Thanks for the adrenaline-fueled battle.
on day 1 a converter and vampires in the castle, no road to the bot, the road to the center was generated through the treasure zone, couldn't break through through the ogre
on 121 I saw that the opponent killed his own bot — meaning he just made it in time for the growth, I saw from the overview of my respawn how the opponent with phoenixes came to his corner town — there's a Dragon Utopia and boots, didn't take them beyond the medusa horde — meaning not much meat yet, I decide to build the guild for Dimension Door, to beat him or catch him on the way, scouted 2 Dragon Utopias in my corner town — took 1 on 127 — got Wings
on 131 another one — gave Hat +5, Necklace +3 all and Shield +4, no Dimension Door and Flight in the guild, but still wouldn't make it in time anyway, the opponent transferred troops with scout heroes and on 132 took a Dragon Utopia and grew very strong in parameters, I took another Dragon Utopia for Book of Fire and Armor +4+4 and assembled the Elixir, scouting due to the treasure zone on the way to the center was poor, could have captured the opponent's capital on 135, but Kyrre came from the swamp through the trackless terrain on a wyvern right to my respawn and I didn't scout what kind of grassy respawn was beyond the mountains, teleported home to kill Kyrre and learn Dimension Door
on 141 I could have captured the opponent's native secondary, but I kept pulling Dimension Door to the last moment and was one tile short of the castle
FB probably could have won earlier, but I play very poorly
Thanks for the game

Added after 39 minutes
1 game Volland red Barbarian Tyraxor lose Piterius blue swamp Broghild, WT.8mm6
By the second I gathered 10-15 angels, by the 3-4 meat was more, stats higher, controlled the entire center, almost all scout heroes had Dimension Door and Town Portal, but
unsuccessfully tried to find an encounter with the opponent, but he was cut off from the center and the Dragon Utopias didn't give control, by week 6-7 army power was already greater than the opponent's, I assembled the Elixir, everything I had scouted — was all eaten and as soon as I saw the opponent's hero, who emerged into the darkness from a teleport, I relied on the Elixir, immediately jumped there, attacked and lost
2 game Volland red Conflux, Moner def Piterius blue swamp Broghild, WT.8mm6, week 3
very tough first week, really didn't want to meet the ramp bot, but to somehow develop I had to go to it, the meat it left me was 4 Air Elementals and 6 Water Elementals
week 2 the Griffin Conservatories were scouted, but nothing to take them with, skipped weeks and gathered money and built chains to take 3 Conservatories at the start of 3, boots and break through to the center with scout heroes
3 did all this and was lucky that I managed to catch a scout hero — Thure with an army and won, otherwise the opponent would take a bunch of Dragon Utopias and there'd be no chance
3 game Volland red Conflux, Moner def Piterius blue swamp Broghild, WT.8mm6, 211
week 1 — the game started very well for me — there's an external Air Elemental dwelling and I freed Pasis with 6 Air Elementals, 2 Dragon Utopias visible behind the mountains, one in the corner town I saw where the bot was, but didn't touch it, captured the corner town Dank — there's a portal with Air Elementals,
week 2 I take a double Griffin Conservatory with Pasis in the underground, broke through to the central town on the sand, there with scout heroes I took 3 Conservatories (total 10 angels) and on 126 a Dragon Utopia — gave Book of Earth and Water, from the overview I saw the opponent's respawn, his scout hero and his bot, the generator divided the game with an ogre treasure zone, which really hindered development, plus I came — then we ran around for a long time, but there was no chance for the opponent — the generator helped me win
Thanks for the games
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#55
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I decided to play to my heart's content in this tournament against strong opponents. I offer a best-of-three (two wins) to anyone who has the time. After all, a series of games should eliminate the factor of randomness — if not completely eliminate it, then at least smooth it out ;).

Round 5
Javdet vs
Piterius 2-0

10.08.10Javdet (red, Castle, Valeska, Cuthbert) def Piterius (blue, Conflux, Monere, Monere), 8mm6a, 143, WT

I traded a castle for 1400 and sold a color for 900.
On day one I split into 7 heroes, took a crypt with 5 vampires, an external dwelling of Pixies, I see an external dwelling of air elementals, a Griffin Conservatory near the castle behind a Pit Lord stack.
In theory there are many of them there since they guard a chest, gold, a campfire, and a bunch of wood. The mines are free, there are two paths, I see the edge of a Hive on one of them. How lucky that Roma had already chosen all the rest, I thought :).
112 Moneres take an external fire dwelling along a very long path upward, further on there's snow and a fork, in the middle of which a horde of vampires guards a prison, blocking the passage. I go through the snow with the pope, since Tsila on the other end of the respawn in the very corner of the map shows a passage to the subway behind a Lizard stack — and the guard is unpleasant, and the direction is unpromising.
113 passage to dirt with a max pack of vampires, further on there's again a bunch of directions, one of them leads back to snow — damn, where did I end up?
114 a Castle village, I realize I celebrated too early and should have taken the rest, the roads are long, the money ran out quickly, I spot an observatory on my own respawn and redirect my chain there, hoping to see part of the snow where there's a path. This could easily be the Tower — the opponent's computer, since there are no more Towers on the map!!!
115 the observatory shows a piece of the white respawn and a piece of green, at the transition a brown noob is collecting resources! Just as I thought, that's the red computer's area, what a generation... I run around the horde of vampires who knows where through the snowy off-road, there's absolutely nothing to do in the center for now!
On 117 I jump into an Inferno citadel, the Pit Fiends are unrecruited there, but the downside is that further on is a dead end. That is, either towards Roma, or into the corner of the map.
At home, the Beholders in the citadel are barely there, there's no money anywhere!!!
On the second, Roma appeared with 10-19 ducks and cut off my exit to the world. I had to go into the Conservatory with an under-leveled Monere on 124 — a three with an upgraded one, I left Fire Elementals, Earth Elementals, and a Beholder there...
I go into the corner, nothing can be done. Even though Roma later told me I should have pushed the center, I had nothing and no way to push it.
The corner turned out to be a dead-end village, no Hives or Conservatories, I found a max Dragon Utopia — hung around there until 141, brought in my army, no control was given — I went to surrender...

28.08.10
Javdet
(red, Dungeon, Shakti, Shakti\Marusya) def Piterius (blue, Fortress, Broghild, Broghild), 8mm6a, 143, WT

In the second game the situation was similar, but not with the money — this time it wasn't Roma that cut me off, but the generator. Because of the sunken central respawn, I was squeezed into a corner with only two paths — to the computer and to a village. There was also a Dragon Utopia in the adjacent zone, and it gave me salvation — a Water Magic book.
I developed very well, had enough money, on the second day I gathered 8 Angels, took an external dwelling of horses, and they were also in the captured citadel from the first.
But even though there was a chance to pull through, I made a key mistake. Right after the Dragon Utopia on 131 I jumped with the pope to the village (I didn't know it was a dead end), but I should have jumped to the Hives that Roma had mentioned. In the end, one day of lost momentum decided the outcome — Roma kept appearing where I tried to break out and didn't give me a chance to turn things around. The lack of mana decided the FFs, I spent two days getting to the Dragon Utopias in the center, and they were already in his sights. So I had to buy my way out and jump blindly. In the end I guessed wrong and jumped back to the reds.
By the way, I really thought Shakti had Town Portal-ed himself home after taking a clue and therefore didn't enter it :). Later I looked at the saves — at that moment, neither side had any control.

Unpleasant generation #1.


Thanks for the games!
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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#56
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02.09.2010 numOne (red, dungeon, Shakti, Shakti) def FireToSky (blue, inferno, Marius, Kyrre), balance, 133 WT

My first WT game :)
We got routed in everything possible, as a result nothing spawned except 2 roads - ГО and secondary. I scatter with Peasants, clear the respawn literally in 2 days, buy a Spellbook for the Miner and exit near the secondary via rough terrain. Shakti kills 40 elves for resources and a Dwarf Cottage, spent all mana, I get to the dwarves, and there's a max there! Army: 84 Troglodytes, 11 Evil Eyes, 2 Manticores, 4 Medusas, single Harpies, advanced Offense, stats roughly 4 4. I thought long, calculated, and in the end took it with losses of 3 Medusas, 3 Evil Eyes, 10 Troglodytes and 1 cat (which I simply gave away stupidly at the end, relaxing). I build Minotaurs, drag them in - break another Dwarf Cottage for 15. Shakti with Logistics and Earth Magic, on day 117 camps near the Stable, at home 1-6 in the Citadel.
On the second day I paint the Rampart village and the external dwelling of Centaurs, in Rampart I build GM2, learn Slow. I kill Thunderbirds for a bag of gold, pick up a Breastplate +2 and a Sword +3, painted Conflux, exit through the teleport, paint the Dungeon village, in all dungeons there's a portal - I buy Centaurs.
At the start of the 3rd day Kyrre shows up with her whole army. I buy up, wait. Kyrre came but didn't attack me in the castle, instead decided to move toward the sands, and I ambush her on my next turn.
The final turned out very tough, I had to pause over some turns for 5-7 minutes. In short:
Shakti (9 7 6 4(40)), expert Offense, Earth Magic, advanced Archery and basic Resistance.
182 Troglodytes, 15 Centaurs, 10 Minotaurs, 7 Manticores, 33 Evil Eyes, 12 Greater Medusas, 32 Centaurs + tent
Kyrre (7 12 4 4(40)), expert Defense, Archery, Fire Magic.
87 Demons, 2 Angels, 11 Greater Pit Lords, 13 Dogs, 31 Gogs, 12 Harpies, 55 Troglodytes + ballista.
They cast Mass Curse on me! I use Slow, then Shield, shoot a little, the enemy approaches, Haste on the Demons and the meat grinder begins. We fought for a long time, they killed all my Troglodytes, but the Centaurs under Shield and Stone Skin held to the end (9 units remained), blocking the path to the shooters, in the end I managed to discharge the Demon stack, and the rest was a matter of technique.
If Marusya had been there instead of Kyrre - it would have been much harder. IMHO in WT all creature specialists need to be nerfed, specifically - remove the +25% to health, because it's just nonsense. Other than that, the version is okay, playable.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#57
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numOne
02.09.2010 numOne (red, dungeon, Shakti, Shakti) def FireToSky (blue, inferno, Marius, Kyrre), panic, 133 WT

My first WT game :)
I got wrecked in everything possible, but in the end nothing split except 2 roads - ГО and secondary. I spread out with weak heroes, clear the respawn literally in 2 days, buy a book for the Dwarf, and exit near the secondary through rough terrain. Shakti hits 40 elves for resources and a Dwarf Cottage, spent all mana, go into the dwarves, and there's the max! Army: 84 gr. Troglodytes, 11 Evil Eyes, 2 Manticores, 4 Medusas, a few Harpies, advanced offense, stats around 4 4. I thought for a long time, calculated, and in the end took it with the loss of Medusas, 3 Evil Eyes, 10 Troglodytes, and 1 cat (which I just stupidly gave away at the end, relaxing). I build Minotaurs, bring them in - break another Dwarf Cottage for 15. Shakti with Logistics and Earth Magic, rests near the stables on day 117, at home 1-6 in the Citadel.
On the second day, I raid the Rampart village and an external dwelling of upgraded units, build GM2 in Rampart, learn Slow. I kill Thunderbirds for a bag of gold, pick up a Breastplate +2 and a Sword +3, painted Conflux, exit through a teleport, raid the dungeon village, in all dungeons there's a portal - I buy upgraded units.
At the start of the 3rd day, Kyrre arrived with the whole army. I buy up, wait. Kyrre came, but didn't attack me in the castle, instead decided to move toward the sands. The next turn, I catch her.
The final battle was very difficult, I had to pause for about 5-7 minutes on some turns. In short:
Shakti (9 7 6 4(40)), expert offense, earth magic, advanced archery, and basic resistance.
182 gr. Troglodytes, 15 upgraded units, 10 Minotaurs, 7 Manticores, 33 Evil Eyes, 12 gr. Medusas, 32 Centaurs + tent
Kyrre (7 12 4 4(40)), expert defense, archery, fire magic.
87 Demons, 2 Angels, 11 gr. Pit Fiends, 13 Hell Hounds, 31 Gogs, 12 Harpies, 55 Troglodytes + ballista.
They cast mass Curse on me! I use Slow, then Shield, shoot a bit, the enemy approaches, Haste on the Demons, and the meat grinder begins. We fought for a long time, all my Troglodytes were killed, but the upgraded units under Shield and Stone Skin held until the end (9 remained), blocking the path to the shooters, and in the end I managed to drain the Demon stack, and then it was just technique.
If it had been Marya instead of Kyrre, it would have been much harder. IMHO in WT, all creature specialists should be nerfed, specifically - remove the +25% to health, because it's just nonsense otherwise. Aside from that, the version is okay, playable.

Thanks for the game!
I confirm. At first it was hard to break through, so I switched to Kyrre, and probably didn't regret it, because in the second upgrade Marya got First Aid :) I didn't quite finish off the Demons, there was no one left to use at the end.
Thanks for the game!
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#58
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Round 2
Volland vs
Piterius 2-1

23.08.10 Piterius (blue, Swamp Broghild, Broghild) def Volland (red, Barb Tyraxor, Tyraxor), 8mm6a, 213 WT

Bought red Brogh for 3k.
Got an enormous respawn with two external Gnoll dwellings, a Griffin Conservatory, and a Dragon Utopia. Only came out of it on 116, on 117 ran into another Griffin Conservatory in the underground. No towns visible, a Necro looms at the crossroads, I turn the horse back and head towards the Necro. Plenty of money, 1-7 in castle with a large surplus.
The only downside was the huge distances and the anxious wait for the formidable opponent any minute now.
Throughout the second week I moved the army back and forth, killed the Necro comp, painted the external Lizard dwelling, and saved up money.
131 I take the Griffin Conservatory max with Tazar, the army goes to Bron, who on 132 takes another guy and rushes along the only (of two possible) paths to meet. But the meeting didn't happen, the village turned out to be a dead end (some nonsense, got tired of it already). By 137 I still hadn't reached it, took a Dragon Utopia nearby, Tazar on his own respawn also took a Dragon Utopia, no control, a run to the teleport on the native respawn - DOESN'T WORK!!!
The village turned out to have another Dragon Utopia, but also without control. Thankfully I built the Dimension Door in the Necro town on the first try, otherwise it would have been time to surrender!
After that it was simple - everything was nearby, got fat, moved fast - leveled up quite nicely, tons of power, stats decent - when they attacked, the opponent says you have as many Health points without an elixir as I do with one :).
In the battle, there was a mistake on the Barb's side, not necessarily decisive, but still, after Mass Haste he should have pressed Wait and attacked, maybe something would have come of it, but as it was I was stronger.

Unpleasant generation #2.

25.08.10 Volland (red Conflux, Moner, Moner) def Piterius (blue, Swamp Brogh, Brogh), 8mm6, 135 WT

I played with some unreal level of relaxation, otherwise I can't explain my catastrophic mistake at all. Only when I ended my turn on that fateful day did an uncontrollable feeling hit - "they're gonna get me now"! and that's exactly what happened :(
The start wasn't great, captured the Castle comp's town, but there wasn't much money - only Wyverns in the Citadel, but then things slowly started to improve, scouted five Dragon Utopias, collected 20 Wyverns and was standing right next to a Dragon Utopia ready to take it - stats 8-24, offense, defense, 20 Wyverns, 22 Gorgons, 140 Gnolls, but I decided to also take the Dragon Fly Hives to minimize losses, and sent the army along the chain. And that Dragon Fly Hive was standing right next to the last unpassable passage, from where the opponent was bound to appear any moment (assuming he had nowhere else to go). In short, the risk was not justified, they got killed on the spot without a chance.
Then I checked the Dragon Utopia - tier 3, takable with acceptable losses, Wings and a Water Book!!! ugh, I could just kick myself!

An example of how not to take risks and how you need to be able to be in the right place

28.08.10Volland (red Conflux, Moner, Moner) def Piterius (blue, Swamp Brogh, Brogh), 8mm6, 211 WT

Somehow I was still hoping that was all the bugs. But it was only the beginning. Honestly, all my hopes for smoothing out the randomness are melting away from game to game!

Got a decent respawn, too bad I didn't immediately go along the path but got carried away with the money and external dwellings - 2 Gnolls, 1 Gorgons. In the end reality turned out to be very harsh - 10-19 Sultans at the entrance to the metro. Nearby was a teleport through rough terrain guarded by 10-19 Blue Djinns, but I trudged along the rough terrain for three days, turned the horse to fight the Djinns. Behind them were 14 Ghosts, an exit nearby, another metro - 10-19 Manticores, the opponent showed up, cutting off the only path, unbelievable. I've never seen such nonsense on mm6. The mere sight of the GUARDED passage through rough terrain deep in the respawn leading to an adjacent zone with the comp was something else. After that I ran around, maneuvered as best I could, but it was clearly not my day.

Unpleasant generation number 3.

Thanks for the games!

Added 57 minutes later
Round 6
OUTLAW vs
Piterius 1-1 (so far)

15.08.10 Piterius (blue, Swamp, Tazar, Broghild) def OUTLAW (red, Conflux, Moner, Moner), 2sm4d(3), 124 WT under SoD

Got a native secondary hero with an external Gorgon dwelling near it. Money was ok, GO turned out to be through rough terrain, we reached each other synchronously, but in terms of power I had the advantage. There were 5 Angels, on my side 18 Wyverns and 21 Gorgons. Nothing particularly interesting, just a standard SM game as usual. The main thing is to capitalize on what you're given, if you're given it.

18.08.10 OUTLAW (blue, Castle, Valeska, Galtran) def Piterius (red, Swamp, Bron, Solmyr), 221 SoD

A very drawn-out game, I don't have enough time to describe it all. At first everything was fine, took Conflux, next to it an external Magic Elemental dwelling - I paint it. Several directions scouted, but all three lead to dead end villages. The opponent has Gosh leveled up, but I can't find a way to get to him. The second and third went by in pointless power accumulation,
found a monodirectional portal through rough terrain, and it doesn't work in SoD the bastard, had to play the long game.
Regardless of the bugs, I didn't play my best, took a long time doing everything, made mistakes in places, in the end Gosh got disgustingly leveled up and started taking towns. I, in turn, started taking them back, still had two native secondary heroes, collected 130 Wyverns.
In the end I decided to attack, even though the opponent was showing nearly 2 thousand Skeletons, but an Imp with 4500 health gave some hope.
But hope died under the Cloak of Untaintment. 2100 Skeletons killed everyone. Of course, I could have kept stacking power, strategizing, holing up in castles, at worst settling for a draw, but I made this risky move on a prayer, I wanted to finish this mess quickly and get on with the second game against Volland (which I subsequently lost :smile22:). Basically, like chasing two rabbits, plenty of emotion, but no result.

Thanks for the games, the decisive one is on save!
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Piterius
#59
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Medium_HP (blue, Inferno, Marius, Marius) def Javdet (red, swamp same as Brohild, Brohild), WT, 8mm6a, 131

Sold the swamp for 3800 and the color for 800; on the first turn evicted the swamp neighbor, finished building vivers, snakes, basilisks, and the Stronghold at his place, took the corner barb-village on snow, houses 1-6 in Castle with pit buyouts from external dwellings.
By 126 collected 2 woods (12+6), 2 Pandoras (experience and 15 Archmagi), Golden Bow, cut out the excess, stood at the Dragon Utopia near my swamp castle intending to take it on 127 with demon upgrades, but the Dragon Utopia turned out to be small; moreover, a scout discovered reds in the center not too far from my start, no idea what Bronkh's move is, he might reach me, so I need to spend the night at home as Marius with the army. Therefore, on 127 without upgrades, I took the Dragon Utopia with a +5 magic hat and a +4 shield, beat Marius back home, returned the army, pushed Piry on the sultan's way to the red
village; Bronkh was standing nearby with 6 angels, 3 hydras, 20 vivers, and some same-tier units.
On 131 Bronkh gets wiped from a point, the army goes to the necro-village and seemingly somewhere down. I get a turn, Vistan is in the red tavern, meaning Bronkh is on a rush, reds have no money; I bring Piry to the necro-village, send out scouts from there, see Bronkh with angels and Vistan with the rest, Inferno portal at home, max credit, buyouts, Marius portals and attacks Bronkh, red surrender.
Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#60
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Medium_HP
Medium_HP (blue, Inferno, Marius, Marius) def Javdet (red, swamp Brohild, Brohild), WT, 8mm6a, 131

Sold the swamp for 3800 and color for 800; on the first turn evicted the swamp neighbor, finished building snakes, basilisks, and a Stronghold near his vivs, took the corner barb-village on snow, houses 1-6 in Castle with pit buyout from external dwelling.
By 126 collected 2 woods (12+6), 2 Pandoras (exp and 15 archmages), golden bow, cut out the excess, stood on Dragon Utopia near my swamp castle planning to take it on 127 with demon grade, but the utopia turned out to be small; moreover, the scout discovered reds in the center relatively close to my start, idk what Bronkh's move is, maybe he can reach, so I need to spend the night as Marik at home with the army. Therefore, on 127 without grade, took Dragon Utopia with a 5 magic hat and +4 shield, beat Marik back home, returned the army, pushed Piry on the sultan on the way to the red
village; Bronkh stood nearby with 6 angels, 3 hydras, 20 vivs, and scraps.
On 131 Bronkh is wiped from a point, army goes to necro-village and seemingly somewhere down. I get the move, Vistan is in the red tavern, meaning Bronkh is on the run, reds have no money; I bring Piry to the necro-village, send out scouts from there, see Bronkh with angels and Vistan with the rest; at home an inferno portal, max credit, buyout, Marik portals and attacks Bronkh, red surrender.
Thanks for the game.

Strange distribution - the distance to the blue Castle is closer than to my own village and the computer)) Ran and ran, as it turned out toward the village, gave up and beat them back home.
Managed quite well with starting debts - hydras in Castle without cows, but damn, that's where the money ended and there was nowhere to get more. With a heavy heart, I exchange resources for Mage Guild and with a loan beat Broh back home, buyout, break cons max, mini-hive by same move and head to the center. +2 angels and 14 ducks. Money is also terrible there. Out of poverty, ran to naga-bank where I was covered.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#61
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Round 6
OUTLAW vs
Piterius 1-2

05.09.10 Piterius (red, Castle, Turis, Turis) def OUTLAW (blue, Dungeon, Shakti, Shakti), 8mm6a, 212 SoD

We flipped a coin in chat - it came up to play in SoD:). I scribbled down my favorite Turis, and after the rests were chosen, things didn't go great. Only 4 heroes for 1 day total, starting army stayed home, and Turis spent a whole turn running along the path without a fight, hitting a consulate at the fork. All first week I ran toward the computer, but never actually reached it; however, I didn't give up on that plan and decided to neutralize the annoying swamp instead. Found no external dwellings at home, but I painted the lizards; there is an external market, which allowed me to put horses in the Castle.
The second week also wasn't very interesting - on 121 I finally killed the computer, took three crypts with lizzies in the swamp as soon as a free slot appeared - checked the consulate - it turned out to be a two-slot one, took it and went to the center; there an external dwelling of necro-horses was painted, there are a couple of Pandoras and I see a teleport with suspicious movement.
On 131 I kill a bunch of stuff, take two Pandoras for experience, another same-faction external dwelling, pull up my army and intimidate the opponent as it were:). But there's a snag: Turis has no BOOK. I specifically built a guild in the swamp for her, but she ran out silently without buying one back on 122...
I don't go through the teleport to the blues, but run further along the path searching for secondary resources; I ran for a long time, and the opponent gathered his forces into a fist and ran toward my home! Seeing that parameters and army are inferior, I didn't rush - found a village, took three angels, 6 ducks, two arenas and returned, while Shakti on 137 almost reaches home.
Then several clever moves from Shakti - a Dragon Utopia is highlighted on my respawn; Shakti buys out the growth at home and pays his way into my Castle, though I managed to cut down 50 fresh troglodytes. All that's left is to wish him luck in the Dragon Utopia; parameters are small, about 180 troglodytes, 3 angels I think, the rest is same-faction fodder. And he actually takes it, remaining with a few angels! Next turn I suspect they gave a earth book there and the aggressor teleported somewhere! For my part, I take the Dragon Utopia in his lands - sword +6 and charm +3all. After scouring a bit more, I go to reclaim.
On 147 Shakti settles home and puts up a Castle. Without thinking twice, I attack. In terms of meat and parameters, I have a serious advantage, but there's an impl and it's buffed!! Good thing a hero was under Shakti and we fought in the field, otherwise I don't know how I would have managed! After shredding me quite a bit, Shakti pays his way out. We fought 2 more times; I got tired of bringing up meat! Once the opponent, after long deliberation, attacked me in the field with meat from the tower; the second time I went all-in and attacked in the Inferno citadel. At the decisive moment, a resist triggered on my necro-horses and because of that I managed to win!
The sword proved stronger than magic in this battle!

Thanks for the interesting and tense games!

Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i