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Posts from - A reference guide and manual in Russian for Heroes 3.

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20 years ago
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
In reply to MedjersoN_HP
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16 years ago
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MedjersoN_HP

I have physics version 1.15.

I do too.

I'm talking about page 15, artifacts, their types, and properties. Why not just write about movement points right away? It's a small thing, but it would be more enjoyable.

And also about the necklace of sea conduction :)
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15 years ago
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Leader1

*Note: Two Rings of Diplomacy do not stack their effects; they function as one. The exception is Roland, who manages to use two rings simultaneously. (Added by ROLpogo http://www.heroesportal.net).

Something tells me that the same will apply here :D :D :D
The world should know its heroes by sight... ;) This was taken a hundred years ago from posts on the HP forum; it wasn't possible to go through every message and every statement back then... and then it was somehow lost... it's no longer in my version of the guide, but it's still in yours! :D Remove it yourself for now... I don't know when I'll have time to update it... ))) But. Who said that ROL was joking? ))) How can we check the probabilities?

Added 15 minutes later
MedjersoN_HP
It was an April Fool's joke that accidentally ended up in PhysMiG.

I have version 1.15 of the physics engine; it says that the boots are 600, and the gloves are 400. I took the time to check: the gloves only add 300.
Yes. Everything he said is correct.
In reply to AmberSoler
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15 years ago
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AmberSoler
Who said that ROL was joking? ))) How can you check the probabilities?

Just a moment, Dirty said that artifacts related to diplomacy only reduce the surrender price and nothing more. What probabilities are we talking about?

Or do they actually work?
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15 years ago
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Lider1
Just a moment, Dirty said that artifacts related to diplomacy only reduce the surrender price and nothing more. What probabilities are we talking about?
Or do they actually work?
Everything written above should be taken as a joke, from beginning to end. :) Two rings work like one.
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15 years ago
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Yes, I understand that 2 rings function as one. But if only 1 ring is worn, does it still have a chance to attract monsters, or not?

Sorry for the detailed question, but I just don't understand.
In reply to Lider1
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15 years ago
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This is a philosophical question. IMHO. If I really want neutrals to join, they almost always do. But when I get really angry, no one wants to join. To get neutrals to join, you need to start the game with a positive attitude so that the neutrals can see that you've come in peace, not with a sword!
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15 years ago
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Lider1
If only 1 ring is worn, does it still have a chance to attract monsters, or not?
No! The ring only works for bribery!
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15 years ago
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Lider1
Yes, I understand that 2 rings work like one. But if only 1 ring is worn, does it have a chance to influence monster recruitment or not?

Sorry for the detailed question, but I just don't understand.
Everything is as stated in the manual - the Ribbon of the Messenger, the Medal of the Diplomat, and the Ring of the Diplomat do not affect either the probability or the cost of recruiting monsters. They only reduce the cost of your ransom (each unit - by 10%) if you decide to surrender and save your troops.
15 years ago
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Recently noticed the following bug/feature: if a cell is adjacent to water (even a small puddle, which sometimes appears on maps that are otherwise waterless), then a right-click will display the terrain name (e.g., Mud), but the actual battle will take place on the beach. With all the resulting consequences.
15 years ago
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I noticed a few typos: page 11, the probability of angels appearing in conservatories is - ??; the hives here are listed as "4 Wyvern, 6 Wyverns, 8 Wyvern, 12 Wyverns" - it would be better to use Russian.
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15 years ago
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Tootsie Pie, of course, in general, it would be better if everything was either in Russian or in English. But the problem is that there are different translations, and the names in them sometimes differ significantly from each other (in "The Complete Collection," for example, the Brown color is called... Gray! Did colorblind people do the translation?). And secondly, this would require reviewing and rewriting several Megabytes of text!
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15 years ago
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I have a question about the behavior of neutral monsters. I've observed some strange things. In "Gift-2001," black dragons wanted to join my army, but all my stacks were full. I replayed, deciding to free up space and then recruit them. After some time, I returned, approached them – and they attacked!
I thought that the monster behavior was determined at the start of the game and doesn't change during the game: "At the moment the game is first launched, the probability of a unit joining is randomly determined." (PhysMiG). My army remained the same (minus one stack)!
In another case ("Island Edge"), phoenixes wanted to join, and I decided to recruit them with another hero of the same faction, with creatures of the same faction – the phoenixes attacked!
In reply to Marmot
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15 years ago
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Marmot
I thought that the monster recruitment settings are determined at the start of the game and do not change during the game: “At the first launch of the game, the probability of a unit joining is randomly determined.” (FizMiG). But my army remained the same (minus one stack)!
If you removed a stack that belongs to the same castle as the units against which the attack was made (Black Dragons), you significantly reduce your chances... Sometimes, taking just one unit from the enemy's home castle into your army is enough to significantly increase the probability of recruitment. Also, the total "strength" of the army matters – removing one stack reduces its quality. This is what we are observing in this situation. BUT: if it was simply a regrouping of troops to reduce the number of stacks in battle, check at the same time whether the artifacts responsible for attack/defense have changed. Here, every little thing matters.
Marmot
In another case (“Edge Island”), phoenixes wanted to join, and I decided to take them with another hero of the same race, with creatures of the same race – the phoenixes rushed into battle!
Compare the Attack+Defense sum of both heroes. The higher the sum, the greater the probability of recruitment. Sometimes, just one point makes the difference. Also, the "Diplomacy" skill matters.
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15 years ago
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AmberSoler, thank you! In general, whenever I allow units to join my army, it's always the same: all sorts of weak units want to join, which is annoying, and they are almost never actually useful. For example, I was playing "Jedi story," and suddenly there were thousands of gremlins – but I have a human army, so I just got tired of refusing them or fighting them.
15 years ago
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Let's continue the topic about typos). Upgrading Earth Elementals also increases damage (from 4-8 to 6-10). When calculating the damage dealt, you need to add the offense bonus (since Armorer exists). It would be very helpful to include information from AlexSpl's post (If the number of warriors in a unit is greater than 10, then qualitatively the image remains the same, but the damage is [N * (the sum of ten pseudo-random numbers from the damage range of one warrior in the unit)/10], where N is the number of warriors in the unit.). Even better would be to find out at which stages rounding occurs in this calculation. It seems that it happens BEFORE multiplying by the number of units, which greatly increases the role of defense. Maybe AlexSpl knows? Also, I will allow myself to provide a more (in my opinion) logical record of the damage formula: D(sum) = n*Dbas*(1+M(A-D)+M(of)+M(luck)) * (1-M(arm)) Modifiers are in percentages, Dbas is in HP. And the reference guide should still be updated (correcting inaccuracies in new versions), right?

Added after 2 hours and 13 minutes
P.S.: University. We acquire secondary skills - Alchemist; there are no restrictions -> necromancy is prohibited, game version - Platinum. Elixir of Life ? Misc Relic-C All hero's troops (except undead, gargoyles, golems, and elementals) receive a 25% bonus to HP and regenerate to full HP before each turn. -> not to full, it seems, only as expert first aid - in the same version.

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