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- A reference guide and manual in Russian for Heroes 3.

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Let's continue the topic about typos). Upgrading Earth Elementals also increases damage (from 4-8 to 6-10). When calculating the damage dealt, you need to add the offense bonus (since Armorer exists). It would be very helpful to include information from AlexSpl's post (If the number of warriors in a unit is greater than 10, then qualitatively the image remains the same, but the damage is [N * (the sum of ten pseudo-random numbers from the damage range of one warrior in the unit)/10], where N is the number of warriors in the unit.). Even better would be to find out at which stages rounding occurs in this calculation. It seems that it happens BEFORE multiplying by the number of units, which greatly increases the role of defense. Maybe AlexSpl knows? Also, I will allow myself to provide a more (in my opinion) logical record of the damage formula: D(sum) = n*Dbas*(1+M(A-D)+M(of)+M(luck)) * (1-M(arm)) Modifiers are in percentages, Dbas is in HP. And the reference guide should still be updated (correcting inaccuracies in new versions), right?

Added after 2 hours and 13 minutes
P.S.: University. We acquire secondary skills - Alchemist; there are no restrictions -> necromancy is prohibited, game version - Platinum. Elixir of Life ? Misc Relic-C All hero's troops (except undead, gargoyles, golems, and elementals) receive a 25% bonus to HP and regenerate to full HP before each turn. -> not to full, it seems, only as expert first aid - in the same version.
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