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Use your brain a little – or study the subject matter:rolleyes:
I looked it up. I understand. Thanks for explaining, but it probably won't be useful to me since I don't play as Elves.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Here's a point about the usefulness of the "Nemesis" ability. Over the weekend, I played a game on the Heroes of Might and Magic III (HoMM3) map "Dragon Pass," with Winged as my hero against Tilseck. I only won thanks to frequently using this ability. We met roughly in the center of the map towards the end of the fourth week. Both heroes were around level 20-21. I developed skills somewhat evenly. I couldn't manage to capture my home territory, although I really wanted to, but I fully developed the "Light" skill tree, including "Righteous Fury" (which gave me both Haste and Smite), and I also took "Storm Wind" (not for the enemy, but to deal with dragons). I spent a few levels on leadership and luck, but I didn't get either "Elven Luck" or the "Aura of Swiftness." However, I did get boots that increased speed and the "Dragon Utopia" artifact with rings that boosted initiative. The result was a classic Winged build with decent artifacts. By the final battle, I had managed to add War Mongers and Goblins to my list of "Nemesis" creatures. I didn't find any others, but that was enough. The battle was very tense. I don't know how, but he had twice as many War Mongers as I had archers, and he had 550 Goblins, while I only had about 150 Dryads. But in the end, "Nemesis" and the "Dervish" skill (referred to as "dancers with the wind") decided the outcome.
I also played a "Key to Victory" game as Gilraen (random) against Tilsek (random). On days 4-5 of the second week, I managed to kill the knights, gaining 5k experience and 5k gold. I saw a formidable Tilsek with a large horde of Centaurs (around 37-45 Warmongers and hundreds of Trappers + siege weapons). I knew I had almost no chance (my army consisted of 17 Graej Archers, 70 Fairies, 4 Druids, and 60 Wind Dancers – my entire hope rested on them). The plan was for them to run across the entire field and eliminate most of the Centaurs :D, and with luck, all of them. They have a good morale bonus, and with their ability, +7 defense from the hero's specialization, and +2k health from the hero's vitality skill, they should withstand the attacks of the Warmongers and Trappers. And I decided that without +1 speed, I would lose because the Centaurs and Ballista would destroy the Archers, or many Tier 1 Bladedancers would manage to protect the Centaurs from the Fairy Graej (there's no wood and nowhere to get it, and there's no market!). And besides, the Ballista would punish me, and the tent would heal everything. The plan was to run to the center, attack wolves and strong neutrals, gain 1-2 levels, and get the coveted +1 speed and maybe something else useful, and +2 stacks of wood (because Tilsek is only 2 days away from the city!!!). Then, pass the army to a chain of scouts, merge, buy out in the city, bring the army in a chain, and capture the city before the start of the next week (the hero himself wouldn't be able to reach the city by the 7th day!). Instead, run straight to the city and build a fort and a Stronghold – it's nonsense because he would shoot me down, and the wall would only hinder me (and there's no wood!). In the end, I didn't get the speed, and I couldn't merge into the city before Tilsek reached it, which meant that the new Elven reinforcements would grow for the enemy, not for me (the reason was that the neutral I was planning to merge with blocked the path for the second-tier hero, and I couldn't pass the army without killing him, and I didn't have enough movement points to reach the next neutral). But after capturing my city, Tilsek ran off somewhere and didn't leave any defense, and I sneakily recaptured the city, merged, and passed the army – the goal was achieved; I was home by the end of the 7th day. In the final battle, Tilsek, for some reason, didn't deploy Warmongers and Trappers, and I easily won ))) losing 8 Archers, 20-25 Fairies, and 3-4 Bladedancers. We didn't replay the final battle because there were still 2 players at the top of the map who were also fighting for dominance and didn't want to be disturbed. Then, I quickly won against everyone else on the map. But what do you think, is it possible for Elves to counter Orcs in the second week, and which is better, Osir or Gilraen, or Wing, and what skills should be learned, and will the Elven racial ability help? Or maybe the "Sharp Mind" skill + mass evasion + ranged attack from Ilfina? But where would I get all of that?
We played with a friend again on the same map; he was playing as the Tilsac faction, and I was playing as the Gilraen faction. The scenario was roughly the same, and this time, I also (after killing the knights on day 1 of week 2) rushed to the center, built a chain of secondary heroes to the city, took artifacts with +3 defense and 5% initiative for the small troops, and leveled up the hero to levels 14 and 15. I also acquired the spell to summon War Mongers (no Centaurs or Trappers appeared).
My build:
- 4 attack, 11 defense, knowledge, and spell power (I don't remember the exact values).
- Logistics 1
- Light 3 / Righteous Fury / Protection (from the spells, I found Haste and Dodge, obtained in the Shrine).
- Defense 3 / +2 to health / +9 to armor for everyone (now I'm thinking that 20% dodge would have been better, as mass armor wasn't that decisive towards the end of the battle, and it could have appeared in the Guild of Mages, but I took it before upgrading Light; however, it helped me farm with the Wind Elementals). +15% magic resistance (initial for the hero).
- Leadership
- Luck 2 / Soldier's Luck for the Archers
Army: 60 Wind Elementals, 26 Archers (from Osira), 30 Fey Nymphs, 4 Druids.
Artifacts: Boots +1 speed, Shield +3 armor, 5% initiative, Clover of Fortune.
The Orc has a level 14 tent, a rapid-fire ballista, and fire arrows.
75 Centaurs, 40 War Mongers, 130 Trappers.
I won. Remaining: 20 Wind Elementals, 14 Archers, 10 Fey Nymphs, 2 Druids.
The ballista killed 9-10 Wind Elementals per shot because my hero cast Dodge before the ballista fired. In the first round, 37 Centaurs immediately retreated from the Wind Elementals due to luck.
After the second turn of my hero, the mass Haste spell caused my units to move twice as often as the Orc's units (Wind Elementals have 22 initiative), and the Archers often pushed back the War Mongers, which destroyed 4 Wind Elementals after running across the field
On this map, the factions win from strongest to weakest:
- mages; - orcs; - humans; - ....
Day 11-12 is too late; you need to defeat the knights by day 8...
I won't rank the factions (in my opinion, the strongest is the one you play best) – I'll just talk about timing: and defeating the knights on day 8 isn't the most optimal option.
Sometimes, even on day 6, it's not too early to use the wagons, for example, to kill both Knights, capture the town, and collect the artifacts by the river, or even win outright.
Nemesis is a really cool thing. At first, I didn't pay much attention to it. But in one final battle, I let the computer control the battle using the "autobattle" option, and when I saw how the dragons flew up to the enemy, breathed fire once, and took down 3 or 4 enemy stacks in one go, I couldn't believe it. Then I read about the Nemesis's abilities in the descriptions, and it's true; it can take out several units standing next to each other at once. By the way, this specific feature of the Sylvan faction is the best. Other factions have all sorts of retraining options, spells, etc., but nothing even comes close to it. IMHO.
"Heroes with the 'Avenger' skill can turn several opponents (the number depends on the skill level) into 'Nemesis' enemies. In order for a creature to be included in the list from which you can choose 'Nemesis' enemies, you need to kill a number of these creatures that exceeds two standard weekly growth rates. 'Nemesis' enemies take additional damage, similar to a 'lucky strike'. Also, some skills allow you to attack all 'Nemesis' enemies on the battlefield at once."
A sworn enemy is a great thing. At first, I didn't pay much attention to it. But in one final battle, I let the computer control the battle through the "autobattle" option, and when I saw how the dragons flew up to the enemy, breathed once, and took down 3 or 4 enemy stacks in one go, I couldn't believe it. Then I read about the sworn enemy's abilities in the descriptions, and it's true, it can take out several units standing next to each other at once.
This isn't a sworn enemy; it's the "prismatic breath" ability of the crystal dragons; the sworn enemy has nothing to do with it.
Maybe the breath attack hit the cursed creatures directly?
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Dealing 4 damage to 4 units of Blessed Knights? Well, that's luck, of course :) If it happened every time, then Elves would be the strongest faction :)
Elves are my favorite faction. I really liked the combination of sworn enemies and dark magic. I tried it on the "Frozen Land" map. There, on the neutral territory, there are neutral peasant units, more than 100,000 of them. I cleared them out with a squad of 150 upgraded archers, 70 druids, and 30 ents. The peasants were sworn enemies. Enchanted Berserk Arrow. With a rain of arrows, you cast this spell on all units, and just wait for them to kill each other. I think this can't be done with any other faction. One drawback is that you can only change the enemy in the castle.