Skip to content

Sworn enemy.

#114
Auto-translated
We played with a friend again on the same map; he was playing as the Tilsac faction, and I was playing as the Gilraen faction. The scenario was roughly the same, and this time, I also (after killing the knights on day 1 of week 2) rushed to the center, built a chain of secondary heroes to the city, took artifacts with +3 defense and 5% initiative for the small troops, and leveled up the hero to levels 14 and 15. I also acquired the spell to summon War Mongers (no Centaurs or Trappers appeared). My build: - 4 attack, 11 defense, knowledge, and spell power (I don't remember the exact values). - Logistics 1 - Light 3 / Righteous Fury / Protection (from the spells, I found Haste and Dodge, obtained in the Shrine). - Defense 3 / +2 to health / +9 to armor for everyone (now I'm thinking that 20% dodge would have been better, as mass armor wasn't that decisive towards the end of the battle, and it could have appeared in the Guild of Mages, but I took it before upgrading Light; however, it helped me farm with the Wind Elementals). +15% magic resistance (initial for the hero). - Leadership - Luck 2 / Soldier's Luck for the Archers Army: 60 Wind Elementals, 26 Archers (from Osira), 30 Fey Nymphs, 4 Druids. Artifacts: Boots +1 speed, Shield +3 armor, 5% initiative, Clover of Fortune. The Orc has a level 14 tent, a rapid-fire ballista, and fire arrows. 75 Centaurs, 40 War Mongers, 130 Trappers. I won. Remaining: 20 Wind Elementals, 14 Archers, 10 Fey Nymphs, 2 Druids. The ballista killed 9-10 Wind Elementals per shot because my hero cast Dodge before the ballista fired. In the first round, 37 Centaurs immediately retreated from the Wind Elementals due to luck. After the second turn of my hero, the mass Haste spell caused my units to move twice as often as the Orc's units (Wind Elementals have 22 initiative), and the Archers often pushed back the War Mongers, which destroyed 4 Wind Elementals after running across the field

Statistics

Welcome our newest member: leyu