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Posts from Orcs vs. Humans

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16 years ago
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Hmm... interesting topic:smile19:
Everyone knows that humans can effectively combine light and darkness. In the guild of mages, it's simply not advantageous for an Orc to take light or dark magic skills, maybe one, but two is too much. It's better to invest in defense, otherwise, the damage will be so high that even Fury won't save you!
And humans don't need spellcasting; Empathy is much more useful.
So, here are the most important skills for an Orc against humans:
Attack - no comment.
Leadership - there are two very important perks for an Orc: Aura and Battle Frenzy! Battle Frenzy leads to Inspiration, which is also necessary.
Defense - if we don't take it, we're guaranteed to lose. Trained units will simply one-shot everyone (I'm talking about knights, and Zealots are also strong). There's also Dodge and Resistance here, i.e., exactly what we need!
Battle Cry - the second most important skill for a late-game Orc after racial skills.
And here, it's worth taking either Luck or a magic resistance skill, depending on your preference.
Take the light magic resistance if you're very afraid of angels.
Take the dark magic resistance if you don't have artifacts that provide magic resistance, such as the Armor of the Forgotten Hero and Boots of Resistance. If you do have them, I would take Luck (but this is debatable).
From racial skills, you definitely need to take Magic Resistance and Blood Memory.
Against humans, it's better to take a free Cyclops; maybe we'll get lucky and be able to deal significant damage, preferably to multiple units, and with a bit of luck!
And here's what: if you have a choice between Boots of Speed and Boots of Resistance, confidently take the +1 speed boots. And immediately take the dark magic resistance skill, and boost Luck with artifacts and various fountains:)
And if you have the Armor of the Forgotten Hero... hmm... in short, here, anti-magic is better than Luck - take anti-magic!
In reply to Ereb
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16 years ago
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I would level up like this against Haven in the late game (hero level 32-33): Racial skills: all Attack: Tactics, Retribution Defense: Resistance, Reflection, Dodge Luck: Soldier, Barbarian Luck Darkness: Darkness, Curse/Education: Fire Fury/Battle: Shout, Mighty Shout (in descending order of importance, /- means either) Leadership: Speed Aura, Frenzy
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16 years ago
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No way, I wouldn't take Fire Fury; it does more harm than good. =
In the end, we end up taking more damage; the most aggressive enemies will just pile on us!
Better to go with Call to Arms or a defensive spell, IMO!
In reply to Ereb
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15 years ago
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That’s why I wrote: either this, or that, or something else.
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15 years ago
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Well, actually, I'm not the one suggesting people download the "Wizard" spell; KillAndAction is mistaken here. Regarding "Anti-Darkness": it's useless in the late game. This is just my personal opinion, and you can agree or disagree with it. The reason is that with a "Wizard" spell level of 30, neither "Magic Resistance" nor "Anti-Darkness" will help. As for goblins, they can hold a hero back for a short time, but it's not a cure-all. The fact that "Anti-Darkness" is useless in the late game was established in practice during my games with mish-gun. You can ask him, and he'll tell you the same thing.
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15 years ago
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Show me this amazing knight with 30 or more magic skill. I'd believe in green little men before I believe in that.
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15 years ago
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Just gather some artifacts related to witchcraft, and you're done.
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15 years ago
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I have no idea what artifacts you equipped, but my Knight's magic skill was no higher than 15.
In reply to Саня Изи
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15 years ago
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Unfortunately, there's no argumentation again. Just words, words, words...
Maybe there's a turnip left?

There is one undeniable statement. No matter what level the heroes are, the perks and abilities will work proportionally to the increase in the heroes' level compared to their initial values in relation to each other (please note! not proportionally to the growth of the heroes' level, but proportionally to the impact they have).
So, whether the heroes are level 10 or level 20, the essence of the actions and abilities, and the perks, will not change. Therefore, the statement that abilities and perks do not work at levels 30 and higher sounds at least illogical...

Let's calculate the magic parameter using artifacts.

The artifacts are mixed: weapon +2, shield 0, pouch +5, boots +3, helmet 0, cuirass +6, cloak 0, ring 0, necklace +3.
TOTAL: +19

Complete sets. Among them, only the dragon set has a necklace +3, greaves +3, bonus +3.
TOTAL: +9.

Therefore, a hero at level 35 should have a magic parameter in the range of 11 to 21. There won't be such a knight, as this parameter is secondary for him. Of course, one could assume that the knight took Education, but then an important ability will be unavailable. If you take artifacts in a mixed way and only for the sake of the magic of a hero from the Order faction, then it will be like a fifth wheel on a cart for him. It's a different matter if our hero is from the Dungeon or Necropolis factions.
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15 years ago
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It seems Lordesat got something mixed up.
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15 years ago
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15 people is already a great number.
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15 years ago
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Well, even if not at level 30, a Knight with 22-25 points in the Magic skill is more than enough to defeat an Orc with Anti-Magic. Just control a couple of Cyclops or Wolf Riders for a few turns, and the Knights will quickly deal with the rest.
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15 years ago
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You still give too much magic to people...
In reply to VIRU$
15 years ago
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Basically, guys... there's nothing an Orc can do on a large map against Humans... I've tried everything :)) ... even if you rush, they still manage to cast Berserk or Subdue, and that's the end of it :)) so a Human with Dark Magic is unbeatable... but I easily defeated the Elves :)) it was especially funny to watch when 240 archers took down 110 paladins with a single shot :)))))
In reply to VIRU$
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15 years ago
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VIRU$
You're still giving people too much magic...
That's fine. Put on, say, the Sandals of the Saint, the Armor of the Forgotten Hero, the Dragon Ring, and the Dragon Necklace. You won't lose anything in attack or defense, but your magic will be amazing. And in the education branch, you can get +4 to magic, plus another +5 from the education itself. So you'll definitely have twenty, and that's enough.

Added 1 minute ago
Aluxuu B.
Basically, guys... there's nothing to do with Orcs on a large map against Humans...
You're absolutely right.

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