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Unfortunately, there's no argumentation again. Just words, words, words...
Maybe there's a turnip left?
There is one undeniable statement. No matter what level the heroes are, the perks and abilities will work proportionally to the increase in the heroes' level compared to their initial values in relation to each other (please note! not proportionally to the growth of the heroes' level, but proportionally to the impact they have).
So, whether the heroes are level 10 or level 20, the essence of the actions and abilities, and the perks, will not change. Therefore, the statement that abilities and perks do not work at levels 30 and higher sounds at least illogical...
Let's calculate the magic parameter using artifacts.
The artifacts are mixed: weapon +2, shield 0, pouch +5, boots +3, helmet 0, cuirass +6, cloak 0, ring 0, necklace +3.
TOTAL: +19
Complete sets. Among them, only the dragon set has a necklace +3, greaves +3, bonus +3.
TOTAL: +9.
Therefore, a hero at level 35 should have a magic parameter in the range of 11 to 21. There won't be such a knight, as this parameter is secondary for him. Of course, one could assume that the knight took Education, but then an important ability will be unavailable. If you take artifacts in a mixed way and only for the sake of the magic of a hero from the Order faction, then it will be like a fifth wheel on a cart for him. It's a different matter if our hero is from the Dungeon or Necropolis factions.
Maybe there's a turnip left?
There is one undeniable statement. No matter what level the heroes are, the perks and abilities will work proportionally to the increase in the heroes' level compared to their initial values in relation to each other (please note! not proportionally to the growth of the heroes' level, but proportionally to the impact they have).
So, whether the heroes are level 10 or level 20, the essence of the actions and abilities, and the perks, will not change. Therefore, the statement that abilities and perks do not work at levels 30 and higher sounds at least illogical...
Let's calculate the magic parameter using artifacts.
The artifacts are mixed: weapon +2, shield 0, pouch +5, boots +3, helmet 0, cuirass +6, cloak 0, ring 0, necklace +3.
TOTAL: +19
Complete sets. Among them, only the dragon set has a necklace +3, greaves +3, bonus +3.
TOTAL: +9.
Therefore, a hero at level 35 should have a magic parameter in the range of 11 to 21. There won't be such a knight, as this parameter is secondary for him. Of course, one could assume that the knight took Education, but then an important ability will be unavailable. If you take artifacts in a mixed way and only for the sake of the magic of a hero from the Order faction, then it will be like a fifth wheel on a cart for him. It's a different matter if our hero is from the Dungeon or Necropolis factions.
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