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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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I think removing the genies from the building tree for Giants would be the best option.
Всем удачи ! И Морали !
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Well, I often get a decent number of Djinns on respawn, so my idea is to use Nagas + Djinns with a Nymph... but since building them is too problematic due to the Naga settlement, that's why I suggested this option.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Wlk777
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RiMpel2
in my opinion, 160-170 Gremlins would be more overpowered than the Miner. So, I think a specialist for them is unnecessary.
Well, it's clear that there won't be 160 of them. There will be around 115.
Medium_HP
Regarding the monsters:
Increase the number of Gremlins to 12, the penalty can remain. Give simple Gargoyles a speed of 7, and upgraded ones a speed of 10 - this will be enough for the first turn in confrontations on grass, and 11 seems like too much.
Let's make it 10. It's not critical.
Medium_HP
Regarding the heroes:
The option with Halon is interesting in terms of a main hero - a mage, but I think he will still be weak. Maybe it would be better to make Ion a specialist for Gremlins.
Give Fafner armor instead of erudition, 7 Nagas with 140 hit points and armor on the second level - that would be something :D
Halon gets ranged attack, so he won't be a melee fighter. And speed, health, and growth will always be useful!
Actually, I was thinking about who I might have forgotten... Fafner!! That's a good idea. He needs offense instead of erudition. Offense would be more relevant for Nagas.
Wicc
There was a suggestion to make mages with a guild a dead-end branch, that is, after Golems, immediately allow building Giants and Nagas. Then you can put 5-6-7 in the castle on level 1.
I thought about it, but I didn't dare to suggest it. As an option, make TWO alternative branches. 3-GM-4-6 (classic) or 3-5-7 (like Stronghold)
Wicc
Regarding the heroes - a significant strengthening of the Scholar was planned, so it is not a fact that replacing him with another skill will strengthen the hero.
Well, it depends on what kind of strengthening. But in any case, Josefine needs to be strengthened. She urgently needs the Golem skill. ;)
Wicc
The idea about Halon didn't occur to me. Interesting, I need to think about it. However, it might be better to take some less capable wizard, specialists in secondary spells, for example. Mysticism is still a thing.
And there are less capable wizards, like Serena. But Halon looks so much like a Gremlin that I want to rework him.
By the way, as an option, there is the Dragon (specialist in Sorcerers), you can use him... BUT I think there might be problems with him when he is included in the game and chosen as a starting hero.
Wlk777
I think removing Giants from the building tree for Giants is the optimal option.
Thank you, Captain Obvious, but this has already been implemented.
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there was a patch that allowed you to start with a built-up Haven. It was quite enjoyable to play. A specialist in dealing with Thunderbirds is needed.
Играю на www.heroes-III.com
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We definitely need balancing.
In addition to the above, I would fix Neela — if instead of Scholar you give her something at least somewhat worthwhile, like Intelligence or Wisdom, the hero would be very, very appealing.
FOR bringing back the Watchtower to Tower.
FOR changing the building branches to 357 and 46 for Jebus Cross, for example — that’s very relevant!
FOR a specialist in Hats — and let them be as numerous as Goshik’s Skeletons.
FOR upgrading Josephine to Defensive + Offensive skills

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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Wouldn't it be possible to make a Golem pit without requiring diamonds and gold? As it is, you get a 2x increase in Golems (which is a lot, considering their HP), and on top of that, you get meat from the diamonds and gold. I think it's overpowered.
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I tried to add a golem den, but it didn't work. It's in the zaobjts.txt file, but for some unknown reason, it doesn't generate. However, there's another option: bring back the snow hillfort and then use scripts to change it into a golem den. The hillfort has a decent value, so you can't just take it for free in the first week, so you can leave it as is (like a feature).
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By the way, is there any kind of *guide* for World of Tanks?
No matter how many times I start playing, I always quit because of the large number of changes.
In reply to RiMpel2
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No matter how much you feed a wolf, a donkey will always have more.

No matter how much you buff a Tower, a Swamp will always be more overpowered. :D
Земля нуля.
Все в ней нулево и кукольно.
In reply to Dirty_Player
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Dirty_Player
As an alternative, you could create TWO alternative branches. 3-GM-4-6 (classic) or 3-5-7 (like Stronghold).
Yeah, the idea of having two branches is interesting. But, perhaps it would be better to have a guild -> mages -> giants branch (an option for Jebus) and a golems -> nagas + djinns branch (for the other factions).
In reply to Oelm
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LeBron
definitely needs balancing
in addition to what was said, I would fix the Tower; if instead of "schoolboy" you give it something at least somewhat worthwhile, like intelligence or wisdom, the hero will be very, very appealing.
I was thinking about the Tower. There's an interesting option to replace literacy with LUCK. It will be "our answer to Mechpal" :D
Wicc
Yeah, the idea of two branches is interesting.

But, perhaps, it would be better to have the guild->mages->giants branch (an option for Jebus) and the golems->nagas+djinn branch (for the rest of the heroes).
I was also thinking about that. But won't it be too much to put a level 7 skill after level 4? :D Besides, I'm leaning towards keeping the classic version. Although I'm happy with any option.
Wicc
I tried to add the golem's lair, but it didn't work. That is, it exists in zaobjts.txt, but for some unknown reason, it doesn't generate.

However, there is another option - to bring back the snow hillfort into the game, and then change it to the golem's lair using scripts. The value of the hillfort is decent, so you won't be able to get it for free in the first week, so you can leave it as is (like a feature).
Great idea!!!! I support it!
Oelm
No matter how much you feed the wolf, the donkey will always have more

No matter how much you balance the Tower, the Swamp will always be more overpowered.:D
I don't know, I don't know... just wait, we'll get to the Titan specialist soon :D
In reply to Dirty_Player
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Dirty_Player
Fafnir!! That's the way to go. He needs offense instead of knowledge. Offense will be more relevant for Nags.

Offense is more important for low-level stacks, while armor is better for powerful units. So, for Nags, I would prefer armor.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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We transform the Tower into a Castle. Halona becomes Valeska.
Земля нуля.
Все в ней нулево и кукольно.
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Each race has its own gimmick, why break it?
And if on random, due to the established style and tempo of development, Tower doesn't work well — well, then don't play it.... or don't copy the styles of other castles, but create and master a new one (or remember a forgotten old one))))
And to remember and utilize the old Tower style with the new development speeds, there's no need to reinvent the wheel — imo, one mine of each resource at the Tower respawn would be quite enough ;) is it actually possible to whip that up quickly — we'd test it right away :)

p.s.: this doesn't apply to the Jebus discussed in the other subthread, but Jebus is a template for technique, not strategy..... though with the low speed of Tower units on Jebus, in most scenarios nothing will help it.....
In reply to wowa
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In the SoD, the Tower has its own style, even a unique one, I would say. But it doesn't work in the TE.
Земля нуля.
Все в ней нулево и кукольно.

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