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I think removing the genies from the building tree for Giants would be the best option.
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in my opinion, 160-170 Gremlins would be more overpowered than the Miner. So, I think a specialist for them is unnecessary.
Regarding the monsters:
Increase the number of Gremlins to 12, the penalty can remain. Give simple Gargoyles a speed of 7, and upgraded ones a speed of 10 - this will be enough for the first turn in confrontations on grass, and 11 seems like too much.
Regarding the heroes:
The option with Halon is interesting in terms of a main hero - a mage, but I think he will still be weak. Maybe it would be better to make Ion a specialist for Gremlins.
Give Fafner armor instead of erudition, 7 Nagas with 140 hit points and armor on the second level - that would be something :D
There was a suggestion to make mages with a guild a dead-end branch, that is, after Golems, immediately allow building Giants and Nagas. Then you can put 5-6-7 in the castle on level 1.
Regarding the heroes - a significant strengthening of the Scholar was planned, so it is not a fact that replacing him with another skill will strengthen the hero.
The idea about Halon didn't occur to me. Interesting, I need to think about it. However, it might be better to take some less capable wizard, specialists in secondary spells, for example. Mysticism is still a thing.
I think removing Giants from the building tree for Giants is the optimal option.



As an alternative, you could create TWO alternative branches. 3-GM-4-6 (classic) or 3-5-7 (like Stronghold).
definitely needs balancing
in addition to what was said, I would fix the Tower; if instead of "schoolboy" you give it something at least somewhat worthwhile, like intelligence or wisdom, the hero will be very, very appealing.
Yeah, the idea of two branches is interesting.
But, perhaps, it would be better to have the guild->mages->giants branch (an option for Jebus) and the golems->nagas+djinn branch (for the rest of the heroes).
I tried to add the golem's lair, but it didn't work. That is, it exists in zaobjts.txt, but for some unknown reason, it doesn't generate.
However, there is another option - to bring back the snow hillfort into the game, and then change it to the golem's lair using scripts. The value of the hillfort is decent, so you won't be able to get it for free in the first week, so you can leave it as is (like a feature).
No matter how much you feed the wolf, the donkey will always have more
No matter how much you balance the Tower, the Swamp will always be more overpowered.:D
Fafnir!! That's the way to go. He needs offense instead of knowledge. Offense will be more relevant for Nags.