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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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RiMpel2
in my opinion, 160-170 Gremlins would be more overpowered than the Miner. So, I think a specialist for them is unnecessary.
Well, it's clear that there won't be 160 of them. There will be around 115.
Medium_HP
Regarding the monsters:
Increase the number of Gremlins to 12, the penalty can remain. Give simple Gargoyles a speed of 7, and upgraded ones a speed of 10 - this will be enough for the first turn in confrontations on grass, and 11 seems like too much.
Let's make it 10. It's not critical.
Medium_HP
Regarding the heroes:
The option with Halon is interesting in terms of a main hero - a mage, but I think he will still be weak. Maybe it would be better to make Ion a specialist for Gremlins.
Give Fafner armor instead of erudition, 7 Nagas with 140 hit points and armor on the second level - that would be something :D
Halon gets ranged attack, so he won't be a melee fighter. And speed, health, and growth will always be useful!
Actually, I was thinking about who I might have forgotten... Fafner!! That's a good idea. He needs offense instead of erudition. Offense would be more relevant for Nagas.
Wicc
There was a suggestion to make mages with a guild a dead-end branch, that is, after Golems, immediately allow building Giants and Nagas. Then you can put 5-6-7 in the castle on level 1.
I thought about it, but I didn't dare to suggest it. As an option, make TWO alternative branches. 3-GM-4-6 (classic) or 3-5-7 (like Stronghold)
Wicc
Regarding the heroes - a significant strengthening of the Scholar was planned, so it is not a fact that replacing him with another skill will strengthen the hero.
Well, it depends on what kind of strengthening. But in any case, Josefine needs to be strengthened. She urgently needs the Golem skill. ;)
Wicc
The idea about Halon didn't occur to me. Interesting, I need to think about it. However, it might be better to take some less capable wizard, specialists in secondary spells, for example. Mysticism is still a thing.
And there are less capable wizards, like Serena. But Halon looks so much like a Gremlin that I want to rework him.
By the way, as an option, there is the Dragon (specialist in Sorcerers), you can use him... BUT I think there might be problems with him when he is included in the game and chosen as a starting hero.
Wlk777
I think removing Giants from the building tree for Giants is the optimal option.
Thank you, Captain Obvious, but this has already been implemented.

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