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Title: For the Queen!
Map name: For the Queen!
Type: Campaign
Number of scenarios: 3
Campaign version: 2.25, 2.25
Campaign author: Kvant
Campaign description: The landing on the shore confirmed vague rumors and reinforced anxieties. Emboldened by his father's death, the neighbors greedily tear Erathia apart.
Game version: 3.1
==================================================
The campaign is a reincarnation of the campaign from the third Heroes game.
The campaign is presented in two versions: regular and hard.
In the regular version, only bugs, shortcomings, etc. will be fixed.
The hard version will be modified based on reasonable player requests.
Enjoy the game! :)
==================================================
I would like to express my HUGE gratitude to forum user vadim_t, who preserved the maps!
==================================================
+
The hard version turned out to be too hardcore, so it will need to be adjusted. :D
++
In the regular version, an unguarded passage in the third scenario has been removed.
In the hard version: an unguarded passage in the third scenario has been removed; the difficulty has been reduced.
+++
Cutscenes by Ser9K have been added.
++++
Hero transfer from scenario to scenario has been implemented in the hard version of the campaign.
+++++
The description of the city of Fair Feather in the second scenario has been adjusted in both versions of the campaign.
++++++
In both versions of the campaign, the correct artifacts have been placed in the quest huts.
+++++++
In the second and third scenarios in the hard version, the "Astral Gate" spell has been removed.
In the third scenario in the hard version, a "knowledge mentor" has been added.
++++++++
In the hard version, a mandatory quest has been added to the first scenario.
+++++++++
In the hard version, a "Christian must survive" quest has been added to each scenario.
In the hard version, the quest in the hut in the third scenario has been made as it should be.
05/25/2016
both versions
The version in the campaign description has been corrected.
Scenario images have been updated (higher resolution).
11/20/2016
both versions 2.00
1st scenario
=One "Temple of Magic Pass" has been replaced with a "one-time" "Witch Hut".
=One Witch Hut has been made one-time.
+ "Magic Plains" and "Cursed Lands" have been added.
=The location of one pointer has been corrected.
=The specialization of the hero "Christian" has been changed.
+A ship has been added near the city of "Plint".
=The texture of the land under the sea has been changed to sand.
+The ability to use a "Shipyard" has been added in the cities of "Plint" and "Cariatide" (landscape change).
=In the dungeon, the model of the "Redwood Observatory" has been replaced.
2nd scenario
=One Witch Hut has been made one-time.
=In the dungeon, the models of the "Redwood Observatory" have been replaced.
+ "Magic Plains" have been added.
3rd scenario
=One Witch Hut has been made one-time.
=In the dungeon, the models of the "Redwood Observatory" have been replaced.
+Two ambushes have been added.
=The script of one quest hut has been refined.
=The composition of creatures in the garrisons has been changed.
=The composition of creatures for two heroes has been changed.
=The specialization of two cities has been corrected.
in the hard version
+A "(hard)" note has been added to the scenario names in the campaign menu.
+A MasteR script has been added, making the game more difficult.
=Other changes that make the game more difficult have been made.
12/06/2016
both versions 2.10
=The script of the one-time random Witch Hut has been refined. Now it gives either a random skill or +1 to one of the basic stats.
03/26/2017
hard version 2.11
=The ownership of the Plint castle in the first scenario has been corrected.
03/28/2017
both versions 2.20
=The action of bonus fields has been corrected. Now, when the scenario is completed, the bonuses cease to function.
in the regular version
=In the second scenario, the script of the bonus fields has been corrected. Now they work.
03/29/2017
both versions 2.25
=The script of the bonus fields has been reworked. Now it works correctly.
05/13/2017
The hard version has been moved to the development archive.
Map name: For the Queen!
Type: Campaign
Number of scenarios: 3
Campaign version: 2.25, 2.25
Campaign author: Kvant
Campaign description: The landing on the shore confirmed vague rumors and reinforced anxieties. Emboldened by his father's death, the neighbors greedily tear Erathia apart.
Game version: 3.1
==================================================
The campaign is a reincarnation of the campaign from the third Heroes game.
The campaign is presented in two versions: regular and hard.
In the regular version, only bugs, shortcomings, etc. will be fixed.
The hard version will be modified based on reasonable player requests.
Enjoy the game! :)
==================================================
I would like to express my HUGE gratitude to forum user vadim_t, who preserved the maps!
==================================================
+
The hard version turned out to be too hardcore, so it will need to be adjusted. :D
++
In the regular version, an unguarded passage in the third scenario has been removed.
In the hard version: an unguarded passage in the third scenario has been removed; the difficulty has been reduced.
+++
Cutscenes by Ser9K have been added.
++++
Hero transfer from scenario to scenario has been implemented in the hard version of the campaign.
+++++
The description of the city of Fair Feather in the second scenario has been adjusted in both versions of the campaign.
++++++
In both versions of the campaign, the correct artifacts have been placed in the quest huts.
+++++++
In the second and third scenarios in the hard version, the "Astral Gate" spell has been removed.
In the third scenario in the hard version, a "knowledge mentor" has been added.
++++++++
In the hard version, a mandatory quest has been added to the first scenario.
+++++++++
In the hard version, a "Christian must survive" quest has been added to each scenario.
In the hard version, the quest in the hut in the third scenario has been made as it should be.
05/25/2016
both versions
The version in the campaign description has been corrected.
Scenario images have been updated (higher resolution).
11/20/2016
both versions 2.00
1st scenario
=One "Temple of Magic Pass" has been replaced with a "one-time" "Witch Hut".
=One Witch Hut has been made one-time.
+ "Magic Plains" and "Cursed Lands" have been added.
=The location of one pointer has been corrected.
=The specialization of the hero "Christian" has been changed.
+A ship has been added near the city of "Plint".
=The texture of the land under the sea has been changed to sand.
+The ability to use a "Shipyard" has been added in the cities of "Plint" and "Cariatide" (landscape change).
=In the dungeon, the model of the "Redwood Observatory" has been replaced.
2nd scenario
=One Witch Hut has been made one-time.
=In the dungeon, the models of the "Redwood Observatory" have been replaced.
+ "Magic Plains" have been added.
3rd scenario
=One Witch Hut has been made one-time.
=In the dungeon, the models of the "Redwood Observatory" have been replaced.
+Two ambushes have been added.
=The script of one quest hut has been refined.
=The composition of creatures in the garrisons has been changed.
=The composition of creatures for two heroes has been changed.
=The specialization of two cities has been corrected.
in the hard version
+A "(hard)" note has been added to the scenario names in the campaign menu.
+A MasteR script has been added, making the game more difficult.
=Other changes that make the game more difficult have been made.
12/06/2016
both versions 2.10
=The script of the one-time random Witch Hut has been refined. Now it gives either a random skill or +1 to one of the basic stats.
03/26/2017
hard version 2.11
=The ownership of the Plint castle in the first scenario has been corrected.
03/28/2017
both versions 2.20
=The action of bonus fields has been corrected. Now, when the scenario is completed, the bonuses cease to function.
in the regular version
=In the second scenario, the script of the bonus fields has been corrected. Now they work.
03/29/2017
both versions 2.25
=The script of the bonus fields has been reworked. Now it works correctly.
05/13/2017
The hard version has been moved to the development archive.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение