Posts from Heroes 6 - Discussion
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Do you mean that it's magical protection against physical damage (compensation for the "defense" stat, since it doesn't level up well for mages), or regular magical protection against magical attacks?
Initially, I thought it was the first option. But now I'm starting to doubt it, and if my doubts are justified, then there's nothing new about this protection.
Like, you cast Implosion, and it only does 100 damage!
You started learning the first Disciples game a bit late. I finished it back in 2000!
Moderated: OFF-TOPIC in the message
regarding the reduction of resources: the developers went about it the wrong way; if they want to reduce, they should do it gradually, i.e., first remove 1 resource, then 2, and so on, but they immediately removed 3 resources and are now seeing what happens!
🏹🎪+⛓️♿=💕
it would be more accurate to say: not all new features have a positive impact on the game.
🏹🎪+⛓️♿=💕
Except the ones we've made
Reading this thread, I realize how good it is that the developers don't listen to the "series fans"! The only thing that could upset me about the sixth installment is if it deviates from the developers' original ideas in favor of the whining and nonsense of the players.
God save us everyone
Will we burn inside the fires of a thousand suns...
There will always be those who like it and those who don't.
Except the ones we've made
The success of the entire endeavor ultimately depends only on the "fans of the series" who will buy or not buy the game. This should be taken into account when planning various innovations. However, I am not against innovations; the main thing is that the game is interesting.
The point is that the consumer is always a fool; the consumer doesn't know what they want, but they have HUNDREDS of GOOD and USEFUL IDEAS that everyone needs. And what happens when there are many consumers?
There will always be those who like it and those who don't.
God save us everyone
Will we burn inside the fires of a thousand suns...
In my opinion, fans are the least decisive audience of all. As usual, there will be many who purchase the game without having played the previous installments, especially if critics write positive reviews and the marketing campaign is well-executed. There are also those for whom the previous games in the series were just another set of games. They complete the campaign, play multiplayer for a week, and then forget about it. They won't be too concerned about the absence of 3 resources.
God save us everyone
Will we burn inside the fires of a thousand suns...
In general, it's a pity that there isn't such statistics :)
But I think the idea of a huge "army" of fans is an exaggeration. Worldwide sales of the 5th installment are around 2 million copies (original and both expansions). It's naive to think that there are that many fans.
Waischan, what do you want to see in the 6th installment?)
The 4th installment was quite popular when it was released, even the English (not yet localized) expansions were selling very well. It was only later that dissatisfaction arose.
And many people like the 4th installment, definitely more than half of the series' fans.
Or do you want 50 spells, 100 skills, and 10,000 units?)
Play Warlords Battlecry, it has a lot of races, units, and skills...
God save us everyone
Will we burn inside the fires of a thousand suns...
I want to see something new (forget about yet another game that's basically just the fifth installment, but on a different engine!), but with the preservation of the old, well-established, and time-tested solutions.
Except the ones we've made
It's impossible.
Edited: OFF-TOPIC in the message
God save us everyone
Will we burn inside the fires of a thousand suns...
Moderated: OFF-TOPIC in the message
If everything is changed, will it still be a game in the Heroes of Might and Magic series? There are still certain canons of the series, but it is the first time that the resources have been reduced so much. If the developers can create an interesting game with four types of resources, then I am all for it. But for now, I am skeptical about this idea.
If the resources turn out to be poorly implemented, then it will be bad, of course. The idea is good.
Except the ones we've made