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16 years ago
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Title: For the Queen!
Map name: For the Queen!
Type: Campaign
Number of scenarios: 3
Campaign version: 2.25, 2.25
Campaign author: Kvant
Campaign description: The landing on the shore confirmed vague rumors and reinforced anxieties. Emboldened by his father's death, the neighbors greedily tear Erathia apart.
Game version: 3.1
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The campaign is a reincarnation of the campaign from the third Heroes game.
The campaign is presented in two versions: regular and hard.
In the regular version, only bugs, shortcomings, etc. will be fixed.
The hard version will be modified based on reasonable player requests.
Enjoy the game! :)
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I would like to express my HUGE gratitude to forum user vadim_t, who preserved the maps!
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+
The hard version turned out to be too hardcore, so it will need to be adjusted. :D

++
In the regular version, an unguarded passage in the third scenario has been removed.
In the hard version: an unguarded passage in the third scenario has been removed; the difficulty has been reduced.

+++
Cutscenes by Ser9K have been added.

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Hero transfer from scenario to scenario has been implemented in the hard version of the campaign.

+++++
The description of the city of Fair Feather in the second scenario has been adjusted in both versions of the campaign.

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In both versions of the campaign, the correct artifacts have been placed in the quest huts.

+++++++
In the second and third scenarios in the hard version, the "Astral Gate" spell has been removed.
In the third scenario in the hard version, a "knowledge mentor" has been added.

++++++++
In the hard version, a mandatory quest has been added to the first scenario.

+++++++++
In the hard version, a "Christian must survive" quest has been added to each scenario.
In the hard version, the quest in the hut in the third scenario has been made as it should be.

05/25/2016
both versions
The version in the campaign description has been corrected.
Scenario images have been updated (higher resolution).

11/20/2016
both versions 2.00
1st scenario
=One "Temple of Magic Pass" has been replaced with a "one-time" "Witch Hut".
=One Witch Hut has been made one-time.
+ "Magic Plains" and "Cursed Lands" have been added.
=The location of one pointer has been corrected.
=The specialization of the hero "Christian" has been changed.
+A ship has been added near the city of "Plint".
=The texture of the land under the sea has been changed to sand.
+The ability to use a "Shipyard" has been added in the cities of "Plint" and "Cariatide" (landscape change).
=In the dungeon, the model of the "Redwood Observatory" has been replaced.
2nd scenario
=One Witch Hut has been made one-time.
=In the dungeon, the models of the "Redwood Observatory" have been replaced.
+ "Magic Plains" have been added.
3rd scenario
=One Witch Hut has been made one-time.
=In the dungeon, the models of the "Redwood Observatory" have been replaced.
+Two ambushes have been added.
=The script of one quest hut has been refined.
=The composition of creatures in the garrisons has been changed.
=The composition of creatures for two heroes has been changed.
=The specialization of two cities has been corrected.

in the hard version
+A "(hard)" note has been added to the scenario names in the campaign menu.
+A MasteR script has been added, making the game more difficult.
=Other changes that make the game more difficult have been made.

12/06/2016
both versions 2.10
=The script of the one-time random Witch Hut has been refined. Now it gives either a random skill or +1 to one of the basic stats.

03/26/2017
hard version 2.11
=The ownership of the Plint castle in the first scenario has been corrected.

03/28/2017
both versions 2.20
=The action of bonus fields has been corrected. Now, when the scenario is completed, the bonuses cease to function.
in the regular version
=In the second scenario, the script of the bonus fields has been corrected. Now they work.

03/29/2017
both versions 2.25
=The script of the bonus fields has been reworked. Now it works correctly.

05/13/2017
The hard version has been moved to the development archive.
Attachments 4
4 files attached • Total size: 2.0 MB
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16 years ago
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Oops, right away: in hard mode, the description of the starting town is Undefined.
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16 years ago
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Nah, I didn't bother with the details. If the name exists, then everything is fine. And the description is for a particularly picky fan of the game.
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16 years ago
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The first mission is complete. I enjoyed it :) Nostalgia... :D I'll hold off on evaluating the company for now. Also, I once lost Christian, but I still won the mission. And Christian's skill seems a bit inappropriate. I would give him a ballista, because in Heroes of Might and Magic III, I think that's how it was.
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16 years ago
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Here's something else: I once lost Christian, but I didn't lose the mission.
The thing is, you can lose him there without losing the mission :D
And Christian's skill is a bit inappropriate. I would give him a ballista, because in Heroes of Might and Magic III, I think it was like that.
You're absolutely right about that, but I'll see if I can change his skill without changing the hero.

++
I tried and changed it, but... in the second scenario, I had not only the first, but also a second copy of the hero :D I couldn't fix it. So, I think I'll have to leave it as it is :)

+++
Added videos from Ser9K. The videos are great. :)
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16 years ago
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Quant started the second mission. Critical error: Christian started the game on level one.

Added 6 minutes later
There are no neutrals on the mines...

Added 2 minutes later
A funny thing: the city description says that "it used to be a bunch of tents near a river." But there's no river nearby :)

Added 4 minutes later
And as a result, the Warlocks are unbeatable in the first game :(
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16 years ago
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Quant started the second mission. Critical error: Christian started the game on level one.
It was my fault due to a simple oversight. I didn't set the hero transition in the campaign file.
FIXED
There are no neutrals at the mines...
As I understand it, you mean there are no neutral mines. That's how it should be. :)
And as a funny thing: the city description says that "it used to be a bunch of tents near a river." But there's no river nearby.
Oversight.
FIXED
And as a result, in the first mission, the Warlocks are unbeatable.
Try the second mission again NOW. :)
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16 years ago
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Awesome! I really liked the first mission; it seems to be bug-free and well-made, at least I didn't find anything like that. Tomorrow I'll start the second one.
16 years ago
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Impressions after completing the first scenario: 1. I think the experience level caps could be raised. All four heroes who can advance to the next scenario reach level 6 very quickly. 2. Level-up boosters (trees) are unnecessary and useless, as is the "Temple of Knowledge" (or whatever it's called) - no hero can use it because they "lack the knowledge." 3. Releasing a hero from prison could be made mandatory, for added interest. In principle, that's all. Let's see what the second scenario is like. Yes, in my game, 4 heroes with level 6 successfully advanced to the second scenario without any errors.
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16 years ago
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1. I think the experience level caps could be raised. All four heroes who can advance to the next scenario reach level 6 very quickly.
asseco, welcome to the hard version ;)
Level-up boosters (trees) are not needed.
The "Temple of Knowledge" (or whatever it's called) is useless – none of the heroes can use it because they "don't have enough knowledge."
I won't change that – after all, these are already in-game objects ;) :)
3. Releasing a hero from prison could be made mandatory, for added interest.
I'll look into what can be done about this specifically for the hard version.
Yes, in the second scenario, 4 heroes successfully advanced to the next level, all at level 6, without any errors.
That's because in the normal version, I set the transition, but I forgot to do it in the hard version.
+
regarding the hero in the dungeon:
a hero can be captured by either the player or the computer. We could create a script like this: capture the hero, and it must be a second mandatory condition that the hero is alive (after capturing the city), and if the computer captures the hero, then the mandatory condition is to destroy that hero. :)
I'm not a scriptwriter myself, so I'll ask Ser9K
16 years ago
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About the hero in the dungeon. You could create a "legend" that this is an old governor captured by the enemy, and only he knows the way to the city of Angels, or to the dungeon leading to the city (what was it called - Tyrannium?). In the second case, you can only get underground by freeing the hero. But then he shouldn't be captured by the computer.
And what are the differences in the hard difficulty compared to the normal version?
Yes, and in the normal version, in the third scenario, something is wrong with the tents where they give quests. In one, they ask you to bring clover, but the picture shows a dwarven king's axe; in the second, it's not clear what they're asking for and what they'll give.
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16 years ago
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What are the differences in the hard difficulty compared to the normal version?
The number of neutral creatures and enemy armies has been increased.
The maximum level for scenarios has been raised.
Yes, and in the normal version, something is wrong in the 3rd scenario in the tents where they give quests. In one, they ask you to bring clover, but the picture shows a dwarven king's axe. In the second, it's not clear what they are asking for and what they will give.
Oh, these tents... I think I did everything correctly, but they are asking for an axe again :D
I'll take a look...
FIXED
16 years ago
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The first scenario in the Hard difficulty – it’s awesome!
The second one – it seems a bit difficult at the beginning...
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16 years ago
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The first scenario in the Hard version is Super!!!
I'm glad you liked it :)
The second one - it seems a bit difficult at the beginning...
If you can't manage it, let me know, and I'll adjust it.

++
I would also be very happy to see descriptions of playthroughs and records from players of the campaign.
I'm just curious how you play it :D
I'll record the best playthrough based on the final score of the campaign with an attached description of the playthrough in some way in the history :)
In reply to Квант
16 years ago
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Kvant
:)

If you absolutely can't manage, write to me, and I'll help you.

:)

The 2nd scenario is passable. It's tough at the beginning – you need to defeat the starting armies of the enemies, but then it becomes easy.
I'll start watching the 3rd one now.

Added after 21 hours and 49 minutes
I completed the hard version. On the scoreboard at the end: Days - 212; Points - 7624; Badge - Unicorn.
Regarding the second tent where they ask for the Crown of the All-Seeing, I didn't get anything.
Suggestion: It would be good to add a Mentor somewhere on the 3rd map, preferably in the "triangle of fortresses".

And also – I didn't find the red tent; I jumped through the gate using Astral Gates.

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