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Posts from Orcs vs. Humans

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In reply to Саня Изи
16 years ago
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Lordesat
Anti-magic on Orcs is complete nonsense; this has been proven in more than one battle against Necromancers.

And what do Necromancers have to do with it? We're discussing the confrontation between a Knight and a Barbarian. Before you say something, at least read some of the previous messages – otherwise, you can only express your dissatisfaction that forum members are ignoring the nonsense you write.
Lordesat
"Strength vs. Magic" is also basically nonsense; it's only good against Chaos.

"Strength vs. Magic" is also good against Darkness, especially since a Knight doesn't have the highest magic stat anyway.

Lordesat
And in general, Orcs easily defeat Darkness.

Give an example (or even a replay) where a Knight easily defeats a Barbarian with "Anti-magic" using Darkness.

Added after 3 minutes
Lordesat
What's the problem? We take the Staff of Sar-Iss, and all your reflection goes down the drain.
Of course, I forgot that you have a delivery service – you order the necessary artifact, and you receive the package the next day :D (every tenth purchase is free for regular customers!!!):smile24:
16 years ago
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Could you please tell me where I can find information on the distribution of the main attributes for the Orc? I mean, what is the chance that we will get attack/defense/spell power/knowledge? P.S. Sorry for the off-topic. But I'll still add my two cents: on small maps, the Orc will win if the Knight doesn't find mass evasion. And on large maps, the Human will create cavalry, use light magic with mass buffs and resurrections, or dark magic with mass debuffs and mind control, and berserkers. I don't think the Orc has much to counter that, except maybe a special ability...
In reply to Mopdas
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16 years ago
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Check out the skill wheel and the hero manual.
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16 years ago
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Just like the Demon (who isn't particularly strong in magic), Haven, with its darkness (berserk and domination), will defeat the Orc (with a clever darkness counter) – this is a fact (we're only talking about the late game). I don't understand why this isn't clear to everyone!?. Regarding the relay – I'll refrain from using it in the next competition, but it's rare for an Orc to face a race with a path to darkness, as it's a losing strategy from the start.
Now, traditionally, my odds are "Orc versus Haven – 20% versus 80% in favor of darkness.
16 years ago
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I looked through the manual files in the Heroes folder and searched online, but I only found skill distributions for all factions except Orcs. For example, for the Sorceress, it's 15%, 45%, 10%, 30% for attack/defense/spell power/knowledge. I couldn't find the distribution for Orcs, so could someone please provide it?
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16 years ago
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45% attack, 30% defense, 15% knowledge, 10% spell power.
In reply to Mopdas
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16 years ago
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I don't quite understand how the fact that the "Darkness Dampening" skill and its perks are useless was established. Please explain in more detail, with concrete examples rather than just stating it.
And "resistance to magic" hasn't hindered anyone yet.

Regarding Mish-gan's first point, I don't understand this statement because: what difference does it make whether it's late game or not? The skills and abilities remain the same, and their meaning doesn't change.

There are counters to "Dominate" and "Berserk," for example, "Terrifying Roar." The "Pack Leader" ability for a hero or unit can sometimes even help.
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16 years ago
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Dimming the Darkness is a great skill. For those who haven't read the manual: Perks: 1. Corruption: The opponent spends 50% more mana on dark spells. 2. Hold: After using dark spells, the opponent is pushed back 0.25 on the initiative bar. 3. Weakness: Spell power is reduced by 25%. And now, who will say that anti-darkness is USELESS?
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16 years ago
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Maybe the perks in Anti-Magic seem cool, but it's only at first glance. For example, the same weakening of magic is useless in the late game because you can get a huge amount of magic there. The 50% more mana is also useless. And holding is also useless because it is compensated by spellcasting. It's all elementary.

Added 3 minutes later
KillAndAction
There are counters to Subjugation and Berserk, for example, the Frightening Roar. The Leader's Command ability for the hero or unit can sometimes even help.
This has already been discussed. With high initiative, the Frightening Roar doesn't save the Orcs from the fact that sooner or later the unit will be under the opponent's control. Besides, it's not always available in the guild. Against mass Berserk (like, for example, with the Elf), the Roar won't help either. Leader's Command is also a questionable ability.
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16 years ago
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And what will you take for the human magic skill?
Humans get bonuses to attack and defense, not to magic and knowledge, so don't forget that anti-darkness perks will be just what you need.
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16 years ago
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I don't know about Humans, as I don't play with them, but against Necropolis (which I play as), anti-darkness magic is almost useless. And Humans probably won't use mind control either; they are a strength-based faction, so they will most likely fight Orcs with brute force.
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16 years ago
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So, the topic is HUMANS vs. ORCS. Necropolis is a separate topic. I would take Anti-Magic against humans when playing as Orcs, and only if the map is huge. On a small map, there's really no need to upgrade Anti-Magic.
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16 years ago
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And what about anti-darkness?
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16 years ago
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Are you asking if it's a good idea to level up the Orc with 2 Anti-Magic skills?
In reply to VIRU$
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16 years ago
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This thread discusses the conflict between Orcs and Humans; Necropolis is being discussed in another thread. Dear Lordesat, please provide arguments to support your statements instead of simply stating that "...everything is rubbish..." Why choose Sorcery for Humans?:smile21: What's the point?:eek: And if you're not playing as Humans, why are you making such harsh statements? Perks in Anti-Magic will be very useful against the Order, even for a level 35 hero: their Magic and Knowledge skills will clearly not be high, and their mana for Dark Magic spells will run out quickly. So, considering skillful use of Anti-Magic, Magic Resistance, Dark Resistance, and Magic Power, Dark Magic won't be so dominant in this case... And we shouldn't forget about Goblin mischief. And I would still like to hear an answer to my question: "How was the fact that the Anti-Magic skill and its perks are useless established?" Anti-Magic is indeed rarely developed for Orcs. This can be compared, for example, to the following: guessing that Lethos will be your opponent in an RTA map and developing Anti-Magic...

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