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Posts from Orcs vs. Humans

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16 years ago
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We've been playing Heroes with friends for a long time... they all play as humans, and we always play on a large map... by the final battle, there are always a lot of paladins and archers... They level up their hero like this:
1 Attack - Retribution, Frenzy, Tactics.
2 Defense - Resilience, Impenetrable.
3 Luck - Magic Resistance, Soldier's Luck, Deadly Strike.
4 Logistics.
5 Dark Magic - Diminish Magic, Weakness.
The entire army has the old upgrades, except for the griffin... and they split the paladin in two.
It's very difficult to win just because of Dark Magic... how can I better level up my hero to counter it... and which hero should I choose?
Also, how does magic resistance work?
Sometimes, even though you're fully equipped for magic resistance and have all the skills... it doesn't work at all... and sometimes you have almost nothing on you... but all the resistances are going off... Please help me with some advice :))) I would be very grateful.
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16 years ago
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I would like to know more specifically about the deadline and the map name. If the darkness is a major concern, download the "Dim" artifact. In principle, you can compensate with magic resistance, Barbarian luck, and magic disruption from goblins. If there's no way to rush, take Attack + Leadership until Retribution. Reflection is governed by great randomness; all questions should be directed to it. As for heroes, try Hagash, Goshak, Arghat, and Garun. However, if you drag it out until you have very large armies, it's quite difficult to defeat the Orc. Many Knights + Darkness (even if dimmed) usually do the trick. If the map allows, it's best to take Machines and attack as early as possible.
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16 years ago
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I agree with valery; the Orcs have no chance in the late game against Haven, so try to rush them! I think Haghesh with machines can definitely do it.
In reply to Mish-gan
16 years ago
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The map is called Dark Forest... it's been downloaded... there's a balance on this map... I was leveling up Garuna.
1. Attack - Ranged Attack, Frenzy, Tactics.
2. Defense - Dodge, Resistance, Protect Us All - I took this at the very end, before the final battle.
3. Luck - Magic Resistance, Barbarian Luck.
4. Logistics
5. Diminishing Dark Magic - Hold, Weaken, Curse.
Leadership probably won't help... and there's nothing to replace it with... unless I remove the Dark Curse... I don't see the point in giving up on defense... because it really helps against paladins and griffins. The final battle is on the 3rd or 4th month.
I was thinking of replacing Curse with Education and taking Fire Wrath...
They level up Dark Magic purely because with that hero characteristic... when they took Light Magic, I could defeat them without much trouble...
In reply to Mish-gan
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16 years ago
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Mish-gan
I agree with valery, Orcs have no chance in the late game against Haven, so try to rush it! I think Haghesh with machines can definitely do it.
But now I'm starting to think that there is a chance, especially in a long late game. Indeed, due to the very large groups of goblins, you can really make life difficult for the caster.
In reply to Саня Изи
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16 years ago
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Lordesat
I've been thinking that there are some things that are really important, especially in the late game. Indeed, with very large groups of goblins, you can really make life difficult for a caster.

It's possible, but unfortunately, Dungeon still dominates!
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16 years ago
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But you can also defend against darkness! For example, if we take the dwarven set, boots of magical protection, and magical resistance, the total magic resistance will be 40+15+15=70%+a 10% chance of disrupting goblin spells=80%! In addition, there will be immunity to berserk, slow, and blind. Subjugation with a nullifier will be completely ineffective. It seems to me that if you develop like this, the Necropolis won't stand a chance.
P.S. Misha, I calculated that on the map we're playing right now, you can ideally gather 3600 goblins in 4 months if you start with Kigan. Pretty impressive, right? I think they will just constantly block spells, and nothing will get through from the darkness.
In reply to Саня Изи
16 years ago
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Regarding the dwarven armor... it provides protection against magic... not resistance... I've already tried it. I agree about the shield... it's a good topic... it helps... it would also be great if there was a way to bypass the "subordination" mechanic.
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16 years ago
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Well, then, let's equip the armor of the forgotten hero. Anyway, the main thing is to survive the first attack of the caster, and then the goblins will start healing him.
In reply to Саня Изи
16 years ago
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Yes, I tried it... it doesn't hold up... that's the problem... you need something more substantial... it still deflects weak magic up to level 3... but not higher... it's a strange thing.
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16 years ago
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There, it doesn't matter what magic level it is. It reflects all levels with the same probability.
In reply to Aluxuu B.
16 years ago
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Aluxuu B.
Yes, I tried it... it doesn't work... that's the whole point... it needs to be something more substantial... it still reflects weak magic up to level 3... but not higher... it's a strange thing.
What are we talking about? If it's about the artifact "Armor of the Forgotten Hero," it reflects not only spells of level 3, but also levels 4 and 5...
By the way, even the "Boots of Magical Protection" (10% chance) are capable of doing that.
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16 years ago
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What’s the problem? Take the Sar-Issa staff, and all your reflections will be ruined.
In reply to Aluxuu B.
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16 years ago
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And what about anti-darkness, as one of the ways to fight darkness?;)
And let's not forget about racial differences: strength versus magic.

Moreover, magic and knowledge grow the least in Haven...
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16 years ago
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Anti-darkness on Orcs is completely useless; this has been proven in numerous battles against Necropolis. It practically doesn't help against mind control. Strength against magic is also generally useless – it's only good against Chaos. Otherwise, Orcs generally do very well with darkness.

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