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Posts from Necropolis versus Academy. Auto-translated

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#19
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Equip your hero with the "Armor of the Forgotten Hero", "King of the Dwarves Greaves", "King of the Dwarves Helmet", "Dwarven Smith's Hammer", and "Ice Shield", and fortune will favor you...
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#20
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Seriously, does anyone even read my posts here? I wrote it in plain Russian that the mage will also have all these artifacts, and he's looking for the Staff of Sarissa, meaning it has no resistance. It won't affect the mage, but it will affect the Necropolis.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
#21
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Lordesat
Man, does anyone actually read my posts? I wrote it in plain Russian that the mage will also have all these artifacts, and he's looking for the Staff of Sarissa, which means no resistance. It won't affect him, but it will affect the Necromancer.

You don't want to read anything – that's why my advice is (which I gave you before, and recently others gave it to you again): study the manual and learn to read (carefully), and also think about what you've read (this applies not only to manuals and guides, but also to messages from various forum users, in which you can find a lot of useful advice and answers to your questions, which have already been asked a thousand times before you).
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#22
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I'm not going to spend all day reading your manual and figuring things out, especially since I have other things to do besides playing Heroes. And I'm not going to spend time digging through forums either. I'm a practical person, and I'm interested in real builds, not just advice on reading manuals.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#23
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Lordesat
Damn, does nobody actually read my posts here? I wrote it in plain Russian that the mage will also have all these artifacts, and he's looking for the Staff of Sar-Issa, meaning there will be no resistance. It won't affect the Arcomage, but it will affect the Necromancer.
However, it's still worth reading the manual; here are a couple of quotes from it:
Staff of Sar-Issa
Ignores creatures' resistance to magic, however, magic defense and magic immunity will still be in effect.
Do not confuse magic defense and magic resistance. For example, magic resistance of 25% means that with a 25% probability, magic will not affect the creature at all, while magic defense of 25% means that the damage dealt by magic will always be reduced by 25%.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to Soljie
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#24
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Yeah. It seems that practice always follows theory. If you're not familiar with the basics, practice won't be of much use. In other words, if you don't know the subject, how can you even play Heroes without understanding the fundamentals?!

You really need to read the manual, and pay attention while you're at it, otherwise you'll get confused about the concepts, and consequently, the meaning of what's written will be distorted, leading to a misunderstanding of the topic being discussed...
Будьте осторожны со своими желаниями. Иногда они исполняются.
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Вступление в клан "Хранители небесных врат"
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#25
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It seems that no one has understood me yet. Write a REAL late-game build for a Necromancer and list the artifacts that should be equipped.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#26
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If we don't take into account the artwork for the Necropolis and Academy factions (this is a separate topic, and there can be many variations with the artwork and mini-art), then you can level up like this:

- racial skills - all;
- defense - evasion - stone skin/impenetrable defense;
- education - master of the dead;
- darkness - all lords;
- spellcasting - protection of undead from magic;
- summoning - master of life - elemental balance.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#27
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KillAndAction
If we don't take into account the artwork for Necropolis and Academy (this is a separate topic, and there can be many variations with the artwork and mini-artwork), then you can level up like this:

- racial skills - all;
- defense - evasion - stone skin/impenetrable defense;
- education - master of the dead;
- darkness - all lords;
- spellcasting - protection of undead from magic;
- summoning - master of life - elemental balance.

What about Dungeon? It's a bit difficult without it in the late game. Or does Lordesat mean maps with the possibility of a final battle if both players want it, and with unlimited development?

And one more thing. Is summoning really that necessary? Because if I understand correctly, we're talking about battles with armies of thousands. Well, if we don't take summoning, then spells aren't that necessary either...
In reply to valery
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#28
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Yes. We are talking about a game that takes 3 months to complete.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#29
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Personally, I don't understand why we need a Necromancer if we're not heading towards the Castle. Also, why take a defensive approach? The Mage will have a huge initiative and a lot of archers, and what will we do, just defend? The "Elemental Balance" skill is also unclear – we already have a powerful Phoenix. And the Mage probably won't use the summoning skill. Plus, there's nothing useful for attacking.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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#30
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The proposed Necropolis build against the Academy takes into account the most likely Academy build options: we don't know how the Academy will develop. Moreover, given the conditions where attacking the opponent before the start of the 4th month of the game is not allowed (and I assume there are no opportunities for scouting), there can be different combinations of magic schools for the Academy.

The education branch leading to the Death Lord enhances the necromancy skill (I don't think I need to explain why this is needed).
Of course, Stone Skin looks better (I agree with this, especially combined with resistance).
Elemental Equilibrium will prevent the Academy from actively using Phoenixes and elementals.

If I understand correctly from your words: why is there no attack skill? Because defense is more important for the Necropolis in a game against the Academy.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#31
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The Necromancer himself is not very useful in the late game because the main problem is gathering enough dark energy. Therefore, if we are not heading towards the Sanctuary, I would take Mentorship. For defense, Reflection is better than Stone Skin. It's also good to take Dark Regeneration, and if there is Dispel, then take Mind Control. You can also develop a secondary hero with Leadership, Herald of Diplomacy, and Abandoned Mines through the mentor. Well, I think that's all.

Actually, no. If the Necromancer's army is much larger than the Academy's army, then instead of Summoning, it's better to take Attack with Tactics, Haste, and Battle Fury.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#32
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If you assign "mentorship" to one hero and "lord of the dead" to other heroes, you will get a total of 30% bonus to necromancy and additional points of darkness.
In reply to Саня Изи
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#33
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The Lord of the Dead grants a +5% bonus to necromancy, which means it increases the amount of dark energy. What will the Death Herald give you? Dark energy will still be spent: it's not like Markel from the company... You yourself said not long ago that the leadership skill is useless for a Necromancer. If you take mentorship, then Dark Revelation will be unavailable (and why do you need "Dark Revelation" in your build?). So, attack, defense, education, darkness, plus the perks you mentioned. And what else?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"