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Tournament "FB-3"
(Final Best or Final Battle, whichever you prefer)



I. Tournament Participants:

1. Captain - ICQ: 310362915



2. FireToSky - ICQ: 414574626



3. Gomunguls - ICQ: 499978341



4. Javdet - ICQ: 432146477



5. Medium_HP - ICQ: 578030466
Game time: any day from 17 Moscow time to 24+. It is preferable to arrange in advance, as there are many tournaments.



6. numOne - ICQ: 305035002
Game time: weekends in the morning or weekdays after 21:00 Moscow time in several sessions.



7. OUTLAW - ICQ: 398659540
I will return home on August 11-12 and I will be ready to play immediately...
Time/day of game - anytime, at the opponent's request...



8. Piterius - ICQ: 407907277
Game time: weekdays from 21 Moscow time to 02 Moscow time, weekends by agreement.



9. Volland - ICQ: 465214860



10. Pit for LM - ICQ: 471401475
Game time: by arrangement, except at night.


Tournament hosts: Dubrovin Pavel (ICQ: 482071082), Pit for LM (ICQ: 471401475).
Disputes between players are resolved by the hosts and (or) AK Vold.

II. Regulations.
1. The tournament starts on July 31 (you can start playing now), ends on December 5. On December 6, the results will be summed up and the Winner will be announced, who will be awarded a Cup under the avatar:
http://forum.heroesworld.ru/awards.php?do=viewaward&award_id=71



2. The tournament is held in a round robin system. Everyone plays against each other. There are 9 matches. Draw for rounds, deadlines and colors in the next post.

The deadline for one game is 2 weeks. You can play in any order.

3. For each played match, participants must submit a report and confirmation. Please attach save files of the matches to the reports. Save files of all matches must be saved until the end of the tournament and presented upon first request from the tournament organizers or any member of the AC.
4. 1 point is awarded for a win, 0.5 for a draw (a draw will only be counted if there are reports from both participants), and 0 for a loss. The player with the most points will be our Winner. In case of a tie, the Winner will be determined by the Berger coefficient. To correctly calculate the Berger coefficient, the following rule will be used: if a participant has played less than 50% of the matches (i.e., 4 or fewer), he will be disqualified and the results of his played matches will be annulled.

5. Information on the progress of the tournament will be updated once a week on Mondays.

6. All games of the tournament go into the seasonal rating. Information will be provided to the host of the seasonal rating on the 1st-2nd day of the month following the past one.

7. You need to arrange games in this thread. If you have difficulties arranging a game, immediately inform the organizer about it, and do not wait until the last week of the tournament. We will try to find a suitable option.
8. Players who have been banned are not allowed to participate in the tournament. If any of the players is given a ban during the tournament, he will be disqualified and his results will be canceled. The issue of participation in the tournament of players listed in the Black List is decided by the Organizers individually.
9. If you cannot play for some time (more than one week) during the tournament for any reason, notify the organizer about it.

III. Rules and templates.

1. The tournament is held according to the Rules for organizing, conducting and participating in tournaments. All changes that will be introduced there during the tournament will also be adopted here.

2. Game version SoD 3.2 (4.0) or by mutual agreement TE 1.03q, TE Lite, WT, turn time 6 minutes, may change by mutual agreement.

3. First, the players choose a template.
The choice of template is made by selecting from a list of 7 templates: 2SM4d(3), Balance, Mini-Nostalgia, Panic, 8mm6/8mm6a, Jebus Cross, 8xm12/8xm12a. Blue starts choosing.
/Example:
Pit :
1. panic
Dirty_Player :
2. 8mm6а
Pit :
3. balance
Dirty_Player :
4. 2SM4d(3)
Pit :
5. Mini-Nostalgia
Dirty_Player :
6. 8xm12a
We play on Jebus Cross./
After this, the players select a castle. The blue player starts as usual.

The rules for 2SM4d(3) are exactly the same as the seasonal rules - /topic/at/298363/
Differences for Panic and Balance:
Map settings - L without dungeon, two players, difficulty 130% (queen).
Description of Panic - /topic/at/328119/
Description of Balance - /topic/at/338038/


Differences for Mini-Nostalgia:
- Players choose computers in turn, one at a time. Blue player starts choosing. There should be no repetitions or coincidences with the castles of the players. Before the start of the game, the host assigns the selected castles to the computers.
Reason - to avoid double builds.
- It is allowed to run to neighboring respawn points bypassing shifted guards (except for GO).
Reason - computers ignore shifted guards, so it is also possible for players to avoid any tricks.< In addition, it is much easier to break through to the computer than to take its castle, so there is no point in this restriction.
Description of Mini-Nostalgia - /topic/at/377759/


Differences for 8mm6/8mm6a and 8xm12/8xm12a:
- Map settings XL+U, 2 people + 6 computers, difficulty 160%.
- Restart on slow roads. Taken if desired by at least one of the opponents immediately after map generation.
- Allowed to go from spawn to spawn, without breaking through shifted guards.
- If level 1, 6, 7 upgrade is made in Conflux or level 4 in Necropolis in a computer's castle, then upgrading your troops of these levels and hiring upgraded versions of creatures is prohibited. If an Amplifier of Necromancy is built, then vampire upgrades are prohibited, and additional skeletons do not need to be disbanded.
- Restart at the request of the player who has the only road leading to the treasure zone guard. It is taken on the day this fact is discovered, but no later than turn 114.
- Restart at the request of the player who has a strong block that cannot be bypassed. The strength of the block is determined by mutual agreement between the players or judges. It is taken on the day this fact is discovered, but no later than turn 113.
- Restart at the request of the player whose castle does not have a road (castle in the field, very rare case). It is taken immediately after map generation.

Description of 8mm6/8mm6a and 8xm12/8xm12a:
/topic/at/331800/
/topic/at/332006/
/topic/at/338194/
/topic/at/338265/


Differences for Jebus Cross:
Recommended size XL-U.
- Restart at the request of the player who has the only road leading to GO. It is taken on the day this fact is discovered.
- Restart at the request of the player who does not have a road to the central treasure zone. It is taken on the day this fact is discovered.
- Restart on slow roads. Taken if desired by at least one of the opponents immediately after map generation.
- Using "Angel Wings" and spells "Flight" and "Dimension Door" when moving from one zone to another is allowed only if the guard between them is broken.
- In case of buggy passages between zones, it is possible to go to a neighboring zone only if the GO in the center is broken from both zones.
Description of Jebus cross - /topic/at/331392/


Please ask participants to indicate their preferred game time.

Good luck everyone! And may the strongest win!
С истиной где-то рядом...





Лето 2010.
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Final Tournament Table.


Round 1 (August 1-15):

08/15/2010, Pit for LM (Blue, Castle, Valeska, Galtran) def Javdet (Red, Inferno, Octavia, Aislinn) balance 127
08/17/2010, FireToSky (Blue, Conflux, Moner, Moner) def OUTLAW (Red, Tower, Nilla, Nilla) 8mm6a 133 VT without experience tax of classes
08/08/2010, Medium_HP (Blue, Castle, Valeska, Valeska) def Gomunguls (Red, Stronghold, Kreg, Kreg) 2sm4d(3) 224
08/24/2010, Volland (Blue, Rampart, Ivor, Ivor/Kirr) def Captain (Red, Castle, Valeska, Valeska) 2sm4d(3) 132 VT without experience
10/24/2010 numOne (Red, Castle, Valeska, Mephala) def Piterius (Blue, Stronghold, Tyrus, Tyrus) 2sm4d(3) 135 WT.

Round 2 (August 16-29):

08/14/2010, Javdet (Blue, Fortress, Brok, Brok) def OUTLAW (Red, Tower, Nila, Nila) 8mm6a 213 WT under SoD -1300
08/29/2010, Pit for LM (Red, Dungeon, Shakti, Shakti) def numOne (blue, Rampart, Kayri, Kayri) panic 132
09/20/2010, Gomunguls (Blue, Castle, Valeska, Valeska) def FireToSky (Red, Stronghold, Gurnisson, Gurnisson) mini-nostalgia 133
10/11/2010, Captain (Blue, Stronghold, Tyraxor, Tyraxor) def Medium (Red, Inferno, Marius, Marius) 2sm4d(3) 127 VT
09/01/2010, Volland (Red, Conflux, Moner, Moner) def Piterius (Blue, Fortress, Brong, Brong) WT 8mm6 211

Round 3 (August 30 - September 12):

07/31/2010, Gomunguls (Red, Castle, Valeska, Valeska) def Javdet (Blue, Rampart, Kirr, Kirr) 2sm4d(3) 134
08/21/2010, Pit for LM (Red, Necropolis, Galtran, Galtran) def OUTLAW (Blue, Rampart, Ivor, Ivor) Jebus 137
08/24/2010, FireToSky (Blue, Stronghold, Tyraxor, Tyraxor) def Captain (Red, Tower, Ain, Theodor) Balance 124 WT without experience, tax, classes
09/11/2010, Piterius (Red, Inferno, Fiona, Marius) def Medium_HP (Blue, Rampart, Ivor, Ivor) 8mm6a 226
11/02/2010, numOne (Red, Necropolis, Galtran, Galtran) def Volland (Blue, Tower, Ain, Charna) 2sm4d(3) 216 WT

Round 4 (September 13-26):

07/30/2010, Javdet (Red, Castle, Valeska, Valeska) def Captain (Blue, Rampart, Ivor, Ivor) 2sm4d(3) 137
--3, OUTLAW vs Gomunguls 0(t) - 0(t)
10--7, Pit for LM vs Volland 0(t) - 0(t)
11/11/2010, FireToSky (Blue, Dungeon, Shakti, Shakti) def Piterius (Red, Stronghold, Tyraxor, Tyraxor) 8mm6a 137 full VT
10/17/2010, numOne (Blue, Rampart, Mephala, Mephala) def Medium_HP (Red, Rampart, Ivor, Ivor) mini-nostalgia 234 WT

Round 5 (September 27 - October 10):

08/28/2010, Javdet (Red, Dungeon, Shahtyor, Shahtyor\Marusya) def Piterius (Blue, Fortress, Brok, Brok) 8mm6a 143 WT
08/13/2010, OUTLAW (Blue, Castle, Valeska, Charna/Rizza) def Captain (Red, Rampart, Ivor, Ivor) Jebus Cross 142
09/23/2010, Gomunguls (Red, Stronghold, Kreg, Kreg)def Pit for LM (Blue, Castle, Valeska, Moandr) Balance 146
09/02/2010, numOne (Red, Dungeon, Shakti, Shakti) def FireToSky (Blue, Inferno, Marius, Kirr) balance 133 WT
08/28/2010, Medium_HP (Blue, Castle, Turis, Turis) def Volland (Red, Tower, Ain, Edrik) 8mm6a WT 126

Round 6 (October 11-24):

08/01/2010, numOne (Blue, Dungeon, Shakti, Shakti) def Javdet (Red, Castle, Valeska, Charna) 2sm4d(3) 131
09/05/2010, Piterius (Red, Castle, Turis, Turis) def OUTLAW (Blue, Dungeon, Shakti, Shakti) 8mm6a 212 SoD
--4, Gomunguls vs Captain 0(t) - 0(t)
10--8, Pit for LM vs Medium_HP 0(t) - 1(t)
08/17/2010, FireToSky (Blue, Conflux, Moner, Moner) def Volland (Red, Castle, Valeska, Valeska) 8mm6a 133 VT

Round 7 (October 25 - November 7):

08/31/2010, Javdet (Red, Conflux, Moner, Moner) def Volland (Blue, Necropolis, Galtran, Galtran) 8mm6a 142 WT
08/30/2010, numOne (Red, Tower, Ain, Terek) def OUTLAW (Blue, Castle, Valeska, Clavius) 2sm4d(3) 124
10/01/2010, Piterius (Red, Stronghold, Gurnisson, Gurnisson) def Gomunguls (Blue, Castle, Valeska, Valeska) 2sm4d(3) 216
--10, Captain vs Pit for LM 0(t) - 0(t)
09/15/2010, FireToSky (Blue, Inferno, Marius, Marius) def Medium_HP (Red, Conflux, Moner, Moner) 8mm6a 135 VT

Round 8 (November 8-21):

09/05/2010, Medium_HP (Blue, Inferno, Marius, Marius) def Javdet (Red, Fortress, Brokhild, Brokhild) WT 8mm6a 131
--7, OUTLAW vs Volland 0(t) - 0(t)
08/08/2010, numOne (Blue, Conflux, Ignissa, Ignissa) def Gomunguls (Red, Rampart, Kirr, Kirr) panic 126
11/18/2010, Piterius (Red, Stronghold, Tyraxor, Tyraxor) def Captain (Blue, Rampart, Ivor, Ivor) 2sm4d(3) WT under SoD 125
11/22/2010, FireToSky (Red, Castle, Valeska, Tamika) draw Pit for LM (Blue, Rampart, Kirr, Kirr) 2sm4d(3) 132

Round 9 (November 22 - December 5):

08/11/2010, Javdet (Red, Conflux, Kalt, Kalt\Lacus\Lora and Ivor are coming) def FireToSky (Blue, Fortress, Brogh, Brogh) 8mm6a 116 WT +2100
10/02/2010, Medium_HP (Red, Fortress, Tazar, Tazar) def OUTLAW (Blue, Rampart, Kirr, Kirr) 8mm6a 217
08/28/2010, Gomunguls (Red, Castle, Valeska, Valeska)def Volland(Blue, Stronghold, Kreg, Kreg) 2sm4d(3) 145
10/04/2010, numOne (Red, Inferno, Kalh, Izra) def Captain (Blue, Stronghold, Gurnisson, Gurnisson) balance 133
12/11/2010, Pit for LM (Blue, Conflux, random Gelar, Clavius) def Piterius (Red, Inferno, Mariussa, Mariussa) Jebus Cross 131
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I'm rooting for the Knights!
Ушел с героев, пока пряники)
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Good luck to everyone, it's a great lineup, I'm sure it will be interesting to watch!


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I'll be back home on August 11-12 and ready to play right away...
Time/day of the game - any, as the opponent wishes...
3...2...1...Let's GO!!!!!!!!!!!!!!!!!!!
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Season Opening
07/30/2010, Javdet (red castle, Valya, Valya) def Captain (blue rampart, Ivor, Ivor) 2sm4d3 137 WT under SOD

I actually enjoyed it despite the poor gameplay – but I thank my opponent for that – he made the game more interesting.

2 hidden horsemen – forget about guarding, I just run around, the chains don’t connect, and I even lost a horseman on the frogs. I played so badly that it’s unclear what to do for the next 2 weeks. There are some cons, but they are at their maximum. Again, I just run around. Guests appeared – I decided to exchange part of the army for a +2 cloak for wizards. The exchange turned out to be bad, I sat in the castle – waiting for an attack or a new week – and both are fine. Ivor got stuck under the castle. On turn 131, with a full exchange and buying, I go to the consulate and cut off the opponent from reinforcements. Then, a crazy thought flashed through my mind about taking his castle through the golem, I counted the cells – it works. And then it’s just a matter of time, and when I caught the final units, the game was practically over.

Thank you for the game and good luck in the future.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Season opener
Javdet (red Castle, Valya, Valya) def Captain (blue Rampart, Ivor, Ivor) 2sm4d3 137 WT under SOD

I actually enjoyed the game despite playing poorly – but I thank my opponent for making the game more interesting.

Two hidden horse camps – I didn't bother with guards, I just ran around, the chains didn't connect, and I even lost a horse to a fool on the frogs. I played so badly that it's unclear what to do for the next week. There are some cons, but they are at their maximum. Again, I just run around. Guests appeared – I decided to exchange part of my army for a +2 cloak for Wizards. The exchange turned out to be not very good, I settled in the castle – waiting for an attack or a new week – and both are fine. Ivor got stuck under the castle. On day 131, with a full change and purchase, I went to the consulate and cut off the opponent from reinforcements. Then a crazy thought flashed through my mind about taking his castle through the gate. I counted the cells – it's possible. And then it's just a matter of time; when I caught the final units, the game was practically over.

Thank you for the game and good luck in the future.
I confirm. On the three resource nodes that I cleared in the first week, there were no hidden units, except for wooden ones! As a result, there are horses in the castle at home, and in Inferno, I was a little short of Ifrits, but on day 121, I bought 10 demons and all the imps there and easily took two wooden nodes with 4+12 units. The passage to the opponent turned out to be very close, and it was near the gate – I thought I could easily reach the opponent's castle. It turned out that it takes 4 or 5 days to run there :(
Against two hidden horse camps and maximum cons from the opponent, I probably couldn't have done anything else.
Thank you for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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I'd like to play tonight, starting around 9 PM Moscow time. Feel free to message me...

P.S. The ICQ number in the list needs to be updated; the correct one is 578-030-466.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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31.07.2010 Gomunguls(Red,Castle,Valeska,Valeska)def Javdet(Blue,Rampart,Kyrre,Kyrre)2SM4d(3),1.3.4
The start was good, Mephala arrived... I thought about putting her in the GG immediately... captured a couple of towns - Dungeon, Conflux... I arrived at Conflux on day 117 because I didn't want to get hit by the rest during the meeting... on 1.2.1 I break the gnome stack with max 2 horses, 23 marksmen, 10 air elementals and fairies... it was tough but at least Valeska is already level 10 on the first day with Mass Slow, Logistics, and upgraded Archery... on 1.2.2 I break a stack of gold golems without a spellbook, around 60-70... I get to level 12 and grab the Golden Bow... then into the treasure zone... I have mana but no strength =).. I go for the Minotaurs for a Pandora's Box... they gave me 80 Troglodytes... then I reach 80+ Pits... I attack and waste all the growth there... then another batch of Pits guarding the Dragon Utopia and the Gauntlets... then I killed around 70 Demons for a bag of 500 gold... then I started thinking about where to go... there's nothing on the respawn, no Dragon Fly Hives or Confluxes... but there are 3 Dragon Utopias)))) which are very suspicious.... the stats are good and by the start of month 3 I already had level 19... the tavern shows Angels and I see Kyrre grabbed the Boots... I go into the last treasure zone... and right at the entrance I break a bunch of Wood and the Pandora's Box gives me all the Earth magic!!!!!! then I grab the Shield of +3 Attack/Defense... and a couple more Pandora's Boxes for Learning and 15k gold... on the next turn I wanted to visit a couple of Mana Stones +1 to power and run for the Orb of the Firmament but news of the loss arrives....
Thanks for the game!!!
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Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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Gomunguls
31.07.2010 Gomunguls(Red,Castle,Valeska,Valeska)def Javdet(Blue,Rampart,Kyrre,Kyrre)2SM4d(3),1.3.4
The start was good, the map halo came..thought about putting it into GG right away...captured a couple of towns - Dungeon, Conflux...arrived at Conflux on month 1 week 1 day 7 because I didn't want to get hit by a restriction on the encounter...on month 1 week 2 day 1 I break the gnome army with max 2 horses, 23 marksmen, 10 air elementals and faerie dragons...it was tough but at least Valya was already level 10 on the first day with mass slow, logistics, and upgraded archery..on month 1 week 2 day 2 I break a bunch of golden golems without a spell book, somewhere around 60-70...I get level 12 and grab the Golden Bow...then into the treasure zone...have mana but no spell power=)..I go for the minotaurs for a pandora's box..it gave 80 troglodytes...then I reach up to 80+ pit fiends...I attack and drain all the overgrowth there....then another batch of the same number of pit fiends guarding a Dragon Utopia and the Gauntlets...then I killed around 70 demons for a bag with +500 gold...then I started thinking about where to go...there's nothing on the respawn, no Dragon Fly Hives, no conclaves...but there are 3 Dragon Utopias))))which are very troubling....stats are good and at the start of month 3 I already had level 19...the tavern shows angels and I see Kyrre grabbed the Boots of Speed...I go into the last treasure zone...and right at the entrance I break a bunch of wood and in a pandora's box they give all the Earth Magic!!!!!!then I grab a shield +3 attack/defense...and another couple of pandora's boxes for learning and 15 thousand gold...on the next turn I wanted to visit a couple of canals +1 to spell power and run for the Orb of the Firmament but news comes of the throw....
Thanks for the game!!!

Not Beckham's day)) everything to the point.

Could have kept playing, but on month 1 week 1 day 2 a misclick that heavily impacted development, I really missed those days.
and then a noob blunder into a max snake nest (1k10) - minus 2 angels - could have gotten out unscathed, could have survived - turned out something in between. At the end Kyrre realized luck wasn't on her side and went for an unintentional suicide.

P.S. and why the hell did I scribble this SMS?:)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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01.08.2010 numOne (blue, dungeon, Shakti, Shakti) def Javdet (red, castle, Valeska, Charna), 2smd4(3),131
Spawned in the basement, roads are slow, one secondary - castle - I take on day 113. I break a Dwarf Cottage on day 15 on grass, external dwellings of medusas and manticores are revealed, plan is to build 1-6, without level 5 in the Citadel. Shakti gives Logistics and Earth Magic! Scout heroes scatter, collect resources along the chain, by day 117 the external dwellings are taken, construction according to plan.
On day 121, full buyout, I break a mini Naga Bank, head towards the lift on rough terrain. Emerged on the opponent's swamp secondary, but as you can see he hasn't had time to settle in there yet. I buy a spell book in my own secondary. A Griffin Conservatory is revealed along the road near the opponent's spawn. The next turn, Charna appears near that Conservatory, but I don't reach it with the Miner, only moved the scout heroes out of the way.
Roman broke the guard, but didn't go into the Conservatory, having seen my scout hero further down the road - he turns around. On day 126, I bring up all the remaining forces, attack:
Shakti (6 5 4 4)
10 manticores, 19 greater medusas, 13 greater basilisks, 60 troglodytes, 20 centaurs, 20 harpies.
Charna (3 4 3 3)
5 champions, 16 crusaders, 25 marksmen, 100+ skeletons and some other odds and ends.
Both have expert tactics. Roman hit me with a Death Wave a couple of times, I shot down his marksmen and a couple of horses - a surrender follows.
I check the Conservatory with a scout hero - maximum upgrade, wait for the growth, first break a Hive level 8 off to the side. Next turn, Charna puts herself in a position to be struck on day 1 of the week and the following turn, a capitulation follows.

Thanks for the game!
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Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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numOne
01.08.2010 numOne (blue, dungeon, Shakti, Shakti) def Javdet (red, castle, Valeska, Charna), 2smd4(3),131
Born in a cellar, roads are slow, one external dwelling - castle - I flag it on 113. I break the Dwarf Cottage for 15 on the grass, external dwellings of medusas and manticores are revealed, the plan is to build 1-6, without level 5 in the Citadel. Shakti gives Logistics and Earth Magic! Scout heroes scatter, collecting resources along the chain, by 117 the external dwellings are flagged, buildings are constructed according to plan.
On 121 a full buyout, I break a minor naga bank, head towards the lift in rough terrain. I emerge on the opponent's dirt external dwelling, but apparently he hasn't had time to manage things here yet. I buy a spell book at my own external dwelling. The Griffin Conservatory is revealed along the road near the opponent's respawn. On the next turn, Charna appears near this Griffin Conservatory, but I can't reach her with the minotaur hero, I only moved the scout heroes off the road.
The Roman breaks the guard, but doesn't enter the Griffin Conservatory, having seen my scout hero further down the road - he turns around. On 126 I bring up all the remaining units, I attack:
Shakti (6 5 4 4)
10 manticores, 19 greater medusas, 13 greater eyes, 60 greater Troglodytes, 20 Centaurs, 20 harpies.
Charna (3 4 3 3)
5 champions, 16 zealots, 25 marksmen, 100+ skeletons and some miscellaneous others.
Both have expert tactics. The Roman cast Death Wave a couple of times, I shot down his marksmen and a couple of horses - he sues for peace.
With a scout hero I check the Griffin Conservatory - maximum with upgraded creatures, I wait for growth, first I break a Hive for 8 to the side. The next turn Charna lines herself up for a hit on 1 griffin and the following turn comes capitulation.

Thanks for the game!

There was neither speed nor troops to oppose anything.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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08.08.2010 numOne (blue, Conflux, Ignissa, Ignissa) def Gomunguls (red, Rampart, Kyrre, Kyrre), panic,126

Second level not built, but there are external dwellings of air and fire near the castle, I decide to level Ignissa, who quickly experted offense. On the first week I smashed 2 Dwarf Cottages (10+15), cleared the necropolis, birds were built at home.
At the start of the second week Ignissa experts water, there is Bless, I barely manage to buy things through the markets and go into a level-3 Griffin Conservatory on grass, with upgraded units. Acceptable losses — 1 bird, 10 air elementals, and 7 fire elementals. I break into the necropolis, there's a stable, I refill mana. Air elementals go for upgrade, a scout hero takes a medusa dwelling for 10. Near the necropolis, another Griffin Conservatory is waiting, I take it — a level-2 and nearby another one is shining, I park on it. On their turn, Kyrre peeks out of a teleport that leads from my necropolis. I take the last Griffin Conservatory (level-3), bring up the remaining unbought troops, clear the teleport guard on my side and attack Kyrre with all my force.
Ignissa (9 4 4 2)
8 angels, 3 birds, 15 storm elementals, 4 psychos, 8 earth elementals, 9 fire elementals, ballista.
Kyrre (6 6 2 6)
26 Grand Elves, 11 Silver Unicorns, 30 Pegasi, 35 Dwarves, a few Centaurs.
Birds hit the Grand Elves, angels with Haste strike the Unicorns. I get mass Slow and they peck at the angels one by one, but after Bless and several lucky hits (expert Luck skill), the opponent is defeated.

Thanks for the game!
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Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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numOne
08.08.2010 numOne (blue, Conflux, Ignissa, Ignissa) def Gomunguls (red, Rampart, Kirr, Kirr), panic,126
Thanks for the game!
I confirm!
The start was good, two of my units and 9 Elves arrived on turn 2, and I broke the Unicorns... the enemy units got morale and I lost over 20 units there... then I placed an Elf (46, half group) and 9 Elves on guard and captured the second mine... on the second turn, I bought items and destroyed the Losers for boots and gloves)).
I ran around without rushing in the last turns, there was nothing good on the respawn points... I went to the portal and met Ignissa in the field... I think luck decided everything in the final battle, as the Angels got 8 hits 2-3 times, which made a big difference + I didn't buy many troops...
Thanks for the game!!!
P.S. I wish you the same luck in future games as the Angels had in the final battle :)
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to numOne
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Medium_HP (blue, Castle, Valerka, Valerka) defends against Gomunguls (red, Barbarian, Kreg, Kreg), 2cm4d(3), 224

The Lucari have been built, the roads are slow and long, there are Crystal Gates, and there are roads to the dungeon and the snow, but there are no visible paths to the opponent.
In the first game, there are cavalry in the castle, a Necropolis in the dungeon, and a hidden Swordsman. Two Cavaliers and a hidden cavalry were found in the rear.
In the second game, there is one Cavalier, a hidden cavalry, four Cavaliers, a Nagabank, Griffons at home, but not enough money for Angels.
In the third game, Valerka, after building a stable, breaks through the Necropolis and enters the dungeon with Angels and Marks. The cavalry goes to defend the snow. Valerka starts well in the dungeon, builds a Wood on turn 8, a Library, and Pandora for experience. In the last slots, they give offense, earth, and logistics, but then, before the Utopia, there is a block of Fanatics for Boots of Alliance. He breaks against them – there are 95, it's scary to attack, so he has to go around through the elevator on the snow. At home, in the third game, there are Angels.
As a result, he took the Utopia only on turn 142, where there are +5 and +3 to everything. On turn 143, he killed the Fanatics for the Boots. After two breaks, he visited the stables and went to the tower to replenish. The army is delayed in the dungeon for a day to get Cyclops for 10, because in the tower, they decided to build a GM5 for the Scroll of Flight, and they also want Archons. Meanwhile, the cavalry has already scouted the teleport near the tower. There is another dungeon there, and nearby, there is an elevator from there to the opponent's secondary castle, which is not broken through and is located on the edge of the map, i.e., there is hope that Kreg will not appear here soon.
The overview shows that Kreg is busy clearing the dungeon between his secondary castles. At the same time, both of his entrances to the disputed dungeons are in my sight and have not been broken through yet, i.e., they are located very inconveniently for him. Then, he cleared both of these dungeons, packed well, bought everything, and met Kreg, who had broken through the Crystal Gate, with a superior army and better stats.
Thank you for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс

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