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In reply to Dirty_Player
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16 years ago
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Dirty_Player
The most surprising thing is that I hear this from many people who are convinced that it helps. Although, personally, I don't see any connection.
I don't see it either, but it would be interesting if someone meticulous, like Vik, did statistics on 50-70 games with clean and "dirty" random maps.
In reply to Catch
16 years ago
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Catch
I don't know how it works with CM, but back in the day, I generated a lot of maps using 8mm6a. With a clean random_maps folder, the resource spawns are indeed more evenly distributed and the maps are more playable. I know it sounds strange, but that's just how it is...
The random_maps folder definitely doesn't have any effect. I'm 99.99% sure of it; I'll leave the remaining 0.01% for the possibility that if a map exists, it triggers an additional function to determine the next map number, and this delay might cause some kind of anomaly in the generator.

P.S. In Heroes of Might and Magic, with AntiCheat enabled, maps are not created in the random_maps folder.
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16 years ago
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I was just messing around in the code, and I'm aware of the anti-cheat system.
In reply to Dirty_Player
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16 years ago
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Dirty_Player

Is the option of "leveling up skills" not being considered?
Well, suggest at least one idea, because I'm completely desperate)))(((:smile16:
In reply to SEM_56
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16 years ago
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SEM_56
Come on, give me at least one idea, otherwise I'm completely desperate)))(((:smile16:
What about "Teacher" (by the way, where is he?)? Well, I'll give you a few tips - don't be an idiot =). Play more calmly and focused. Believe in yourself. Not everything will work out, but it will be better. I'm sure ;)
In reply to SEM_56
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16 years ago
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SEM_56
Well, give me at least one idea, otherwise I'm completely desperate)))(((:smile16:

Analyzing a played game/ideally, analyzing your game with a player who has a higher skill level – this is like a stronger poker player analyzing a poker session and pointing out mistakes:
- identifying mistakes in it (the most important thing).
In reply to scorp
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16 years ago
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scorp
Analyzing a played game/ideally, analyzing your game with a more skilled player – is like analyzing a poker session with a stronger player who points out mistakes:
- identifying mistakes in it (the most important thing)


Also, I think you need to unlock the so-called "chakra" of understanding the game within yourself. However, for some, it takes little time to unlock it, for others, it takes a lot, and for some, it may already be open initially, while for others, it may never open.

Oh, how interesting...:smile11:
In reply to Дубровин Павел
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16 years ago
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Dubrovin Pavel
Also, I think you need to unlock what is called the "chakra" of understanding the game. The thing is, some people need little time to unlock it, others need a lot, and some already have it unlocked from the start, while for others, it may never open.

Oh, how interesting...:smile11:
War of Attrition, the main thing is maneuvers ;)
In reply to Дубровин Павел
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16 years ago
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actually, I meant to edit the random map generator (RMG) settings, maybe change some values. I don't know what else they do there.
Dubrovin Pavel
Also, I think you need to unlock the so-called "chakra" of understanding the game.
I agree, spending time figuring out how to take any building with any castle with minimal losses and efficiently manage mobs is not even 50% of success; knowledge of the pattern and experience are a big plus, which I haven't reached yet:( My intuition helps, though.
In reply to Wlk777
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16 years ago
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Wlk777
What about "Teacher" (by the way, where is he?) I'll give you a few tips – don't be a fool =). Play more calmly and focused. Believe in yourself. Not everything will work out, but it will be better. I'm sure ;)

Teacher is having a vacation, taking a break from heroic deeds for a while)).

I will take all of the above into account, thanks for the advice (even if it's not new))))
In reply to SEM_56
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16 years ago
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SEM_56
Well, give me at least one idea, because I'm completely desperate)))(((:smile16:
I've mentioned it somewhere before. Skill improves through analyzing games (especially lost ones) and practicing standard strategies. For example, you posted a replay of Vistan taking the Dwarven Stronghold. Great! Keep going in that direction, using different factions, and you'll succeed.
In reply to SEM_56
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16 years ago
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SEM_56
Well, give me at least one idea, because I'm completely desperate! :smile16:
Sometimes it's helpful to take a break from the game for a couple of months; I know this from personal experience. I haven't played for a long time due to travel, and when I returned, I felt more confident, and that's simply necessary!

You also need to build the game around a global strategy, thinking several days ahead about what and how you will do. Sorry, maybe I'll say something offensive now, but I watched your video – the bank captures are great; I can't boast about doing that. But the overall strategy reminded me of Forrest Gump – he just took off and ran, and where he ran was secondary; he just kept running and trying to improve his reputation with someone. I have a friend; we started playing Heroes together, and the overall score of the games was overwhelmingly in my favor, even though our combat skills and knowledge of the game's features were the same. But instead of setting a main goal based on the situation and systematically pursuing it, he got distracted by all sorts of minor things. His favorite words were, "If I don't mess with anyone in a day, then the day is wasted." Your game has something similar. Maybe I was biased because I only saw one of your games; I would like to see more.
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16 years ago
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Often, when choosing a castle in a draft mode against an opponent, we face a choice: castles are chosen based on preference or in a specific order...

To find a compromise and add variety, I suggest trying a shortened draft order, especially in a seasonal format (short draft, 4-draft, or even a loyalty draft :D):

It's simple: draft up to 4 castles inclusive.

For example,
Invisible: 1. Swamp
Wbn: 2. Necropolis
Invisible: 3. Conflux
Wbn: 4. Castle
Invisible chooses from Dungeon, Rampart, Tower, Inferno, Barbarian,
Wbn chooses from the remaining four, and also chooses the color...
In reply to Loi
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16 years ago
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Loi
Often, when choosing a castle in a match against an opponent, we face a choice: castles are chosen at will or through a draft...

To find a compromise and add variety, I suggest trying a shortened draft, especially in ranked matches (short draft, 4-draft, or even a Loi draft :D):

It's simple: we draft up to 4 castles.

For example,
Invisible: 1. Swamp
Wbn: 2. Necropolis
Invisible: 3. Conflux
Wbn: 4. Castle
Invisible chooses from Dungeon, Rampart, Tower, Inferno, Barbarian,
Wbn chooses from the remaining four, and also chooses the color...

Personally, I don't care what color I play, but many people strongly believe that red has more advantages in some ways... accordingly, if the draft is shortened, blue will be completely out of luck.
In reply to Loi
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16 years ago
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Loi
Often, when choosing a castle in a match against an opponent, we face a choice: castles are chosen at will, or...

To find a compromise and add variety, I suggest trying a shortened draft, in a seasonal format (short draft, 4-draft, or even a Loi draft :D):

It's simple: we draft up to 4 castles inclusive.

For example,
Invisible: 1. Swamp
Wbn: 2. Necropolis
Invisible: 3. Conflux
Wbn: 4. Castle
Invisible chooses from Dungeon, Rampart, Tower, Inferno, Barbarian,
Wbn chooses from the remaining four, and also chooses the color...


Yes, I agree.

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