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3.8 (4 ratings)

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#1
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Size: 256x256
Name: Gnomania
Map name: Gnoman
Current version: 1.05
Type: Single-player map
Two-level: Yes
Size: Huge (mostly in the Dungeon)
Author: Ment
Description: ...And so, the Gnome became the king of all Gnomania (officially Grimheim). And they began to call him Gnome LIX Mega-Cool. And he lived, lived, until he died.
But this is not the end of the tale, but only the beginning. After the death of Gnome Mega-Cool, his son was supposed to become king. But one smart guy, Karl, suggested holding democratic elections, hoping that he would be chosen. The gnomes liked the idea, but everything went wrong. Each gnome clan voted for its own candidate. For example, Karl's clan crowned someone named Ottofon, which Karl didn't like. Karl decided to make his feelings known.

The map is a thematic continuation of "Alive and Kicking," although it's more of an indirect sequel. I tried to make it more complex and avoid repeating previous mistakes, although I'm not yet ready to say that this is the final version.

I would like to thank Froska and Ser9K for their significant help in mastering the editor. Without you, I probably wouldn't have been able to do anything.

Enjoy the game!
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3 files attached • Total size: 764.6 KB
 

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#2
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If anyone has played, I would appreciate it if you could leave a comment. It is very important for me to know what didn't work, what did work, and what is missing. Thank you.
 

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#3
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Played as the "Warrior". It was interesting. I didn't need the Tear of Ashi. I defeated the "reds" anyway. As I understand it, the human castle doesn't appear at all; you just need to defeat the heroes. I think it wouldn't hurt to place a Mentor somewhere. Also: I didn't understand the point of defending outposts. What's the use of them?
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#4
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asseco
As I understand it, the human Castle doesn't even appear; you just need to defeat the heroes, right?
Exactly. Right now, it's just about defense.
asseco
Also: I don't understand the point of defending outposts. What's the use of them?
If the enemy captures outposts, they'll get a lot of gold. The formula is: difficulty level multiplied by 10000.
asseco
I think it wouldn't hurt to place a Mentor somewhere.
I'll find a suitable spot. It will be ready tomorrow – maybe I'll also fix something else at the same time.
P.S. Should I increase the army size of the red faction? Were there many of them?
 

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#6
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The red faction needs a larger army because when they appeared, I already had all the dwarf cities and, consequently, a decent army. Also, I don't know if it's a bug or not: after encountering the orange faction's miners, their conversations about shampoo and beer repeated every time I saved at the end of the turn until I took the last castle of the yellow faction, where miners were also present. Are they just there for decoration, or do they have some meaning? Also, in my opinion, there should be more combat artifacts.
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#7
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Thank you, asseco. Noted, uploaded. Be careful with the mentor – you won't be able to visit him a second time. ;)
Skull
Looks like we'll have to play as dwarves here?
Yes.
Skull
P.S. Ment, please make a map for the Orcs!
I was planning to do that after the Knights – that's the scenario. But I'll take a look.
P.S. asseco, could you write down what the red army was and on what week, so I can be completely sure that the script is working correctly. Of course, it has been tested many times, but I'm still a little worried.
 

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#8
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Ment
Thank you, asseco. I was actually planning to do this after the Knights – the scenario is like that. But I'll take a look.
P.S. asseco, could you write down what the red army was and on what week, so I can be completely sure that the script is working. Of course, it has been tested many times, but I'm still a little worried.

This needs to be played again. I'll try it with a mentor now.

Added 5 hours 50 minutes ago
Among the shortcomings: the conversation with Markel repeats every time when approaching Icewall, as any hero approaches it.
In order for Karl to get to Icewall, skiers are required, but the enemy approaches it quite calmly. Is that how it's supposed to be?
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#9
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I'll fix it with Markel. Regarding the enemy: everything is correct. Otherwise, it would be too simplistic. -------- Fixed it. As expected, I forgot to add a trigger to cancel it.
 

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#10
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Alright. Back on "Warriors of the North". The "Red" faction appeared on day 4, 4 weeks, 4 months after taking the last city of the rebels. They came with 3 heroes, each at level 25, with 2 Fallen, 4 Knight of Isabel, 6 Adepts, 10 Griffins, 16 Zealots, 28 Archers, and 60 Lanclords.
Their fate was not enviable: they couldn't take a single city. If a secondary hero was stationed in one, the other two simply dealt with the garrisons.
Meanwhile, Carla, with 70 Lava Dragons, was chasing the yellow rebel.
There was a problem with an artifact – I found the "Wonderful Quiver," but it didn't increase attack power, so I had to sell it because it was useless.
I found a mentor. As I understand it, only Carla can reach him now?
My opinion: the "Red" faction's armies need to be increased, and the rebel armies at the beginning should be made smaller.
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#11
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That’s a shame. Despite all my efforts, the script that adds a red-colored army isn’t working. I’ll take a look and see where I might have made a mistake. I haven’t touched the Amazing Quiver – please forgive me for that. I think it only increases the attack of archers, and this becomes clear only during battle.
asseco
I found a mentor. As I understand it, only Karla can reach him?
And who else would need him? ;)
Anyway, I’m looking into it and trying to fix it. Thank you very much for the detailed information, asseco. Otherwise, I would have remained in the dark.
 

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#12
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Ment

Who else needs it? ;)

It would have been possible to level up a couple more heroes to have super abilities. It's impossible for one hero to handle it alone... and if the "reds" are even stronger:smile50:
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#13
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Updated. Now, Red should have a substantial army. And the more weeks pass, the more substantial it becomes.
 

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#14
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Ment
Updated. Now Red should have a significant army. And the more weeks pass, the more significant it becomes.

Nothing has changed. Red is still as weak as before.
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#15
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I don't understand... I don't like this at all :( I'll try again, but if it doesn't work, I'll have to give them static troops.
 

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#16
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I suggest changing the line
w=GetDate(WEEK);
to this:
w= ceil(GetDate(ABSOLUTE_DAY)/7) ;

Hmm... and the console is also displaying a bunch of errors.