Skip to content

Posts from Gnomishness Auto-translated

3.8 (4 ratings)

Map details

Category
Map
Map type
Scenario
Map size
H
Author
Ment
User Avatar
#17
Auto-translated
Thanks, I'll give it a try. `ceil` is a rounding function, right?
P.S. Sorry for the silly question, but how do I open the console?
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#18
Auto-translated
Ment
Thank you, I'll try. ceil is a rounding function, right?
P.S. Sorry for the silly question, but how do I open the console?

Console activation:
First, open the autoexec_a2.cfg file in Notepad, which is located
in the Profiles folder.

In the // Startup section, add:
setvar dev_console_password = schwinge-des-todes

Save. Then, open the input_a2.cfg file in Notepad,
which is located in the \My Documents\My Games\HOMM5TOE directory.

There, in the // console section, add:
bind show_console '`'
Then, in the game, press "Ё" and the console will appear.
ceil is a rounding up function. I used this function specifically to avoid having a variable equal to 0.
And in general, WEEK is not an absolute week; it doesn't depend on the month and only takes values from 1 to 4. ;)

P.S. The console is the most essential thing in mapmaking, especially when using scripts. It helps identify errors, and sometimes it even tells you what's wrong. You can output variables to check them:
print(variable), etc.
User Avatar
#19
Auto-translated
The map has been updated. My test was successful.
P.S.
Froska
\Moи дoкyмeнты\My Games\HOMM5TOE
I only have the "profiles" folder in this directory... Great... :confused:
 

К А
Стикеры GBF в Telegram
User Avatar
#20
Auto-translated
that's exactly where... because I copied the information from the forum. So, you need to look for the file in your profile folder...
User Avatar
#21
Auto-translated
Thank you, Froska. I cleaned up the console as much as I could. I won't post it yet – there's no need, as these minor errors don't affect the functionality. Simply put, the next version of the map will have fewer red lines in the console.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#22
Auto-translated
Ment
because these small mistakes don't interfere with the work
Well, I don't know... Because you had some name being replaced with an empty value... Never mind, it's not the main point... The most important thing is that there are more and more good hero maps ;)
I also want to note: I didn't always have time to read the text in the video. Maybe increase the time? At a slower pace, so that you can also examine the video itself, it might not be enough ;)
User Avatar
#23
Auto-translated
Okay, the new version is available. It features an improved console and longer intervals in the videos. And since I'm working on them again, I've added credits at the end, just like Ser9K, and some other things for a nice ending. :D
 

К А
Стикеры GBF в Telegram
User Avatar
#24
Auto-translated
Version 1.0 is released. The music in the Dungeon has been changed :smile44: – those who played King's Bounty will recognize it. In my opinion, it's much better than the gloomy music from Heroes. At least, it fits this map perfectly. The file size has increased tenfold, so the old version has been kept. To install, in addition to the usual steps, you need to copy the gnome_mines.ogg file to the game folder/music/AdvMap-Terrain/. ----------------------------------------- Also, the music will change in other maps as well. So, you'll have to delete "Gnomaniа" after playing. Although, it's not necessary :)
 

К А
Стикеры GBF в Telegram
User Avatar
#25
Auto-translated
I'm rushing to share my enthusiastic impressions! I played through it and had a great time. Especially enjoyed the cutscenes and the overall humor. And the ending... wow! It was awesome!

In short, it's a solid map, and the story deserves a sequel ;)
Клан "Вершители Асхана" - "Masters of Ashan"
User Avatar
#26
Auto-translated
map class
#27
Auto-translated
The question is: how long do you need to hold the customs posts?
And it would be good to tweak the script for the miners – otherwise, when visited by an enemy hero, endless and repetitive dialogues continue until the end of the autosave.
User Avatar
#28
Auto-translated
Is this issue still present? That's strange, I thought I had blocked them. Well, I have another idea on how to do it: attractors.
The question is - how long do you need to hold the customs posts?
Until three red Haven units arrive. But essentially, the AI doesn't rush to capture them on its own, so after three attacks from the dwarves, there shouldn't be any more.
 

К А
Стикеры GBF в Telegram
User Avatar
#29
Auto-translated
Started on "Hero" difficulty, didn't make it to the 3rd week. :D I'll start over and change my tactics. I was only able to defend one customs post, but I think it's possible to win after about 10 tries. I was also confused that the attacking units just stayed in place. For example, you could send them through the customs posts to the surface, and let them, say, disappear there? Also, why does the computer get a money bonus? It doesn't seem to care about resources at all, and it hires and builds everything for free. :) You could do the opposite and give the player money, 12000/difficulty, for example. Don't think that I didn't like the map, I'm just trying to find what else could be improved. Overall, it's great, very beautiful, atmospheric, and the music and humor fit perfectly. I thought it was just a joke, but no, it's healthy dwarven humor! :) There must be a lot of scripts!) And also direct references to the original plot, which I always like. If I have time, I'll try to continue.
aka Sir Holmes aka David Jones.
User Avatar
#30
Auto-translated
The second attempt failed even more miserably. I tried to save resources, conserve troops as much as possible, and wanted to get the "Machine Management" skill for my hero, but I didn't have enough experience. After five attempts to defend the first customs post, where the auto-battle performed better than I did, but still failed, I gave up. I captured Icewall, thinking I would return from there with machines and kill everyone, but instead, I was left with a small army and no cities. I treated the Walkthrough like an offline tournament, but I think even a seasoned hardcore player would struggle here.
So, here are a few cautious recommendations.
1. Place a certain number of unguarded chests in the starting area and around Icewall, and increase the amount of resources.
2. Give the hero the "Machine Management" skill with "Ballista" instead of "Defense" with "Resilience." I understand that this means missing the opportunity to learn "Absolute Defense" around level 21, but there's a mentor hidden somewhere for that.
3. Increase the difficulty of the customs posts by 10%.
4. You could also slightly weaken the computer-controlled heroes; they're all level 10, while Karl is level 1.
Of course, it's up to you whether to listen to me, because, as I said before, I'm not a hardcore player; I just always play on "Hero" mode out of principle.
P.S. And did you change Wingael's icon as a tribute to the fact that in the original Heroes 5, he was referred to in the feminine gender? :)
aka Sir Holmes aka David Jones.
#31
Auto-translated
Have you tried playing on "veteran" difficulty?