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Posts from Which faction poses the greatest challenge for the Dwarves?

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In reply to valery
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16 years ago
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valery
With Combat Fury, Orcs won't last long either, as the Fury effect doesn't last very long.
At least it's enough to withstand the first attack, and then we overwhelm the fighters with the Fury of the Horde, while the main troops deal with other units.

Added 2 minutes ago
valery

Starting from the very beginning. With Logistics, we eliminate more neutrals and gather more resources.
:D You're smiling. On a not-so-large map, you can do without Logistics. And I'll repeat again that taking Logistics with the main hero disrupts the leveling process and doesn't give anything in the endgame. Well, I understand that a secondary hero might take it, but for the main hero in the late game, it's suicide.

Added 3 minutes ago
valery
And what does your method have to do with Light? (except perhaps for Divine Retribution). And even so, you won't achieve more than 40% deviation.
Really? Here, it's not just Divine Retribution; Holy Word and other spells are designed to dispel Fury. And Divine Retribution then finishes them off brutally. By the way, 40% is actually very good, and there are also Goblins. But most importantly, Armageddon also suffers a setback. And even more importantly, if, God forbid, a Dwarf decides to go to Darkness, this is almost the only hope for the Orcs.
In reply to Саня Изи
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16 years ago
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Lordesat
At least it's enough to withstand the first attack, and then we overwhelm the fighters with the fury of the horde, while the main troops deal with other units.

There's a 50% chance you won't have the Horde's Fury. Don't forget about at least the runes of intangibility and resurrection; with them, defeating the dwarf takes a very long time.

Lordesat
:D You're smiling. On a not-so-large map, you can even do without a logistics hero. And I'll repeat that taking a logistics hero with your main hero disrupts the leveling process and doesn't give you anything in the endgame. Well, I understand that a secondary hero might take it, but for the main hero in the late game, it's suicide.

On a not-so-large map, there won't be a late game. The Orcs will arrive with their machines.

Lordesat
Really? Here, it's not just Divine Might; it's also Holy Word – all these spells are designed to dispel fury. And Divine Might then finishes them off brutally. By the way, 40% is actually very good, and there are also goblins. But most importantly, Armageddon also suffers a setback. And even more importantly, if, God forbid, the dwarf decides to go into Darkness, this is almost the only hope for the Orcs.

And the Orc will be happy with Holy Word even without resistance.
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16 years ago
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In general, it seems like you either haven't played or haven't played enough as Orcs against Gnomes. I have played and know the situation. mish-gun is right, it's 50/50.
In reply to Саня Изи
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16 years ago
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Lordesat
mish-gun is right, it's 50/50.

If you read other people's posts carefully, you would notice that I talked a lot about randomness, and that's what the 50/50 refers to.

But if you consider yourself such a strong and experienced player, then tournaments are held regularly on heroesworld (and there's also a league). Why not prove your skill with actions rather than words:confused:
In reply to valery
16 years ago
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valery



And the Orc will be happy with the holy word and won't resist.
There's a point here that I don't understand – let's say a Dwarf has masterful Light magic and "Righteous Fury" (a shift towards Light magic in a long game is predictable and justified) – and what is the Orc supposed to be happy about here?
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16 years ago
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valery

Well, if you consider yourself a strong and experienced player, then Tournaments are regularly held on heroesworld (and there is also a league). Why not prove your skills in practice, not just in words:confused:
I've been playing Heroes for about a year and a half. I think I still have a lot to learn. But such basic things as the confrontation between Orc and Dwarf in the late game are clear. If the Dwarf doesn't have Dark magic, then the Orc can really do something. And when a tournament is held, I will definitely participate in it, don't even doubt it.

Added 2 minutes later
antonag07
Here's what I don't understand - let's say the Dwarf has advanced Light magic and "Righteous Fury" (switching to Light magic in a long game is predictable and justified) - and what is there for the Orc to be happy about?
I think the Orc's sacred word won't scare him much. But divine retribution will. Therefore, the Orc needs as much magic resistance as possible.
16 years ago
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"Word" deals decent damage (and the total damage is quite good – after all, dwarves don't have the worst magic stat). As for "Divine Retribution," it's a single-target spell, and, as you correctly pointed out, it has a good chance of simply encountering magic resistance (by the way, "Barbarian Luck" has an uncorrected bug to this day, so I wouldn't recommend taking it).
In reply to Саня Изи
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16 years ago
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Okay, I forgot that Orcs take damage from spells (for example, this isn't mentioned in a fan-made guide for 3.0, only about Inferno and Necropolis).
Lordesat
And if there's a tournament, I'll definitely participate in it, no doubt about it.
Well, well. For example, registration for the tactics competition ends today on the league (at least you can be a reserve) + the third Masters tournament. As for who Gnomes struggle against in the late game, personally, I also don't like Humans. They can quickly gather Knights, and after their first turn, you can be left without two stacks. You can, of course, rely on Bears, but they might not scare them... Plus, it could be either Light or Dark. After mass slowdown, Gnomes will probably have to use Exorcism instead of Impenetrability, Battle Fury, etc. But I want to point out (apparently, not everyone understands), that I'm not talking about Humans having a guaranteed victory; I'm just questioning whether their chances are less than 40%. And one more thing. I'll post an interesting replay (not mine) on this topic. The point isn't the result, but the tactics. You can learn a lot from such replays.
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16 years ago
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Lordesat
P.S. Regarding the replay – it seems people didn't have a chance.

The chances for players vary depending on who is playing. The Gnome had a slightly better setup, but there were so many tactical moments;), which, by the way, the average player wouldn't have figured out. Actually, this replay isn't meant to demonstrate the strength of one faction or the weakness of another; personally, I admired the tactics.
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16 years ago
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Okay, enough off-topic discussions and unserious replays. Let's talk about another dangerous opponent for the Dwarf in the late game – the Necropolis. For some reason, everyone only talks about Haven, Orcs, and Elves, but the real evil doesn't sleep. I think the Necropolis has the best chance of defeating the Dwarf. And that's because if the Necropolis has many castles, especially if there's a mentor and a lot of artifacts nearby, then the Necropolis is unbeatable, and everyone knows that. So, I suggest we close this topic and talk about the weather.
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16 years ago
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Two races designed for defense, one with darkness and the other with light...
For Necropolis to win, you need Sandro's cloak and rings with initiative or a staff... and a lot of creatures, and of course, skill... I played against Necropolis as a Dwarf, and I know one thing: you shouldn't let Necropolis drag out the game, just like you shouldn't let a Dwarf. It's very difficult for Necropolis to kill dragons - Sandro's cloak = 40% chance of victory... If it's not there, Necropolis has fewer chances, and don't forget about runes and Erlangs, especially the "Battle Fury" rune. As far as I know, Necropolis has to work a little harder).
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15 years ago
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I think that Dwarves are weak against the Elves. Their Initiative is too low compared to the High Elves. Yesterday, I played Elves (Wing) against Castle (Ibba). I won. Unfortunately, I was so impressed by the battle that I didn't record it. It was something else! We played on Dragon Pass and agreed beforehand not to attack or fight with small units, but to build up and develop first, and then meet in the center in an open field. We met around the middle of the third month. His hero was level 24, mine was level 26. His stats were 17, 26, 16, 16, mine were 16, 20, 16, 20. His army consisted of 450 Mountain Guards, 400 Swordmasters, 398 of those bears that reduce Initiative with their paw, 198 Archers, 55 Flame Priests, 29 Jarls, and 11 Lava Dragons. Mine consisted of 313 Nymphs, 300 Wind Dancers, 186 Forest Archers, 66 Elder Druids, 59 Light Unicorns, 22 Wild Ents, and 26 Emerald Dragons (the only type of unit in which I outnumbered my opponent). I don't know how my opponent developed, but an unpleasant discovery for me in the final battle was the lack of Tactics and the reduction of speed and Initiative of the Dragons and Nymphs due to Ibba's Storm Wind, and I didn't have a speed aura, and instead of blue boots, I put on something better - Dragonscale Boots. Instead, I developed Light Magic (3), Righteous Fury, Storm Wind, Logistics (3), Keen Mind, Navigation (given in the hut), Leadership (3), Luck (3), Pathfinding, Magic Resistance, Attack (3), Battle Fury, and Tactics. As a result, from the first turn, none of my units could reach the opponent, but since morale was high, it worked for the Nymphs, Dancers, and Unicorns, and they managed to attack before the opponent's turn. The Dragons also managed to attack and hit the Archers and damaged the Throwers, and after firing, the Forest Archers practically destroyed the entire stack of Flame Priests. The hero cast spells 3 times during the entire battle. The first time - Haste. With all my Initiative artifacts and after Haste, the Initiative of everyone was extremely high; I remember the Nymphs and Dragons had 24. The hero's second cast was a General Strike, and with the third cast, I cast Divine Retribution on the Lava Dragons, which, by the way, was reflected. I didn't cast anything else, as the battle ended. His hero also cast Divine Retribution on my Dragons and destroyed 17!! However, the bears caused me the most trouble (I should have cast Divine Retribution on them, but it was already too late). They destroyed all the Nymphs and most of the Dancers. Oh, I forgot, I had Dragons, Archers, and Spearmen as my sworn enemies. After the battle, the opponent congratulated me and wrote that high Initiative is key!)) Then he suggested fighting on a balanced tournament map, one on one, it's called Let's Fight, I think, I don't remember exactly.
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15 years ago
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Congratulations to you too! But I'll immediately disappoint you: playing Wing against Ibby at such levels is quite dangerous for a dwarf! Especially with artifacts on initiative! BUT, here's what I noticed: 1. There's a huge difference in the dragons, where the dwarf lost them all????? 2. What skills did the dwarf have besides attack and light? 3. The dwarf's stats are very good... but what was his luck and defense? 4. It seems like there weren't enough runes; I feel like the battle ended too quickly. I think having resurrection and incorporeality would have ruined your plans! 5. I calculated the build, and I think luck was either not a skill or was only slightly leveled up. Such high stats could mean that he took education, which is very undesirable if you don't level up to 27+, otherwise, we simply waste the skill! And if he didn't have defense, it's clear why he lost! 6. I myself have played on fan maps where they play up to 27+ and even one up to 34! I played a decent number of times with one pro and never won, but I learned a lot. And to say that **DWARVES!** are weaker than elves is a bit harsh! It's just that the opponent isn't the right one, and as everyone knows, Wing is special! :smile47: CONCLUSION: The opponent is clearly inexperienced (few dragons, education if present is too early for level 24), and it seems like there weren't enough runes; you didn't even mention a single one! I recommend these maps: Listening to the Silence! Day of Colossus! GenesisDarkRealm! (Level 34 and hundreds of dragons await you on this journey)
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15 years ago
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Listening to the silence:
http://www.maps4heroes.com/heroes5/maps.php?keywords=%D1%EB%F3%F8%E0%FF+%F2%E8%F8%E8%ED%F3&type=&size=&sort=2
Day of Colossus:
http://www.maps4heroes.com/heroes5/maps.php?keywords=Day+of&type=&size=&sort=2
Genesis:
http://www.maps4heroes.com/heroes5/maps.php?keywords=Genesis&type=&size=&sort=2
(On this map, it's a bit unclear where everything is, and there are 3 portals that you'll be running through throughout the game... but everything will be okay later!)
All maps are 1vs1!
:smile54:
In reply to snaiper133
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15 years ago
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snaiper133
It seems to me that Dwarves are weak against Elves. Their initiative is too small compared to the High Elves. Yesterday, I played Elves (Wing) against Stronghold (Ibba).
:D :D :D Wing against Ibba? It's funny to say that Dwarves have a small initiative after that. On maps without a mentor, I would take Inga. Then we would see how weak the Dwarves are compared to the Elves. Everyone knows that Wing is a cheater, as Ereb noted, and the Stronghold's units are not impressive.

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