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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"
New here? I'm Roha — want a quick tour?
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникThe "Former Friends" map differs significantly in its structure, tactics, and specifics from the "Lands of Outcasts" map:
- it has many more chests and decent artifacts of the relic type;
- it offers the possibility to break through to the center on the 1st week, capturing gold mines and at least two dwellings of 7th-level creatures.
In my opinion, "Former Friends" is more complex than "Lands of Outcasts."
As for the fantasies about logistics combined with education + attraction, racial abilities, summoning up to fire warriors, and an upgraded tent, these are not very well-founded. And it should be noted that this requires at least level 18-19 for the hero...:)
The most likely scenario is the development you mentioned on maps that are generated by a map generator (but not the one built into the game Heroes of Might and Magic V: "Tribes of the East").
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникThey will simply have nowhere else to run.
We are scaring them again. The enemy hero's turn is much more valuable than the Barbarian hero's turn.
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникThen I don't quite understand why take a skill if you're not going to get the maximum benefit from it for the desired progression.
a) No spells are needed in the guild: summoning elementals is automatically added to the hero's spellbook when the "Fire Warriors" perk is acquired.
b) You won't need a lot of mana: 30-40 will be enough (don't forget about spiritual connection on your or enemy units). The "Magic" stat increases primarily for Necromancers, so there won't be any problems with that.
I have priority upgrade paths, for example - Magic Attraction in Education, Plague Tent in Machines, Fire Warriors in Summoning, etc. In practice, to prepare a strong rushing hero, I need level 15-16!
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникWe're no longer talking about rushing, since we've moved to the end of the first month of the game:p
Necropolis is still the best rushing faction in the game;
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникHmm... Still, through my notes and comments, and Mish-gan's corresponding responses, we've reached a point where we're no longer talking about a rush, since we've moved to the end of the 1st month of the game:p... Well, never mind, that's not the point.
I think it's time to summarize. We need to acknowledge that:
- the Necromancer is still the best rusher in the game;
- the "rush" tactic is specific in its nature;
- it requires a certain level of skill from the player;
- luck in the game also affects it (the tactic);
- it is also necessary to remember against which race we are playing and on which map.
As for tactics against the Necromancer, we need to analyze them separately and specifically for each Faction, depending on the specific game situation, related to the size of the map and its structure...
Будьте осторожны со своими желаниями. Иногда они исполняются.
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникHmm... Then let's do it step by step. Suggest your version of a Warlock hero with a level 15-16 build, so that he would be a rusher...