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Tactics for playing against a Necromancer.

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#54
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KillAndAction
a) No spells are needed in the guild: summoning elementals is automatically added to the hero's spellbook when the "Fire Warriors" perk is acquired.
Sorry, I made a mistake:eek:

Added 2 minutes ago
KillAndAction
b) You won't need a lot of mana: 30-40 will be enough (don't forget about spiritual connection on your or enemy units). The "Magic" stat increases primarily for Necromancers, so there won't be any problems with that.
Well, I don't know, you can't have too much spiritual connection. Especially if we're not talking about Orcs, but about Demons. I think 50-60 will be enough for Orcs (if we plan to use a general plague or something else).

Added 2 minutes ago
Mish-gan

I have priority upgrade paths, for example - Magic Attraction in Education, Plague Tent in Machines, Fire Warriors in Summoning, etc. In practice, to prepare a strong rushing hero, I need level 15-16!
I suppose I agree. Orcs aren't that strong in rushing to be able to defeat Necromancers easily. With skillful play, even Kaspar is enough to defeat an Orc without losses (at least, it was tested today)
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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