Hmm... Still, through my notes and comments, and Mish-gan's corresponding responses, we've reached a point where we're no longer talking about a rush, since we've moved to the end of the 1st month of the game:p... Well, never mind, that's not the point.
I think it's time to summarize. We need to acknowledge that:
- the Necromancer is still the best rusher in the game;
- the "rush" tactic is specific in its nature;
- it requires a certain level of skill from the player;
- luck in the game also affects it (the tactic);
- it is also necessary to remember against which race we are playing and on which map.
As for tactics against the Necromancer, we need to analyze them separately and specifically for each Faction, depending on the specific game situation, related to the size of the map and its structure...
I agree with the above, it's well observed.
P.S. A rush (in my understanding) is a game aimed at the fastest possible (in game time) destruction of the opponent, the time continuum can vary from 1 to 4 weeks.