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The "Former Friends" map differs significantly in its structure, tactics, and specifics from the "Lands of Outcasts" map:
- It has many more chests.
- There are decent artifacts, including relics.
- There is a possibility to break through to the center on the 1st week, capturing gold mines and at least two dwellings of 7th-level creatures.
In my opinion, "Former Friends" is more complex than "Lands of Outcasts."
Well, the fantasies about logistics combined with education + attraction, racial abilities, summoning up to Fire Warriors, and a developed tent are not very well-founded. And it should be noted that this is at least level 18-19 of the hero... :)
The most likely scenario for the mentioned progression is on maps that are generated by a map generator (but not the one built into the game Heroes of Might and Magic V: "Tribes of the East").
And then we got sidetracked from discussing this topic.
By the way, on "Lands of Outcasts," an Orc is more likely to kill a Necromancer by day 8-9 (this is about tactics against Necromancers). As for "Lands of Outcasts," there is no equal to the Academics on this map. And here, the Necromancer has nothing to offer against the Academic.