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Posts from Journey

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In reply to PavliG
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PavliG
Okay, I found some bugs after all:

1) Necropolis Castle, which you need to buy, if you choose "get the castle for the Necromancer's amulet," but there is no amulet, then the castle is immediately stormed automatically, instead of a message about its absence.

2) In the Dungeon next to the Inferno Castle, there is a tavern. When Grog sees my army, he runs away. But if I use War Shackles, and after killing his last stack, the game constantly crashes to Windows with an error. I have to let him go by removing the shackles...

3) In the nearest of the 3 houses with quests, one of the quests has a missing letter (I don't remember exactly which one, but there are only 4 or 5 of them, so it's one of them).

4) I'm not sure if this is a bug, but I don't understand how to get the Tear of Askh (I know where it is, but I need a teleportation spell or boots of levitation, and I haven't found either of them on the map yet). The same applies to the hill near the Necropolis with a bunch of artifacts, and the small island with the Ring of Swiftness.

And I have a suggestion (if possible): after completing a quest, it should be removed from the list in the houses, because it's very confusing. Every time I have to go through a huge list of completed quests and compare what I've done and what I haven't done.

P.S.: Now that I have level 34, the Mask of Justice, and an army of 1000 dragons, 1500 undead, 1000 liches, and 2500 vampires, I think I can safely pay a visit to Law and settle the score=)))
1) That's how it's intended. There is a sign with the inscription: Beware of the necromancer who gives out quests.
2) I checked, but I didn't understand why there was an error, and even a Windows error, so I changed the hero in the tavern (created a new one). Now everything works.
3) I didn't quite understand.
4) You can get there, although I'm not sure about the island with the Ring of Swiftness:)
There are boots of levitation and a teleportation spell:
5) I fulfilled the request :)
But... it doesn't disappear, but it is written next to it when you choose that it has been completed. To make it disappear, you need to write a lot of code.
6) You can get the teleportation spell for completing the level 5 quest "Secret Advantage".
Andry

1) The Necromancer's Castle, the one you buy, cannot be entered without a portal to the city spell. This was also the case in previous versions of the map. Of course, it's a very minor bug, but it exists.
2) When you teleport to the island where the Tear of Askh is, you can no longer dig it up.
2) It turns out that if you place Askh where there is even a little water (but it's barely noticeable), but there is still land, it cannot be dug up. I fixed it.
1) I fixed it.
I hope that at this rate, all the bugs will be fixed :smile14:

P.S. Don't hesitate to express your opinion. Especially what you would like to see or what hero you would like to play.

Added version 1.0.6!
In reply to PavliG
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PavliG
1. In versions 1.0.3 and 1.0.4, you can enter the city with the main hero, but not with a secondary hero, because he is cursed. In 1.05, I'm sure it's the same.

Where did you get the teleportation spell?

It wasn't possible to enter the city with the main hero. I was playing as Necromancers, and sometimes, even when entering a building for a quest, they would try to say that the hero is cursed, but this is very rare. When you look at the quests and press cancel, the quests are still given without any problems. I don't consider this a bug. And the fact that you couldn't enter the city was a bug if it has been fixed. :)
Astral Gates are given in the 5th building for completing one of the quests.
In reply to Andry
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Andry
The main issue was not being able to enter the town with the main hero.
I confirm that this was the case when purchasing the town, and it has already been fixed, as indicated in my previous post. :)
By the way, Andry, which heroes did you use to conquer the map? I'm very interested to know. Or did you use only one?
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I played through the game using Necromancers, Casper, and Ornella.
In reply to PavliG
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PavliG
Okay, I still found some bugs:
3) In the closest of the 3 houses with quests, one of the quests has a missing letter (I don't remember exactly which one, but there are only 4 or 5 of them, so it's one of them).

The house with quests, counting from the entrance to the Dungeon with the initial Castle, is the SECOND house (the closest to the portal and the water). One of the quests in it has a typo (a letter is missing), but I don't remember exactly which quest it is :smile08:

There was also a hero with an English special ability, and in the description of the unique abilities of some Castles on the map, there was something like "untiled," probably in the Fortress and somewhere else.

ps: Perhaps it makes sense in the latest version to either move Ashi's tear to another location or, if possible, come up with a few hard-to-reach locations for it and have them change randomly in a new game or for a new hero. This would make it more interesting, and discovering pieces of the map wouldn't lose its meaning when you know exactly where it is :smile44:
In reply to PavliG
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PavliG

ps: perhaps it makes sense in the latest version to either move Ash's tear to another location or, if possible, come up with a few hard-to-reach locations for it, and have them change randomly in a new game or for a new hero. This would make it more interesting, and discovering pieces of the map wouldn't lose its meaning when you know exactly where it is :smile44:
Ash has been moved to a completely different location;)
Also, I can make it so that digging up the tear is only possible after visiting all the obelisks ;)
+ Implement what you wrote.
I'm not sure how to make it random, I just haven't tried. But the algorithm is already in my head, which is the most important thing ;)
I also want to increase the reward for Ash, because the reward is already unexpected, but the presented reward is too small)))

As I noticed, the evil races are more popular... (well, and Haven too...)
In my opinion, there are quite interesting heroes for the Academy: from a logistics specialist to a hero with arcane all-seeing at the start :)
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Great, we're looking forward to the new features for the Asylum and bug fixes in the next version, thanks to your brilliant mind!

It's not about good or evil, it's just that on large maps, Necromancers always have a numerical advantage due to converting the living into the undead, so it's more about logic)).
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It depends on the person. For me, for example, in single-player mode, it doesn't matter who I play as, as long as it's possible to complete the game with that character;
for me, what matters more is the distinctiveness of the hero I'm playing;

-Fixed minor bugs in messages and names.
-Added random generation of the locations of Ashera's tears on the map.
-Reconfigured the final battle. So that it's not too easy for vampires:), but reduced the number of summoned Archdemons.
-Fixed the hero's special ability - now it's translated into Russian.

Added version 1.0.7.pre
P.S. To truly experience the final battle, you need to play on at least "Simplified Veteran" difficulty. But AI is AI :(
Who knows what else might come to mind.... :)
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Excellent! And could a tear of Ash theoretically spawn on a mountain or water, or too close to water (making it impossible to dig it out), or are its spawn locations clearly defined?

P.S. Why "pre"?

Added 6 minutes later

Froska

P.S. To truly experience the final battle, you need to play on at least "Simplified Veteran" difficulty. But AI is AI :(
Who knows what might come to mind... :)
I'm playing on version 1.0.4 right now:smile13:
In reply to PavliG
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PavliG
Excellent! And theoretically, could the Ash tear spawn on a mountain, water, or too close to water (making it impossible to dig it out), or are its spawn locations clearly defined?
Yeah, you just place several Ash tears on the map. During loading, the map chooses one of them :) The locations are clearly set.
PavliG

ps: and why "pre"?
So that no one guesses (c) :)
This is for myself. The meaning of the letters doesn't matter, the main thing is that they are there :)
PavliG

I'm playing it on 1.0.4 right now
Well, the hero isn't set up yet there :) But still, the final boss shouldn't be weak.
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Ugh, of course, I'm playing on a veteran difficulty level, as usual. As for the AI, I'll need to test its compatibility with the megaAI mod; I remember it used to make things significantly more challenging on some maps.
In reply to PavliG
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PavliG
Ugh, of course, I'm playing on a veteran difficulty, as usual. As for the AI, I need to test its compatibility with the megaAI mod. I remember it used to make things significantly more challenging on some maps.
It's not needed here. The heroes level up only according to my instructions, or they are already leveled up. This mod doesn't really do much else. Therefore... I don't see the point of using this mod on this map.
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I can't even make a move; it says: You won... :smile11:
At the beginning, when choosing a faction, I select any, but there's no way to choose a hero because the selection isn't displayed at all:confused:
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....
In reply to Turboo
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Turboo
I can't even make a move, it says: You won...:smile11:
At the beginning, when choosing a faction, I select any, but I can't choose a hero because the selection isn't displayed at all:confused:
The map is only for version 3.1. You probably have version 3.0 installed. Therefore, the map won't work on it.
In reply to Dyrman
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Froska
This map is only for version 3.1. You apparently have version 3.0 of the game. Therefore, the map won't work on it.
:smile06: :smile06: :smile05:
-- Мой мир огромен, а я так скромен, вся жизнь спектакль, я в ней актер....

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