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#56
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PavliG

ps: perhaps it makes sense in the latest version to either move Ash's tear to another location or, if possible, come up with a few hard-to-reach locations for it, and have them change randomly in a new game or for a new hero. This would make it more interesting, and discovering pieces of the map wouldn't lose its meaning when you know exactly where it is :smile44:
Ash has been moved to a completely different location;)
Also, I can make it so that digging up the tear is only possible after visiting all the obelisks ;)
+ Implement what you wrote.
I'm not sure how to make it random, I just haven't tried. But the algorithm is already in my head, which is the most important thing ;)
I also want to increase the reward for Ash, because the reward is already unexpected, but the presented reward is too small)))

As I noticed, the evil races are more popular... (well, and Haven too...)
In my opinion, there are quite interesting heroes for the Academy: from a logistics specialist to a hero with arcane all-seeing at the start :)