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Posts from The castle of your dreams.

4.5 (2 ratings)
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17 years ago
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Triton - an underwater dweller, similar to a mermaid, but male (attack: trident).
Thanatos - a dark angel (ranged attack: instills fear).
Pan - from the waist up, he looks like a human, but below the waist, he's a GOAT)) and he also has horns on his head (attack: club, reduces luck and morale).
Regarding Pan, I'll say that he's not exactly a creature, but a Greek god. And such creatures are called satyrs; they appear in Might and Magic IV. :)
I personally like the Stronghold from the third game and the Bog Imp the most.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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17 years ago
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I actually like all the castles offered in the game, and I wouldn't remove any of them. Regarding adding something... Hmm... perhaps we could come up with something like a sea castle... As for monsters, let's say mermaids, sharks, crabs, giant squids, octopuses... crocodiles... Maybe we could add a unique feature to the castle, like their water spells getting a bonus. I think that's all I would add.
Sub specie aeternitatis.

Под знаком вечности.

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17 years ago
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I love the Dungeon. There's a hero there (I don't remember his name, but he's the one in my avatar), and he revives when I have an Earth Magic expert. I have a level 5 Magic Guild. The Mana Vortex is just an overpowered building; when I first saw this Castle and learned that it had this building, I was simply amazed. Trogolodites aren't very strong, but they are stronger than Cherubs, Goblins, Imps, Faeries, and possibly Skeletons. Harpies are just excellent and annoying for the enemy (especially if they have a blessing, but a curse has a very negative effect). Sorcerers and Medusas (see my message about archers). Minotaurs are powerful on their own. But I would like them to have more hit points. What I do like is their morale. Manticores are dangerous creatures, but they don't have many hit points. But it's nice when they paralyze someone. Black Dragons are just awesome. Having immunity to magic has very big advantages, but also disadvantages. At least curses and attacking spells won't affect them. The breath attack is also a great thing. You can immediately unleash fire on two enemies. But you have to be careful not to hit your own units. And I forgot to mention the Portal – I'm not saying it's just a great building, but if you've captured a Dragon Cave somewhere, an extra dragon won't hurt. It's just a shame that you can't customize this building.
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17 years ago
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I would create a castle that combines some neutral creatures and Dungeon creatures. Bandits, mummies, nomad riders, hobbits, alchemists (visually modified wizards), possibly minotaurs, and as the strongest monster... An earth monster made of flattened horse dung and troglodyte flatbread. And I would call it the Thieves' Guild!
In reply to CFmag
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17 years ago
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The topic of wildly diverging fantasies... all discussions mainly boil down to uniting neutral creatures under one banner:smile38:
Neutral creatures are neutral for a reason, so they don't have any kinship or affiliation... I've always been surprised why an army consisting entirely of neutral creatures has +1 to morale (as if it were a full-fledged warring side). What do hobbits have in common with bandits, and azure dragons with trolls? In my opinion, a Castle is primarily a union of creatures that are close in meaning. They share a common habitat, a similar way of life, where they all complement each other rather than conflict.
As for removing Castles from Heroes... well, if it's really necessary to remove them for some reason, let it be Conflux. It's somewhat bland and uninteresting. The creatures are inadequate. So what if there are five types of elementals? There's no originality. For example, the Dungeon – all the creatures are so different, they don't resemble each other at all. Or even the Castle – although all six levels are humans, they don't look "the same," like the elementals. Although even Conflux shouldn't be removed – it has a pleasant architecture and original heroes. For that, it can stay :D
But in general, a water-based Castle is definitely needed in an expansion. Heroes appear on a small ship right after being hired, and you can only sail into the city (those who like "walking on water" will be turned away). In the city, you need to place various resource generators – because water-based factions won't have many mines. The creatures – well, that's not so important. There were already enough ideas in the WOG forum, I won't repeat what others will say better... take mermaids, sirens, tritons, sea monsters, Scylla (definitely make this a counter-argument to the Hydra), add some more mythological creatures to taste, sprinkle generously, and serve it up :)
Personally, I would like to see a couple of Castles (one wouldn't be enough) with characters from Indian mythology. Rakshasas, nagas, gandharvas, apsaras, and other fun guys. Indian myths are very positive, even if they tell about cruel wars and bloody battles. They are life-affirming.
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04:
In reply to Тралоск
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16 years ago
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Tralosk
all reasoning primarily boils down to uniting neutral creatures under one banner:smile38:
Neutral creatures are neutral so that they don't belong to any faction... I've always been surprised why an army consisting entirely of neutral creatures has +1 to morale (as if it were a full-fledged warring side). What do hobbits and bandits have in common, and what do azure dragons and trolls have in common?
Well, it's important to create motivation. Like, why hobbits and bandits. Describe the history of their relationship, etc... In the end, maybe these aren't the cute, naive creatures from Lord of the Rings, who value comfort and food the most, but some mischievous scoundrels, only outwardly resembling the classic ones.:D
Heroes II-III :smile54:
Элементально, Ватсон...
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16 years ago
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I would add a prehistoric castle. Maybe with some dinosaurs or extinct animals.
In reply to Catalonec
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16 years ago
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I would remove the swamp... and add an insect race.
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16 years ago
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A castle on water is complete nonsense! And what if there is no water on the map? All castles should be designed so that they can be chosen randomly. How will you be able to choose a water castle on land???
I would add a castle in the desert, with the same bandits, in an eastern style. Thieves, assassins, nomads, some kind of alchemists, scorpions, and on level 7, for example, monsters made of sand... You could add arachnids, half-human, half-spiders, as an opposite to centaurs.
 Создается карта про эльфов: Воссоединение - готовность 71%
In reply to Spectral
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16 years ago
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There's an idea...
Castle - Chernobyl... I'll tell you all the details in the next message:)

Added 4 minutes later
So, the Chernobyl castle...
Units:
1) Blind dog - Chernobyl dog
2) Boar - Boar leader
3) Snork - Radioactive Snork
4) Burker - King of Burkers
5) Controller - Supreme Controller
6) Bloodsucker - Swamp creature
7) Chimera - Night Chimera
Hero classes:
1) Mage - Stalker Shaman
2) Warrior - Stalker
The Fortress is made in the style of the Chernobyl Nuclear Power Plant)))))
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16 years ago
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Yeah, guys, you need to use your imagination here, but I think it would be possible to create a castle using neutral units. For example: 1) Peasant, 2) Hobbit, 3) Pig, 4) Thief, 5) Nomad, 6) Troll, and let's say 7) Fairy Dragon or Rusty Dragon. Everything is balanced; the first 6 levels are just awful, but the seventh one is not bad!

Added 6 minutes later
And you could even add two regular towers when besieging a castle. And the Capitol could generate 4500 gold. And in the forge, you could buy two different types of siege engines. And the Mage Guild could be designed for 4 levels. And if you bring the Grail, all heroes could see the army and skills of all unfriendly heroes. And you could view the castles and know the number of simple unfriendly creatures. But I agree that even with these additions, it would still be difficult to play with the 10th castle, but it would be interesting:cool: :cool: :cool:
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15 years ago
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I would change the Magic Castle, making it more like the one in the 5th installment. I wouldn't want it to be snowy. Instead, I would add an Ice Castle (or a Snowy Castle). I envision it populated by snow people! Oh, I've just come up with something on the spot:
Level 1 - Guardians.
These are somewhat similar to dwarves, or rather, their northern counterparts. I won't list their stats here. An upgrade for the Guardians could be Veteran Guardian.
Level 2 - Children of the Storm.
These are like snow elementals (no, not snowmen!). They live in a building resembling a ritual circle of stones, with a blizzard constantly raging in the center. An upgrade for them could be Fathers of the Storm.
Level 3 - Yeti (snow man). They could live in some kind of cave... An upgrade for them could be Yeti Elders.
Level 4 - Ice Priest. The name isn't great... but never mind. This would be a magical unit, casting offensive and support spells. An upgrade for them could be High Priest.
Level 5 - *I remembered the Thunder Bird...* Snow Bird (I'm too lazy to come up with a better name). This is an analogue to the Thunder Bird, visually resembling a Roc from the Sinbad cartoon (by the way, there was a white bird called Rukh there).
Level 6 - Mountain Giant. It's not that simple; the giant himself would be a "piece of a mountain," as if made of icy boulders. It's like a "tank."
Level 7 - Sons of Azgar. I've already developed a legend about the origin of the Ice Castle (like there was a huge ice dragon named Azgar, and one day he fell asleep. His icy back and ridges became mountains, and so on. And a settlement of snow and a cult arose there...). These are his children, in other words, ice dragons. There you go!))

That's how it would be; I'm too lazy to think about all the aspects, but I would like a castle like that
A la guerre comme à la guerre :smile14:
In reply to Sozdatel
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15 years ago
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Probably, following the same principle as the Conflux was created, it would be reasonable to create some kind of Thief's Castle or Den for other "homeless" factions – Hobbits, Pigs, Thieves, Trolls, Bedouins. You could also add Snipers and Rusty Dragons (they fit the theme, even if not in terms of strength). Peasants, Mummies, and Wizards are not needed. Magic level 3 would be sufficient. Just adjust the monster parameters for balance, and they already have dwellings. There's no need to reinvent the wheel, and it would help the "homeless" factions. Creating something entirely new might spoil the classic feel. I'm not a fan of WoG.
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14 years ago
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since there is a middle level of gameplay and a Dungeon, I would add some kind of overworld as well. And there, you could come up with a completely different Castle, and it would also be good to have something on the water...).
Делай сегодня то, что другие не хотят — завтра будешь жить так, как другие не могут.
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14 years ago
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The Kremlin is being prepared – a pretty good idea, I think, such a Castle would fit in well.
 

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