Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I love the Dungeon. There's a hero there (I don't remember his name, but he's the one in my avatar), and he revives when I have an Earth Magic expert. I have a level 5 Magic Guild. The Mana Vortex is just an overpowered building; when I first saw this Castle and learned that it had this building, I was simply amazed. Trogolodites aren't very strong, but they are stronger than Cherubs, Goblins, Imps, Faeries, and possibly Skeletons. Harpies are just excellent and annoying for the enemy (especially if they have a blessing, but a curse has a very negative effect). Sorcerers and Medusas (see my message about archers). Minotaurs are powerful on their own. But I would like them to have more hit points. What I do like is their morale. Manticores are dangerous creatures, but they don't have many hit points. But it's nice when they paralyze someone. Black Dragons are just awesome. Having immunity to magic has very big advantages, but also disadvantages. At least curses and attacking spells won't affect them. The breath attack is also a great thing. You can immediately unleash fire on two enemies. But you have to be careful not to hit your own units. And I forgot to mention the Portal – I'm not saying it's just a great building, but if you've captured a Dragon Cave somewhere, an extra dragon won't hurt. It's just a shame that you can't customize this building.