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In reply to Дубровин Павел
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16 years ago
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Pavel Dubrovin
20.06.2010, Pavel Dubrovin (Blue, Castle, Valeska, Crag Hack) def Hermit (Red, Tower, Solmyr, Solmyr) 8mm6a 213
Yes, if of course I had had antimagic too — I would probably have managed to win, and even better, if nobody had had it — then I would definitely have killed Crag Hack, despite losing the capital on 147. But as it was, Crag Hack's skeletons stood behind the walls under antimagic, while my mages and gremlins were being killed by meteor shower and lightning bolts... Why Solmyr was made main — the best "warrior" was Rissa. I had already started leveling her, but then the blues came and picked up the Boots of Speed :( But at least I didn't give them the +3 luck and morale medallion.

Thank you too, Pasha, for the game.

Added 21 hours 5 minutes later
21.06.2010
Hermit(red, tower, Solmyr, Solmyr) def Logisti k(blue, castle, Valeska, Dessa) 8mm6a 143

    I've never played tower so badly before... The main hero turned out to be Solmyr again, and just like last time his specialty miraculously compensated for my noobishness and allowed me to withstand unexpected attacks from opponents right when I was just starting to play. You can't help but start thinking that the game's creators made this hero specifically for "dads" like me... Of course I didn't plan to make him main, and in the end he became it because at that moment he was leveled better than Crag Hack and because of an unexpected opponent arrival I dismissed Crag Hack from the tavern. On the first map I immediately picked up the Boots of Speed and Gloves of the Genius, but the road to brown was so long and there were so many shooter stacks that going to him I couldn't gather enough money and resources and ended up with only 1-4 in the citadel. On the second map I was torn between gathering resources and money and trying to break through to brown. Solmyr doubled the mana in the magic well and that allowed me to capture the external dwellings for monsters and angels. I captured the angel dwelling by the way with a horde of mages — after all, even if Solmyr isn't main, there is still use for him... On the third map I again immediately doubled the mana and started taking conservatories. The first one turned out to be the maximum, but again the turtle tactic allowed me to take it while saving one angel out of two. But the rest of the squad naturally died, including 5 nagas. In total I gathered 10 angels and then Dessa arrived. Her army was of course much stronger than mine. Essentially I had nothing besides the 10 angels and almost no one to hire and no money. Crag Hack got beaten on the seventh day and was lost. Solmyr holed up in the castle and I built Mage Guild Level 3 there. I forgot to give him the Crown of the Archmage. Only 80 mana. Dessa approached the castle but didn't attack and stood next to it. I quickly exchanged resources and built Mage Guild Level 3. I transferred the Sword of the Archangel and the Crown of the Archmage and attacked as a scout hero with gargoyles to check what was what. I see Dessa has only 10 mana points. I killed 6 archers with Lightning Bolt, but on her next turn she spent 5 points on expert Slow and killed all the gargoyles. I'm sitting in the castle. I hope I can hold out with just a simple Lightning Bolt. Dessa doesn't attack, goes the other way from the castle, flags my angel dwelling, buying one angel there (she didn't notice the magic well fortunately — if she had reached it, my goose would have been cooked). I build Mage Guild Level 4 and Solmyr, with the Gloves of the Genius and Boots of Speed, reaches her on the last hex. She spent her mana on Slow and haste, I cast expert Haste on all my units on the next turn. Well, the angels flew away from Dessa's troops while I struck them with Chain Lightning. Dessa surrenders with a small army, and I have 7 angels left. I advanced Earth magic. On the next turn I double my mana at the magic well myself, it becomes 260, I buy up whatever I can from the swamp and home town and hotfoot it towards the blues. Vladislav decided not to continue.

    Thanks for the game.

In reply to Hermit
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16 years ago
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06/24/2010, Oelm (blue, Rampart, Ivor, Dessa) def. Hermit (red, Tower, Solmyr, Shakhthi) 8mm6a 126 Vova considered it dangerous to play against Conflux and eliminated all but Rampart. The situation is not very pleasant, although there are 13 elves, but there is no easy advantage anywhere. He made a serious mistake for the first time when transferring the army on day 115, leaving Ivor ramped up on a dragonfly. And, of course, he was overwhelmed by the green computer, although he hoped that he would retreat deeper into his territory. As a result, 2500 gold was spent, and in the second week, there was persistently not enough money to open a second front. From the accelerated moves of the opponent, he realized that he definitely had a leak somewhere, so he calmly pumped Dessa with earth and tactics, with the prospect of getting a Town Portal by the middle of the third week. The central town was all in sand, which, of course, did not add to the pace. He repelled the Negator, shield +3/+3 (with decent losses), took a mini-consultant, and headed to the Hive on day 6. He was going to paint two champion nests on the second map and go to the Treasury at the beginning of the third week, but Vova surrendered. Thank you!
In reply to Oelm
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16 years ago
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Oelm
24.06.2010, Oelm (blue, Rampart, Ivor, Dessa) def Hermit (Red, Tower, Solmyr, Shakti) 8mm6a 126

Vova considered it dangerous to play against Conflux, and crossed out everything except Rampart.

The layout was rather unpleasant, although 13 elves, but there's no freebie anywhere. The first serious mistake was when transferring the army on turn 115, I left Ivor boosted on a dragonfly. And of course the green computer caught him, although I hoped he would retreat deep into his own territory. As a result, 2500 gold was eaten up, and on the second week I was persistently short on cash to open a second front. From my opponent's accelerated turns I realized he must have had a wipe somewhere, so I calmly leveled Dessa with Earth Magic and Tactics, with the prospect of getting Town Portal by the middle of week three. The central village was all sand, which of course didn't help the tempo. I took down the Negator, the Shield +3/+3, grabbed the Minicon, and headed for the level 6 hive. I planned to flag two Champion external dwellings on the second month and go into the treasure zone at the beginning of the third, but Vova surrendered.

Thanks!
Yes. That's how it was. A terrible layout. Although if I hadn't lost all the Troglodytes and more than half of the Gremlins on the first week, breaking through many Greater Demons into a one-way monolith (and there was nothing there anyway), the hero just went through and stood there blocked :) The result of the first week was barely getting Nagas in the Fort. After that it got really bad, with very strong blocks of many Genies all around. Well, one Solmyr broke through with a chain (due to Genie morale I lost all remaining Gremlins and the Magi I managed to buy), and Shakti took a mini-hive there, losing one of the three Nagas I could afford, after exchanging all resources, captured the brown player's castle, killed his two heroes, but still the respawns were bare, I thought there was no chance and surrendered...

Thanks for the game.
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16 years ago
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06/25/2010, Pradromalo (Blue, Castle, Valerka, Valerka) def Los (Red, Rampart, Kirr, Kirr) 8mm6a 112

The player lost twice to harpies and decided not to continue.
Thanks for the game!
In reply to Pradromalo
16 years ago
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25.06.2010, Pradromalo (Blue, Castle, Valerka, Valerka) def JIOCb (Red, Rampart, Kirr, Kirr) 8mm6a 112 Forgot about the bug that increases the stack size and lost for the second time. Thanks to you too!
In reply to Лось
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16 years ago
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Catch (blue, Conflux, Monere, Monere) def Pradromalo (red, Fortress, Vystan, Vystan) 8mm6a 213

The starting respawn is not very big. On 113 I take a single Griffin Conservatory, then a few gold-producing buildings, penetrate the underground, block the greens on the way, bypass them, and at the start of the second week I capture the opponent's (Castle). I also take another single, then a double after it. With four Angels I run to the treasure zone, where besides hives and Dragon Utopias I discover an external dwelling of Angels. I decide to build Angels in the captured Castle, but they don't fit in the second week. At the start of the third week, with 6 Angels, Crusaders from Pandora's Box, and domestic birds and Psychos, I decide to go for the Dragon Utopias, of which I noticed two. One in that same treasure zone, the other in the underground. I check the underground one — it's a max-level one. I decide not to take it. I run to the second one — it's a double. I take it. The stats give nothing, but!!! Two books: Earth and Water. By this time Monere is an expert in both. Life becomes significantly more fun. In the third week the Angels finally get built, and at the start of the fourth week I jump to the opponent's location, knowing where his Castle is (View Earth). Vystan is wandering far away, so the Castle is taken without issues. I wanted to immediately jump after him to catch him on the run (he periodically appeared on a Firefly), but then I see him with his full army, and his stats show up in the tavern, about three times higher than Monere's. I decide to wait. I wait until the end of the week, buy out all the Angel growth, plus Psychos, take the max-level dwelling, which gives a Sword +5 to all and a Hat +10 -2, I decide to pay him a visit, but Vystan himself emerges from the darkness right near that Dragon Utopia, and by that time Monere has doubled his mana.
I attack.
Monere 16-20-9-324 3 birds of one each, 15 Angels, 13 Wives, 18 Psychos, 3 Crusaders.
Vystan 24-24-26-39 40 Lizardmen, 7 basic Hydras, 13 Mighty Gorgons, 40 Wives, 1+1+28 Goblins.
Meat and Earth spells allowed me to win the finale without any problems.
Thanks for the game :)
In reply to Catch
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16 years ago
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Catch
Catch (blue, Conflux, Monere, Monere) def Pradromalo (red, Fortress, Vystan, Vystan)

Starting respawn is not very big. On 113 I take a Griffin Conservatory single, then a few money buildings, I penetrate into the underground, blocking greens along the way, I run around them, at the start of the second week I capture the comp (Castle). I also take another single, then a double after it. With four angels I run to the treasure zone, there in addition to Hives and Dragon Utopias I find an external dwelling of angels. I decide to build angels in the Castle captured from the comp, but on the second week they don't set. At the start of the third week with 6 angels, crusaders from Pandora's Box, and home birds and psychos I decide on the Dragon Utopias, of which I spotted two. One in that same treasure zone, the other in the underground. I check the underground one — it's max level. I don't dare take it. I run to the second one — it's double. I take it. Nothing for stats, but!!! Two spell books: Earth and Water. By this time Monere is expert in both. Life becomes much more fun. On the third week the angels finally set, and at the start of the fourth week I jump to the opponent, knowing where his Castle is (View Earth). Vystan is roaming far, so the Castle is taken without problems. I wanted to immediately jump after him to catch him on his run (he occasionally flickered on a Firefly), but then I see him with all his power, and his stats show up in the tavern, about three times greater than Monere's. I decide to wait. I wait for the end of the week, buy out all the angel growth, plus psychos, I take the max level, which gives me Sword +5 to everything and Hat +10 -2, I decide to pay a visit, but Vystan himself emerges from the darkness right near that Dragon Utopia, by which time Monere has doubled his mana.
I attack.
Monere 16-20-9-324 3 birds of one each, 15 angels, 13 wyverns, 18 psychos, 3 crusaders.
Vystan 24-24-26-39 40 lizardmen, 7 basic hydras, 13 greyghen gorgons, 40 wyverns, 1+1+28 goblins.
Meat and Earth spells allowed me to win the final without problems.
Thanks for the game :)

The spell books decided the game.
Right back at you! ))
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16 years ago
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SEM_56 (blue, Rampart, Ivor, Ivor) def Dubrovin Pavel (red, Conflux, random. Ciel) 113
We took all the rests, and Pasha lost; he didn't agree to a rematch, which is a shame. Thanks for the time...
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16 years ago
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Can someone explain the logic behind taking Ivory on an 8mm6?
In reply to SEM_56
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16 years ago
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SEM_56
SEM_56 (blue, Rampart, Ivor, Ivor) def Dubrovin Pavel (red, Conflux, random. Ziel) 113
We took all the rests, and Pasha lost; he refused to replay, which is a shame. Thanks for the time...

That happened.
Unfortunately, after all the rests, it turned out that I had to fight 20-49 Gr. Swordsmen, and there were about 50 of them, so I couldn't handle it.

Thanks for the time...
In reply to FireToSky
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16 years ago
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FireToSky
can someone explain the madness of picking Ivory on an 8mm6 unit?
And I'll even pick it on a Jebus, everyone fights their own way, Kirr doesn't matter to me!!!
In reply to SEM_56
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16 years ago
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SEM_56
FireToSkycan someone explain the madness of picking Ivory on an 8mm6?
I'll even pick it on Jebus, everyone fights their own way, Kirr doesn't matter to me!!!"We don't have the finances, we lack the intelligence! I told him: 'Buy some felt boots!' And what did he do? He bought sneakers: 'They're prettier,' he said." - Cat Matroskin.
In reply to PReDS
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16 years ago
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On Jebus Cross, Ivor is unmatched in SoD, imho.

Why Ivor can be taken on 8mm6a. mm6 is a game of tempo. You immediately need to buy many heroes and quickly scout everything. Ivor's army is guaranteed excellent breakthrough power with 112. It often allows you to clear Dragon Fly Hive guards on the first week, and for Rampart it's even possible to break a max Dragon Fly Hive early. + all external dwellings are easily taken, including 7th-level ones, a max Dwarf dwelling not on grass is easy if you have 13+ Elves, even on Advanced Archery, in short, there are plenty of bonuses, and what's very important in SoD is that choosing Ivor gives you confidence on restarts, while for something like Fortress the starting army usually plays a decisive role.

Also, for Rampart, considering all restarts, there's about a 25% chance of getting Kyrre as the second hero, which is not that low, while Kyrre+Ivor usually means breaking all castles. And there are 2 more excellent native heroes and 1 just good one besides Ivor himself.

Betting on Kyrre is still somewhat of a gamble on the opponent being lazy. One who will allow you to survive unhindered until the middle-end of the third week.

In short, I won't try to argue with anyone, there are pros here anyway:D :D

P.S.
Playing on Jebus Cross with someone other than Ivor is definitely a handicap.
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16 years ago
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A qualifier in Kyiv, autumn 2009...
On map 113, with 14 Grand Griffons and 40 Kentauros, he attacks with 5 Behemoths with a +6 shield and doesn't break through (the Grand Griffons don't deal enough damage for the Kentauros to finish them off)...
Ivor broke through, and that's it...
The Wistan-Tazar swamp, also a lot of arguments...
P.S. Greetings to Predsu)))
In reply to SEM_56
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16 years ago
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14 grand creatures for Kirr is great, but sometimes you only get 7. IMHO, Brogh the Bog also has good potential.

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