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Posts from Elimination Chamber

5.0 (2 ratings)
In reply to Captain
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#213
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Captain has a botting problem!
Земля нуля.
Все в ней нулево и кукольно.
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#214
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More precisely, it's botophobia.
Школа начального мастерства по Вторым Героям.

http://offtop.ru/heroes2school/
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#215
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Gomunguls (Blue, Dungeon, Shakti, Shakti) def Furious (Red, Stronghold, Gunnisson, Gunnisson) Mini-Nostalgia, 1.2.6 WT
Great start, lots of gold and heroes... immediately got a Log... in the army 90+ Troglodytes and 13 Evil Eyes... rushed max Dwarf Cottage... by the end of the week grabbed 2 external dwellings of Evil Eyes and 1 of Harpies, plus the enemy's town, 8 heroes all working at maximum... on the 2nd killed 2 opponents, rushed Dragon Fly Hive and Griffin Conservatory... then Naga Bank... in short, excellent pace and already level 13... but by the end of the week the opponent's game fell apart... we ended it there...
Thanks for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
#216
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Gomunguls
Gomunguls (Blue, Dungeon, Shakti, Shakti) def Furious (Red, Stronghold, Gurnisson, Gurnisson) Mini-Nostalgia, 1.2.6 WT
Everything was bad, no money, didn't place any creatures, and the computers all came on day 2.
But I somehow managed to play.
On map 124, I didn't notice a computer and it took the castle and bought everything there.
I didn't continue.
Thanks for the game.
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#217
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YureCBEST, please respond or withdraw your candidacy from the Tournament.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#218
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Furious(Red, Stronghold, Gurnisson, Gurnisson)Mini-Nostalgia,1.2.6 WT
In the World Tree, you should start as Barbarians with Tyraxor; his attack power is even greater than that of the Miner.
In reply to Wicc
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#219
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Wicc
In World of Xeen, you should start as Barbarians with Tyraxor; his attack power is even greater than that of the Miner.

You also need to learn how to maneuver with Wolves. And if morale is not disabled, battles can be long and tense.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Piterius
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#220
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Piterius
You still need to learn how to maneuver with Wolves. And if morality is not turned off, the battles can be quite long and tense :).
Tiras, even with morality and zero experience playing him, is stronger than Gurninson with experience and without morality.

The statement about the length of battles is amusing :).
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#221
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What's so difficult about maneuvering? You could try to upgrade Goblins to counterattack, or buy a Rogue early. There don't seem to be any difficulties without morality.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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#222
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Oelm
Well, what's so difficult about maneuvering? You could try upgrading the goblins to remove retaliation, or perhaps buy out the weirdo earlier. Without morale, there shouldn't be any issues.
Upgrading goblins is only necessary in very rare cases. Maybe in one game out of 15-20, no more often. For most tasks, removing retaliation with single simple goblins is enough.

Protection against morale isn't own particularly difficult either—we keep the main stack of goblins next to the wolves; almost always they hit the goblins rather than the wolves.

The weirdo is usually bought out late and sent to a second front. Meanwhile, orcs and rocs are brought up to the main army. They can be sacrificed if necessary. In about half of my games, 1-2 rocs are lost during the 1st week, and goblins are basically expendable material; few ever survive until the end of the 1st week, and more than half almost never do.

However, the survivability of wolves is much higher; usually, it's possible to preserve almost the entire stack—it's very important later to wipe out 70-90% of a griffin stack in one hit while they are "canned"; every wolf counts. For this same reason, Tiras's 7th level on 117 plays a huge role, and an external dwelling for wolves is a total godsend; with proper leveling, you can enter the third conserve with only wolves—the entire griffin stack is wiped out in one hit.

And it's not far from taking the Dragon Utopia on the 2nd week either. Recently, on 1.2.5, I lost 22 vivs in a hidden stack during a clash; as a result, on 1.2.6, I had to break the Dragon Utopia using only wolves with some healing; I managed it without significant losses (I had the external dwelling and 7th level).
In reply to Wicc
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#223
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Wicc
Tyrus, even with morality and zero experience playing him, is stronger than Gurnisson with experience and without morality.

The statement about the length of battles is amusing.

What's so amusing about it? Play more games with morality, and you'll see how it affects maneuvering when relying on it. And regarding "they almost always hit goblins standing next to each other," that's also an amusing statement.
And wolves don't hold up well at all; if you rely on "almost," they'll melt away before your eyes. And when there are 25 of them, their strength diminishes, and the cover disappears faster. Without morality, everything is simple; the main thing is not to get caught off guard.
And no one is arguing that Gurnisson is weaker than Tyrus; I completely agree with that, but you need to be very careful.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Piterius
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#224
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Piterius
What's so funny about that? Play more games where morality is a factor, and you'll see how it affects maneuvering.
It's funny in comparison to Gurney, of course. He's the record holder for the longest and most maneuverable battles.
And regarding "they almost always hit goblins standing next to each other," that's a pretty amusing statement.
As far as I remember my games in Haven and Rampart (back then, morality was still a thing) and other tournaments of that time, Tyrus didn't have any particular problems with morality. He climbed the max-level tower on day 111 with morality and got out. He used this exact scheme – we guarded morality with a stack of goblins. There aren't many other ideas here.
And wolves don't hold up well in a fight.
If wolves could also withstand attacks, then Barbarians would be the strongest faction :).
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#225
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Pit for LM (red, Necropolis, Galtran, Galtran) def Captain (blue, Rampart, Kairi, Kairi), Jebus, 125. Took all the restarts, got a decent start, but had terrible gold problems throughout the game. 111 - Due to the fast battle, 20+ skeletons are lost; I have gloves. 112 - I took the gloves, got Earth Magic. 113 - A couple of crypts, a dragon stash was scouted. 114 - Earth expert, I'm fighting cavalry for Pandora, and there's all of Earth. Of course, no Wisdom... 115 - I rush to a Castle, successfully forgetting to replenish mana at the well, I run to the dragon stash, and another one is found nearby. 116 - Mini-Naga bank. 117 - Cloak +2+2 to magic, Pandora for 10000 experience, 2 dragon stashes. I didn't have enough money to buy the second dragon, so I built dragons in the Citadel. Overall, everything is very slow, and there are only 125 skeletons; I saw the Grail on turn 117 - a group of Nagas. 121 - +2 Angels. 122 - Rampart village. 123 - Boots of Swiftness, a black knight stash, a +6 sword. 124 - +2 Angels, Grail is speeding up. 125 - Utopia in the center, it turned out to be a tier 3 with the Book of Earth, the Orator's Hat, a +6 all helmet, and the Sphere of Earth. I teleport to the capital, replenish mana. The opponent, however, was doing much worse, and the battles in the center consumed his entire army. Thank you for the game.
In reply to Pit for LM
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#226
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Pit for LM
Pit for LM (red, Necropolis, Galtran, Galtran) def Captain (blue, Rampart, Kyrie, Kyrie), Jebus, 125.
Took all restarts, dealt a decent hand, but had terrible gold problems the whole game.
111 - fast combat loses 20+ skeletons, have gloves. 112 - took gloves, got earth magic. 113 - a couple of crypts, scouted a Dragon Utopia. 114 - expert earth, attack cavalry for Pandora, and there's all earth spells. No Wisdom, of course... 115 - Break into the castle, successfully forgetting to refill mana at the well, run to the Dragon Utopia, found another one nearby. 116 - mini-naga bank. 117 - cape +2+2 for magic, Pandora for 10000 experience, 2 Dragon Utopias. Didn't have enough money to buy the second dragon, built dragons in the stronghold. Overall everything was very slow and only 125 skeletons; GO saw only on 117 - gr. naga.
121 - +2 angels. 122 - Rampart village. 123 - boots of speed, dwelling of black knights, sword +6. 124 - +2 angels, speed boost at GO. 125 - Dragon Utopia in the center, turned out to be a three-stacker with earth book, speaker's hat, helm +6 all and sphere of earth. Town Portal to capital, refilling mana. My opponent had it much worse, and the fights in the center ate up his entire army.
Thank you for the game.
Confirmed.
My dislike for restarts let me down)
There was a restart on 113, dunno why I didn't take it. Probably because spending an hour and a half on road and Pit restarts got me tired :)
On 113 Kyrie took three Pandoras - all for experience - so Kyrie was already level 13. And here came the problem - plenty of money, but no dwellings. 2 dwarf dwellings and one dragon dwelling. In the dungeon right after taking the dragon dwelling I placed a summoning portal - there was immediately +1 dragon, though 2 dwarf dwellings were already marked.
All across the map, one tree of Vivi on 6 and one Griffin Conservatory far away. That's it.
GO broke through on 122 - horde of Manticores, behind it immediately a block - horde of Efreeti. Only 19 elves, tough fights. Then I see a horde of Nagas - 98 of them - they gave a cap for 5 magic. Next, a horde of Minotaur Kings 13 by 7, guarding 2 trees of Vivi and the third part of the Wizard's Well. Only 5 mana for one Slow. Attacked so there would be a mana reserve for the next day. On 125 attacked 77 Necro-horses and by then only 14 elves were left from the army.
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#227
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26.06.2010 AYMAN (red, swamp, Tazar, Tazar) def heroes13 (blue, Castle, Valeska, Valeska) 2sm4d(3), 143

On the first, a Castle secondary, houses 1-6 in the castle and on 117, by scattering with Tazar, took the pile of bulls behind the lumber.

On the second, a Barbarian secondary, there are two piles of goblins and harvesting with a scout hero. Where a Dragon Utopia was revealed. Meanwhile, Tazar crawled into the treasure zone in the middle of the second, and they delivered speed boots to him from the scout, but there is a strong block in the treasure zone, so a turnaround. With the scouts, I took the gnoll horde on 15, and with Tazar, the level in the tree and a beehive on 8.

On the third, a scattering into Castle, I leave with Tazar into the treasure zone, while I break through another treasure zone with the scouts (but there is a block there). With Tazar, I take a shield +6 from a mini naga bank and a beehive also mini. Then I break through a Manticore for the Cloak of the Undead King and a monk next to it, I risked taking it with Tazar and there it gives an explosion ))). There is nothing else in the treasure zone except one beehive and a Pandora's Box for level 3 magic. I take all of this and scatter into the Barbarian secondary.

On 141, the chain passes a forced march through the castle, the bulls are upgraded, everything needed is bought for the Dragon Utopia, and Tazar takes the Dragon Utopia, a damn pre-mini (gave a cuirass for magic, the Blackshard of the Dead Knight, gloves). I replenish my mana in the whirlpool, scatter home, and stand near the ГО. On 143, the chain goes to Tazar, along the way a necklace +3 magic and knowledge is taken, and Tazar hits the ГО with upgraded horses. I break through them with Slow with no problem (clicked one with an explosion). And I approach the capital, and there stands Valya in the castle on Archangels. I didn't expect that much, but I attack, there turn out to be 9 Angels. Tazarych has 33 Wyverns, 36 upgraded bulls, 75+ Lizards with the Golden Bow, 40 flies, 12 Wasps, a horde of Gnolls. I close up in FB, Berserk is cast on the Wyverns, I remove 6 Archangels with an explosion, in the next round the Archangels bravely perish under the onslaught of the Tatalians.

Thanks for the game !!!!!!!