Well, what's so difficult about maneuvering? You could try upgrading the goblins to remove retaliation, or perhaps buy out the weirdo earlier. Without morale, there shouldn't be any issues.
Protection against morale isn't own particularly difficult either—we keep the main stack of goblins next to the wolves; almost always they hit the goblins rather than the wolves.
The weirdo is usually bought out late and sent to a second front. Meanwhile, orcs and rocs are brought up to the main army. They can be sacrificed if necessary. In about half of my games, 1-2 rocs are lost during the 1st week, and goblins are basically expendable material; few ever survive until the end of the 1st week, and more than half almost never do.
However, the survivability of wolves is much higher; usually, it's possible to preserve almost the entire stack—it's very important later to wipe out 70-90% of a griffin stack in one hit while they are "canned"; every wolf counts. For this same reason, Tiras's 7th level on 117 plays a huge role, and an external dwelling for wolves is a total godsend; with proper leveling, you can enter the third conserve with only wolves—the entire griffin stack is wiped out in one hit.
And it's not far from taking the Dragon Utopia on the 2nd week either. Recently, on 1.2.5, I lost 22 vivs in a hidden stack during a clash; as a result, on 1.2.6, I had to break the Dragon Utopia using only wolves with some healing; I managed it without significant losses (I had the external dwelling and 7th level).