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Posts from Elimination Chamber

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16 years ago
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Satyre (blue, Castle, Adela, Adela) def SEM_56 (red, Dungeon, Shakti, Shakti) Anarchy 143

At the respawn, there's a decent amount of marksmen and pikemen, there's a road guardhouse, tons of money. I placed 1-6 in the castle and still had some left for buying. I broke into the underground, captured Conflux, there are 2 more underground paths, one to crystal dragons, the second to a pack of silver pegasi. Here I globally goofed: didn't upgrade the faeries, and actually never upgraded anything, must have developed a reflex :confused:. I joined 28 peasants, took Earth magic.

On the second week, I built a Citadel on the surface, there's a Loincloth of Courage past some scorpicores, a join of a pack of peasants and 6 champions behind a Dragon Fly Hive: smile23:, working on it. The road goes to a pack of arch devils. There's no Slow in the Citadel or Conflux. I fight into the Conflux, beat another 20 pegasi in wasteland, the army picks up Gauntlets. I broke through the pegasi pack (had Tactics by then), those bastards took my horse. There's a mini treasure zone with 5 hives - +28 ducks, got Defence. Built Angels, the scholar brings Slow from the Castle.

On turn 132, attempt to join 14 horses - missed, with delivery only 2 angels (suddenly ran out of money) I fight 3 crystal dragons. Stats are 4 3, mass Earth. I'll just say I haven't seen such damage in a long time, barely convinced them.
Right nearby, a shield +12 and a Pandora's Box behind the same crystal dragons, but I can't handle another fight like that, so I run to a Griffin Conservatory scouted by a scout (he made it through wasteland). Max stats and another chain +4 found.
Went back, convinced those red ones, there were also 3 of them, a box for 20k exp, gave Leadership and a scholar, beautiful thing :mad:. Then I took 2 Dragon Utopias, gave a slight stat boost, Speaker's Helmet, and books of Fire and Air. The guard of the second (20 wyverns) got joined, total 4 joins for the game.

At the start of the fourth week, I died in a Dungeon village, double mana, into the Conflux, into the last slot bought Air and also got some boots. I fly to another Dragon Utopia. Gave something not so great, but nearby there's a hive with a book of Earth guarded by 120 black gorgons, have full control. At the end of the turn, a nasty trick: paid 40k for a join of 114 wood elves, had 7 slots filled and ran out of time for the turn, didn't manage to offer to drop someone, but they took the 40k, damn it :smile39:. And I was saving for archangels, by the way :smile05:
On turn 143, I see the red player within reach, nothing extraordinary, and he even decided to ramp up, Town Portal home, 2 Dimension Doors and I kill the noob with the power stack and Shakti himself.
Thank you for the game.
In reply to Сатир
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16 years ago
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Satyr
Satyr (blue, Castle, Adela, Adela) def SEM_56 (red, Dungeon, Shakti, Shakti) Anarchy 143
Complete stomp on the opponent!!!
satyr (10:58:08 15/06/2010)
maybe we can play Anarchy without using the Black Market?

KERIZZ (SEM_56) (10:58:26 15/06/2010)
haven't played
but let's do it))
if you create the game

satyr (10:58:44 15/06/2010)
I haven't played either

satyr (17:26:26 15/06/2010)
at the top
on the stones
many paths
and they all lead to the treasure

it's clear you haven't played, thanks for the bait and switch!!!:smile48:
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16 years ago
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What are you rambling about, friend? I only downloaded this template today before the game.
And the quote from my last message is a response to your whining that you also didn't receive any instructions. Aren't you ashamed to spout such nonsense?
In reply to SpiriTT
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16 years ago
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SpiriTT
2 Dirty
You're wrong (c)
: )

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16 years ago
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2Captain
Nearly fifteen years ago, Dessa's entire village was wiped out in a massacre at the hands of human marauders. Dessa was one of six children who survived. Since then he has dreamed of one day paying back the humans for their crime.
Play the original, not a buggy version.
In reply to maxlewis
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16 years ago
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maxlewis
How do I participate in the tournament?
You need to leave your ICQ number first.
Are you familiar with the rules?
In reply to Dirty_Player
16 years ago
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Dirty_Player
2Captain

Play the original, not this abomination.
And he also has a magnificent beard and mustache as a third piece of evidence :)

Added 4 minutes later
And I wanted to say that my opponent, Antrekott, is not responding.
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16 years ago
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16.06.2010. OUTLAW (red, Castle, Valeska, Labetha) def cyb (blue, Rampart, Kyrre, Kyrre), 2SM4d(3), 1-1-3
The opponent rather recklessly resurrected all their stacks.
Here Labetha is in the tavern; there was a decent amount of gold lying around. 2 crypts (on cloth). I lit up the scouting spell and from it saw part of the opponent's respawn, a quick passage through the Centaur guards to their secondary on grass. There, behind the Griffin Conservatory and Hag guards, a day's travel away is the blue capital. The secondary skill split is 1-3, not in my favor, so I go to the opponent's adjacent zone. On day 113, Labetha is level 5, standing on the adjacent secondary half a turn from the castle, 1K+ short of the experience ground. On the native respawn, the Griffin Conservatory and the refugee camp are revealed — all a day's travel from the capital. A plan is brewing to rush on day 117 from the secondary; if the opponent doesn't break the double block, with a running start I would land right into the opponent's capital. But on their turn, the blue player surrenders...
Thanks for the blitz!!!
In reply to rebellious
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16 years ago
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rebellious
I wanted to say that my opponent, Antrekott, isn't responding.
Well, what can you do? He's just unlucky. :)

By the way, an important clarification! The winner of this tournament will automatically get the right to play in FB4!
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16 years ago
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Only the winner? Is this accurate and final information?
In reply to SpiriTT
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16 years ago
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SpiriTT
Only the winner? Is this accurate and final information?
It's not final yet. But the winner is definitely known!
In reply to OUTLAW
16 years ago
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OUTLAW
06/16/2010. OUTLAW (red, Castle, Valeska, Labeta) def cyb (blue, Rampart, Kirr, Kirr), 2SM4d (3), 1-1-3
The opponent rather recklessly restored all his resources.
Labeta was in the tavern, and there was a good amount of gold lying around. 2 Necropolises (on cloth units). I revealed the map and saw part of the opponent's base, quickly passed through a group of Kentaur on his secondary base on the grass. There, behind the corner, were griffons and a group of witches, and the blue capital was within walking distance. The secondary base ratio is 1-3, not in my favor, so I'm heading towards the opponent's base. On turn 113, Labeta, level 5, is on the adjacent secondary base, half a turn away from the castle, and needs 1K+ experience to reach Earth magic. On my own base, a Consul and a Refugee Camp were spotted, all within walking distance of the capital. I'm planning to rush on turn 117 from the secondary base, and if the opponent doesn't break through the double block, I'll be able to reach his capital.
But on his turn, the blue player concedes....
Thank you for the quick game!!!


It was a good game, thank you!
In reply to cyb
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16 years ago
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17.06.2010 PReDS (red, inferno, Kalkh, Kalkh) def wariator (blue, rampart, Ivor, ???), Mini-Nostalgia, 134.
Got confused with these blue/red myself, confused the opponent - as a result he started to delete.
We played BT with all the perks, considering the computer's leveling I decided to start with a bunch of gogs. I got the swamp, barbarians, necro, the rest went to blue, except for Conflux. I thought about restarting, but on 112 with advanced archery I took the max griffin conservatory quite successfully with upgraded ones - 2 groups of 8 dwarves had to be finished off by hand - and Kalkh got navigation. No external dwellings in sight, the road to the swamp is blocked by a horde of magma, but doubts arose. The next day I broke through the gr. gogs on the road to barb and necro, got logistics and forgot about restarting. As a result, on the first I took necro, stuck vampires there with citadel + had a hero spend the night with an artifact for growth and managed to grab barb with the leftovers. From the views in the treasure zone beyond necro, 3 external dwellings of efreeti are visible, a bunch of pandora's boxes, sword +6, beyond barb - boots and 2 external dwellings of behemoths. On 121 Kalkh visits the stable, builds necromancy amplifier. On 122 11 gr. vampires take a griffin conservatory with tier 3 units and with the angels received start clearing the treasure zone beyond necro. One of the pandora's boxes with 60 monks is empty:( , Kalkh gets offense, defense, I decline fire several times. Then quickly to the treasure zone beyond barb, by the end of the week I take boots, ring +1 to speed, capture both external dwellings of behemoths, place them in the castle at barb and scout a Dragon Utopia - just need gold for upgrading the bears. 131, 132 vampires are brought to the Dragon Utopia, Kalkh meanwhile clears the treasure zone: shield +6, a couple of dragon fly hives, a couple of griffin conservatories with tier 1 units. On 133 I take the Dragon Utopia, from scouting back home, the army is chained through barb with an upgrade of 9 bears brought to Kalkh, he hits GO from Dimension Door with vampires on the descent into the metro, then gr. bears below and with an army of 21 gr. vampires, 22 gr. efreeti, 9 gr. bears, 5 angels enters the "super treasure zone". Which has nothing interesting. But behind the wall there are 3 compact Dragon Utopias visible, only you can't fly over there in the underground (KV), and I haven't gotten Dimension Door yet. On 134 I hit 90 wizards at the exit from the treasure zone below, Dimension Door at the top and take the almost empty capital of blue, after which surrender follows.
Thanks for the game.

Somewhere during editing I deleted an important part of the message
Dirty_Player
ShamysHow conceited we are))) well go ahead....:smile19: let's battle
Play with PReDS. If he wins, then your unknown opponent advances ;) Go to daddy;)
In reply to PReDS
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16 years ago
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PReDS
17.06.2010 PReDS (red, Inferno, Calh, Calh) def wariator (blue, Rampart, Ivor, ???), Mini-Nostalgia, 134.
Got confused with these blue/red myself, confused the opponent - as a result he started to cut.
We played VT with all the bonuses, considering the computer leveling I decided to start with a bunch of Gogs. I got the Swamp, Barbarian, Necromancer; blue got the rest except Conflux. I thought about restarting, but on 112 with advanced archery I quite successfully took a max Gnome Hut with upgraded - 2 groups of 8 Gnomes had to be finished off by hand - and Calh got Navigation. No external dwellings visible, the road to the Swamp is blocked by a horde of Magma, but doubts arose. The next day I broke a group of Gogs on the road to the Barbarian and Necromancer, got Logistics and forgot about restarting. In the end, on the first week I took the Necromancer, planted Vampires with a Citadel there + spent the night with a hero who had an artifact for growth and managed to grab the Barbarian with the leftovers. From the lookout towers in the treasure zone behind the Necromancer, 3 Efreet external dwellings are visible, a bunch of Pandora's Boxes, Sword +6; behind the Barbarian - Boots and 2 Behemoth external dwellings. On 121 Calh visits the Stable, builds the Necromancy Amplifier. On 122, 11 groups of Vampires take a tier-3 Griffin Conservatory and with the obtained Angels begin clearing the treasure zone behind the Necromancer. One of the Pandora's Boxes with 60 Monks is empty :( , Calh gets Offense, Defense, I refuse Fire several times. Then I rush to the treasure zone behind the Barbarian; by the end of the week I take the Boots, Ring +1 to Speed, recruit both Behemoth dwellings, place them in the castle at the Barbarian and reveal a Dragon Utopia - just need the gold for upgrading the Bears. On 131, 132 Vampires are brought to the Dragon Utopia, Calh meanwhile clears the treasure zone: Shield +6, a couple of Dragon Fly Hives, a couple of tier-1 Griffin Conservatories. On 133 I take the Dragon Utopia, from scouting back home, the army is brought to Calh via chain through the Barbarian with an upgrade of 9 Bears; he hits ГО from the Town Portal at the descent into the metro with Vampires, then a group of Bears below, and with an army of 21 groups of Vampires, 22 groups of Efreet, 9 groups of Bears, 5 Angels enters the "super-treasure zone". In which there is nothing interesting. But behind the wall, 3 Dragon Utopias are compactly visible, but you can't fly there through the underground (КВ), and I haven't gotten Dimension Door yet. On 134 I hit 90 Wizards at the exit from the treasure zone below, Town Portal above and occupy the almost empty capital of blue, after which a surrender follows.
Thanks for the game.

Go to daddy;)
Yes everything is correct! decided to play on three fronts! But the computers gathered and caused a lot of problems! As a result the tempo was completely thrown off! thanks for the game!

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