Posts from Questions about the Heroes 4 map editor.
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P.S. By the way, is it possible to set a victory condition to reach a specific location?
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
And what are trigger events?
P.S. I'm using The Gathering Storm.
Everyone was a beginner at some point :)
Defeat - if a specific hero dies
if a specific artifact is found
And what do Triggered Events mean?
for example
Day 55 arrives (calendar event), if on this day a specific hero of the blue player is alive, then a trigger is launched (made in the hero's properties) - give this hero's army 20 Titans.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
Dear General ZeT! Help me! I'm desperately trying to create a map, I have a LOT of ideas, but I can't seem to make it work! There are quite a few problems. The last time I was working on a map, everything was fine, I checked it with "Check map," and it told me that everything was okay, the map was correct. Then I saved it, and it wrote to me in English that the map would be deleted and lost. I clicked "OK," the editor finished saving, I exited, and it not only doesn't load the map into the game (and if it does, it loads a regular map without my additions), but it also shamelessly says that this map weighs 1 byte, meaning it's not allowed in the game! I've tried everything – it doesn't work! Help me!!!!
So, first, let's figure out exactly what you're doing and clicking when you finish a map that you started from scratch?
Hello everyone! I'm creating a large-scale map with over 100 quests, but I'm having some difficulties in making it unique.
How exactly can I add such a script to the map?
For example, what I mean is this:
When standing at point N, a script should trigger that performs the following function:
Give N creatures -15%, for example
Combat -15%
Give artifact -15%
Give resource -15%
40% chance of failure.
The idea is to check for the presence of artifact N, then do what I described above, and in the case of these 40%, the artifact is taken away, which activates this event. How can I create such a script, or at least something similar?
Explain again exactly what you want:confused:
are we talking about the probability of a certain event or something?
it's easy to check the artifact, why take it away?
maybe the artifact isn't measured in percentages - that's why it's taken away :DD
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
So, to start, let's figure out what exactly you're doing and clicking when you finish a map that you started from scratch?
Then, to avoid wasting time, I clicked "Create Random Map" (random map generator), and then I made my changes, added biomes, heroes, etc. I save it, and it gives me the error that I'm having. And the main thing is that in the Map Editor Manual (in the Start menu), it says, quote:
"When you save your random map with the changes you've made, you'll get a warning message (attachment).
You don't need to worry, it's just a reminder that by making changes to a random map, you've turned it into a regular multiplayer map; click OK, and your map will be saved.
P.S. But I saved it, and it doesn't show up in the game because it's 1 byte in size.:mad: :mad:
Create Random Map (random map generator)
I've never used this tool, but I suspect the problem might be with the "random map generator," as it doesn't come with the game initially, and until recently, I thought there wasn't one for Heroes 4 at all. Your first post was written in the Heroes 4 section. Perhaps you posted it in the wrong place, and you're actually talking about a different installment of Heroes. Judging by your screenshot, it's HOMM V.
I'm working on an RPG campaign and I'm not sure what's the best approach. Should I create all the maps in one file, or is it better to create them separately (for testing purposes) and then combine them into one? What if I can't combine them, and they remain as separate scenarios?
You can combine them, but it's better to do it all together from the start. And for testing, nwcvalhalla can help, and testing is needed for the map.