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Posts from Current questions and answers regarding the map editor.

5.0 (12 ratings)
In reply to ГулДомэ
16 years ago
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I've read many pages, but I still haven't found an answer to my problem: I'm creating a map, but when I save it, it weighs 22 bytes. I check for errors, and it says that the map is "satisfactory," but then when I save it, it displays a message: "Since you have modified this map, the rmg marker will be lost, and multiplayer regeneration will not work." What should I do? Please tell me how to create a map correctly so that it works, step by step.
16 years ago
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Check: 1) the path to the game; 2) the map name. In both cases, everything must be written in Latin characters (no Cyrillic!).
16 years ago
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Everything arrived!!! Thanks)) But here's a question: 1) How do you assign an army to a hero or castle? 2) How do you make it so you can see where each player is, like in Heroes 4 (red, blue, etc.)?
In reply to ZORGIX
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16 years ago
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ZORGIX

1) How do you assign an army to a hero or castle?
Select the object (hero or castle). Press Spacebar. Look for the tab where you can assign the army.
Or, even better, check this out: /topic/at/288483/
There's a link to the map editor manual there.
16 years ago
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Thank you very much for the guide!
In reply to ZORGIX
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16 years ago
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Guys, :smile45: please help!!!
I created a multiplayer map in version 3.1 for 2 players. I entered the game, found the map, opened the window where you choose the town and hero, but I can't start the game because the "Create" button is disabled.
The same thing happens both in online mode and with AI.
What should I do?:smile32: :smile39:

Here's a screenshot.
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In reply to Spectral
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16 years ago
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Spectral
Guys, please help!!!
I created a multiplayer map in version 3.1 for 2 players. I went into the game, found the map, opened the window where you choose the town and hero, but I can't start the game because the "Create" button is disabled.
The same thing happens in both online and single-player modes with AI.
What should I do?:smile32: :smile39:

Here's a screenshot.
Heh... It seems your computer and the AI are allies... Who are you planning to play against? ;)
That's why the map isn't working. :)
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16 years ago
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Thank you. But can't you create maps for a single player or for allies?
In reply to Spectral
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16 years ago
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Spectral
Thank you.
But can't you create maps for a single player or for allies?
You can, but the opponent will be present in the menu. Just make him inactive afterward. Assign different victory conditions, and that's it. It's very simple ;)
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16 years ago
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Hello everyone. I recently started learning the editor and made a couple of maps. In the process, I had a few questions.
1. More of a problem than a question =(. I noticed it after I started placing tiles on the map that are NOT from the Grass category. At the intersection of such tiles, grass appears o_O. It looks very bad when greenery peeks through between Lava (or other) surfaces. And I also noticed that if: you place any tile from Conquest on grass, paint it over with grass, then use the ERASER tool (after which this Conquest tile reappears), and then, if desired, paint it over with grass again (not required), then at the intersection of other tilesets, it will be that tile (Conquest). But, unfortunately, the Conquest set doesn't have many tiles, and often lava, snow, and other areas that are different from Grass look unattractive. I hope someone knows how to solve this problem.
2. Now, a question: How can I give a hero or garrison an army of 1000 or more?
3. This is more out of curiosity: Is it possible to create custom specializations for heroes? If so, how?
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16 years ago
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1. Sorry, I can't provide any helpful information.
2. Of course! This is done using a script. You write a function called AddHeroCreatures(heroname, creatureID, quantity) (see the manual).
I don't know of a function for a garrison, so I assume it's not possible. But you can always place a hero nearby. :)
3. That's also possible. But not in the editor – you'll need to delve into data.pak and create a mod. See the relevant topic for more details.
In reply to Ment
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16 years ago
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Ment, thank you very much; it's a real shame that the first problem wasn't solved
By the way, could you send a link to
Ment
the little manual
? Because I can't figure out what "quantity" is, but I think it's the number of "creatureID" that will be added to the hero "heroname" (I've only just started figuring out scripts and still don't understand much)
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16 years ago
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That's right. And the manual should be on your computer, in the game folder. There you'll find the "editor documentation" folder, which contains everything you need, including "Description of script functions."
Actually, that's why I came back... I made a mistake – you can also add creatures to the garrison.
AddObjectCreatures(name, creatureID, quantity).
Just to clarify, the names of the hero and the garrison are script-based, i.e., not direct. For the hero, you can find it in the object's properties, in the settings tab. For the garrison, it's in the object's properties tree, in the name field.
In reply to Ment
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16 years ago
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Ment
Let me clarify right away that the hero's and garrison's names are scripted, i.e., not direct. The hero's name can be found in the object's properties, under the "settings" tab. The garrison's name can be found in the object's properties tree, in the "name" field.
I know that.
And regarding the manuals in the Editor Documentation - all of mine are in English!!! :(
In reply to Akat
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16 years ago
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Akat
I know that.
And regarding the manuals in the Editor Documentation – I have them all in English!!! :(
Oh well, they really don't want to use search (<0xE2><0x9C><0xA2>).
Here are links to the posts:here
And here is a very useful program:
here

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