Posts from Current questions and answers regarding the map editor.
1) How do you assign an army to a hero or castle?
Or, even better, check this out: /topic/at/288483/
There's a link to the map editor manual there.
I created a multiplayer map in version 3.1 for 2 players. I entered the game, found the map, opened the window where you choose the town and hero, but I can't start the game because the "Create" button is disabled.
The same thing happens both in online mode and with AI.
What should I do?:smile32: :smile39:
Here's a screenshot.
Guys, please help!!!
I created a multiplayer map in version 3.1 for 2 players. I went into the game, found the map, opened the window where you choose the town and hero, but I can't start the game because the "Create" button is disabled.
The same thing happens in both online and single-player modes with AI.
What should I do?:smile32: :smile39:
Here's a screenshot.
That's why the map isn't working. :)
Thank you.
But can't you create maps for a single player or for allies?
1. More of a problem than a question =(. I noticed it after I started placing tiles on the map that are NOT from the Grass category. At the intersection of such tiles, grass appears o_O. It looks very bad when greenery peeks through between Lava (or other) surfaces. And I also noticed that if: you place any tile from Conquest on grass, paint it over with grass, then use the ERASER tool (after which this Conquest tile reappears), and then, if desired, paint it over with grass again (not required), then at the intersection of other tilesets, it will be that tile (Conquest). But, unfortunately, the Conquest set doesn't have many tiles, and often lava, snow, and other areas that are different from Grass look unattractive. I hope someone knows how to solve this problem.
2. Now, a question: How can I give a hero or garrison an army of 1000 or more?
3. This is more out of curiosity: Is it possible to create custom specializations for heroes? If so, how?
2. Of course! This is done using a script. You write a function called AddHeroCreatures(heroname, creatureID, quantity) (see the manual).
I don't know of a function for a garrison, so I assume it's not possible. But you can always place a hero nearby. :)
3. That's also possible. But not in the editor – you'll need to delve into data.pak and create a mod. See the relevant topic for more details.
By the way, could you send a link to
the little manual
Actually, that's why I came back... I made a mistake – you can also add creatures to the garrison.
AddObjectCreatures(name, creatureID, quantity).
Just to clarify, the names of the hero and the garrison are script-based, i.e., not direct. For the hero, you can find it in the object's properties, in the settings tab. For the garrison, it's in the object's properties tree, in the name field.
Let me clarify right away that the hero's and garrison's names are scripted, i.e., not direct. The hero's name can be found in the object's properties, under the "settings" tab. The garrison's name can be found in the object's properties tree, in the "name" field.
And regarding the manuals in the Editor Documentation - all of mine are in English!!! :(