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Posts from Round table

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In reply to Wlk777
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Wlk777
So, it's like a respawn point for the player who attacks, what kind of violation is that? :confused:
The feast continues - the opponent attacked, the player fought him, spent all his mana and a significant portion of his troops, and in the end, the opponent bought his way out. What should the player do next? He can't go forward because of the shifted guard rule. He can't go back to the titans because he has nothing left. Should he just stand around?
In reply to Wicc
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Wicc
The banquet continues – the opponent attacked, the player fought him, spent all his mana and a significant portion of his troops, and in the end, the opponent paid him off.

What should the player do next? He can't go forward because of the rule about the shifted guard. He can't go back to the titans because he has nothing left. Should he just stand around?
Surrender for the sake of the stubbornness of some comrades :)
Всем удачи ! И Морали !
In reply to Wicc
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Wicc
The banquet continues – the opponent attacked, the player fought him, spent all his mana and a significant portion of his troops, and in the end, the opponent paid him off.

What should the player do next? He can't go forward because of the rule about the shifted guards. He can't go back to the titans because he has nothing left. Should he just stand around?
By attacking the troglodytes on someone else's territory, he has already broken the rules. So why be shy now?

I'm in favor of breaking through both guards; it seems more logical. In any case, we need to decide to avoid misunderstandings. The other day, I was playing 8mm6, looking for an opponent, and I jumped into a Monolith that was broken through on one side and had shifted gremlins on the other. I have no idea what rules he's playing by, and I can't just ask. So I just went through. I think that's not allowed; it's a violation.
In reply to Kash
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Kash
By attacking troglodytes on someone else's respawn, he already broke the rules. Why hold back now.

I'm in favor of breaking through both guards, that seems more logical in my opinion. Either way, we need to decide to avoid confusion. The other day I was playing 8mm6, looking for an opponent, jumped into a monolith like a noob, one side was cleared, the other had shifted gremlins. Who knows what rules he's playing by, not like I'm going to ask. So I just went ahead and slipped through. I think that's not allowed, I broke the rules :o

In 8mm6 there are no restrictions on running past guards. Go wherever your eyes take you and don't worry. We were discussing SM as I understand it.
Хаос - это порядок, которым сложнее управлять.

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skype: piterius_i

In reply to Piterius
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"Wlk777"
The thing is that one GO was already BROKEN THROUGH — which exactly corresponds to the spirit of the rules, but one can nitpick the wording for a long time.

The guard of an inter-zone passage with an elevator or a two-way teleporter consists of two parts, including the GO. Both must be attacked. In the example with the Troglodytes, attacking them is already a violation of the rules, as has already been stated.

So I don't know what corresponds to what here.

I repeat once again that this clarification was originally introduced into the rules due to the presence of multiple guards on the map for ordinary inter-zone passages. Suppose the generator worked without errors, and the inter-zone guards always stood in the right place, eliminating bypassing. Then this clause in the rules would not be needed. And when crossing via an elevator or teleporter, you would have to attack both guards, as intended by the game developers. And in an ordinary passage with multiple guards, breaking through one would be sufficient, again, as intended by the developers.

At least on Bay, this rule is interpreted exactly that way.
If, however, the majority of players for some reason believes that bypassing, particularly a GO, is a correct, strategic, amusing, or otherwise permissible tactic, then you simply need to add a clarification to the rules or publish an official interpretation.
After all, each rule clause did not fall from the sky; it was introduced to regulate specific game situations related to bugs, shortcomings, or imbalances in the game.
In reply to <Ivor>
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Let's assume the generator worked flawlessly, and the inter-zone guards were always stationed in the correct locations, preventing any bypass. In that case, this rule wouldn't be necessary. And when transitioning through an elevator or teleport, both guards would need to be defeated, as intended by the game developers. In a regular transition with multiple guards, it would be sufficient to defeat only one, again, as intended by the developers.
How do you know that the developers intended that if 3-4 guards are positioned along the path, all of them must be defeated? Or perhaps they thought that a guard positioned near a teleport doesn't necessarily need to be defeated? Please refrain from presenting your assumptions as facts in the future.
Всем удачи ! И Морали !
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Have you tried allowing units to run past the staggered guards in skirmish mode? The randomness factor isn't any higher than with a lucky ambush spot/contingency/weak guard.

Perhaps it could be left for Global Offensive.
In reply to Wicc
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Ivora suffered the fate of many.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Wicc
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Wicc
Haven't you tried allowing players to run past the staggered guards on a smaller map? The randomness factor isn't any greater than with a lucky hiding spot/contingency/bad guard.

Maybe it could be left for the Grand Order.
Scouts will start appearing near each other, and the number of rest stops encountered will increase significantly.
Всем удачи ! И Морали !
In reply to Oelm
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"Wlk777"
How do you know? Perhaps the developers intended that if 3-4 Guardians of Order are on the path, they all need to be defeated? Or maybe they thought that a shifted Guardian of Order near a teleport doesn't need to be attacked? Please don't present your assumptions as facts in the future.

I, being naive, assumed that the shifted guardians on inter-zone transitions were errors in the generator. But it turns out that it might have been intentionally designed by the developers to allow players to bypass the Guardians of Order without using any flights, Dimension Door, or other such things. Well, it's an interesting thought, perhaps even a brilliant one. How could I not have figured that out myself.
In reply to <Ivor>
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I, being naive, assumed that the misplaced guards at inter-zone transitions were just generator errors. But it turns out, it might have been intentionally designed by the developers to allow players to bypass the Guardian of the Zone without using flights, Dimension Door, or other such things. Well, it's an interesting thought, perhaps even a brilliant one. How could I not have figured that out myself?
The irony is subtle, but it's not really about anything. Just for your information, dear Sir Ivor, we're not just talking about a single misplaced guard, but about multiple guards. No one is suggesting that you should enter an enemy zone without defeating a single guard. Don't twist things. Also, (this is just my opinion) it seems unnecessary to require defeating multiple Guardians of the Zone, regardless of the method of passage (road, elevator, teleport).
Всем удачи ! И Морали !
In reply to Wlk777
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If we go by the developers' intentions, for example, you could play as necromancy specialists, focusing on building fortifications and upgrading vampires. However, we don't always play that way; in other words, the developers' opinions aren't always a dogma for us.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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Medium_HP
If you rely on the developers' intentions, you can, for example, play with necromancy specialists, building enhancements and upgrading vampires. We don't play that way; that is, the developers' opinion is not always a dogma for us.
But, as it turns out, they are discussing that SOD (Seed of Destruction) is a dogma and it's sacred.)))

By the way, VLK, can you ask your question about multiple guards to the random map generator developer?!
http://forum.heroes.by/viewtopic.php?t=856
In reply to asm
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asm


By the way, Warlock, can you ask your question about multiple guards to the random map generator developer?!
http://forum.heroes.by/viewtopic.php?t=856
And what about me? Am I the only one? ) Although I would like to chat, but my English is very broken.
Всем удачи ! И Морали !
In reply to Wlk777
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Wlk777
What about me? Am I the only one? ) Although I'd like to chat, my English is very broken.
I understand that SAG is collecting questions for Gus, then will translate everything into English and conduct an interview with him.

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