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#227
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Round 2 Vampires vs Lomat 0-1

Kebazavr (Red, Tower, Nella, Nella) def Blacpoint (Blue, Barbs, Gurnie, Gurnie) 2sm4d(3) 137

Started immediately. There is a Dragon Utopia and a consulate + 2 external dwellings for genies, which I didn't take until the end of the game. One road leads to a grassy fluorite, took it on the first, in the metro; the other to an Inferno fluorite and into ГО. Didn't take the rest because of the consulate and the external dwelling with the Dragon Utopia, later thought that taking it would have been better, as I barely managed to fit nagas in the citadel; constantly out of money until the very final battle, just ignored the genie external dwellings without even building them. The game could have turned out heavy and long. On the second, ate a consulate while rushing blindly into 2-4, it turned out to be a 3, having mana with healing dipped into 3 guys. Then at the start of the third, took the Inferno fluorite, where a Dragon Utopia is visible and another Dragon Utopia in the treasure zone on the sand. Not clear what to take yet. As soon as I headed for the treasure zone, the blues come out of the metro; I managed to eat a consulate there for 3 angels and visit the library. Parameters except defense and knowledge are at 10, Nella with expert air, armor, attack, and bolt easily smashes Gurnison near his own capital. Thanks.
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#228
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3rd round Homo Homini- WHITCHES
Wlk777(blue, swamp, Wystan) def RomarioGrom(red, castle, Valeska) 2smd4(3) 133
After all the resets, the spawn was crooked again, GO on wasteland but a few tiles away from where it was supposed to be, we agreed to just consider it shifted. First time spawned 3 stacks of 7 lizards at Wystan + 7 at the second hero, funny. External dwelling of lizards and 2 gnolls, ducks seemed to be up to 49 black wolves but actually up to 99 storm elementals. Played extremely poorly, don't want to describe it, in the end I entered the opponent's adjacent zone at the start of month 3, there I ate the max hives, have 4 angels, 15 ducks, about 80 greater lizards, single flies, waiting for my fate.. Then the opponent dies in a Dragon Utopia... Refused to take auto since I had already sold him one for 2000 ))) Still don't know who his main hero is (definitely not Valeska) because we agreed to finish with an FF later, so I didn't uncover it. Thanks for the game.
Всем удачи ! И Морали !
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#229
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Wlk777
3rd round Homo Homini- WHITCHES
Wlk777(blue, swamp, Vistan) def RomarioGrom(red, castle, Valeska) 2smd4(3) 133
I confirm... the GG was Claudius:) but I still couldn't collect enough bones on the 2nd; to put birds in the citadel, I had to dive into 2 medusas(6+8), and with the 1st week growth, about 50 bones and a few pokemon remained; then on the 3rd, taking another 2(10+8), I pulled out 5 birds and some native units and went to carouse, but after losing a bird to stompers (I had already lost a horse before that...), basically I realized it wasn't my day and dove into the Dragon Utopia:smile15:
I liked the auto in the medusa for half of what was earned:)
Thanks for the game!


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#230
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Deriel_Linch (Blue, Inferno, Marius, Marius) def Satyr (Red, Stronghold, Tyraxor, Tyraxor) panic,wt,136
week 1, pit lords in the stronghold +2 stacks of hounds +1 stack of imps.
Cons (2+1) near the road. Since the respawn turned out to be quite large, I gather various goodies on it over the course of the week. Started to resource at 115.
On the second [day], I built ifrits in the castle, leveled Marius a bit. Then I take two secondary heroes and see some movement from the red player thanks to the scout, but I don't go to them; instead, I head to the treasury. A few days later, the opponent breaks through the guard between us (50+ magmas), comes into my scout's vision and thereby reveals all my movements) on the next turn, I returned the favor, and as it turned out, from the treasury I can reach the opponent's main hero. I attack:
I have 111 demons, 6 ifrits, 3 angels, 20+ pikemen, 11 pit lords and [some] pennies. Stats 13 10 5 (21), haste, cure.
The opponent has 4 angels, 4 bears, 10 rocs, 1+1+50 wolf riders, 29 ranged units, stats 10 9 2 (30), mass haste (so the horde doesn't get swallowed))
After the first wave of Satyr's attack, I have 89 demons left. I, in turn, left him with 3 angels, 15+ ranged units and 8 rocs.. then the opponent suggests playing *come on, try to catch me* and scatters in all directions)) I look at my morale... hmm... +2) I realize I won't be able to land a path, so I haste the demons and kill the ranged units... the opponent retreats, and a few days later surrenders.
Very empty generation we got... from artifacts, only a sword +2+2 for stats...
Thanks for the game.
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#231
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Deriel_Linch
Deriel_Linch (Blue, Inferno, Marius, Marius) def Satyr (Red, Stronghold, Tyraxor, Tyraxor) panic, wt, 136
Thank you for the game.

Yes, I tried to equip the Spirit of Despair, and that's why I lost. Thank you for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#232
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Round 10 of "Knights of the Apocalypse" - "Roasting"
Piterius (red, Castle, Tyris, Turis) def
SEM_56 (blue, Dungeon, Shakti, Shakti), SoD, 2sm4d(3), 115

We chose all the rest stops, and had to start fighting with 13 simple archers. On the second day, I took a hidden stash of swords, which made things easier. Later, I broke through to my own secondary town, where there was also a hidden stash of swords, but it was followed by a surrender - the opponent miscalculated his strength when trying to take the nagabanka.

Thank you for the game.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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#233
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5th round "WITCHES" - "Knights of the Apocalypse"
Dirty_Player (Castle, Caitlin, Kyrre) def SEM_56 (Tower, Aine, Tazar) Jebus Cross 132 SoD
Due to Avern's issues, I had to briefly step out of hero retirement. Scratched together a Jebus. Roma gave me Castle for some reason, and took Tower himself, even though he could have taken Necropolis. We started playing. Valeska showed up in the tavern with 20 Archers, and off we went. On day 112, after breaking 46 Vampires, I freed level 10 Kyrre with Expert Archery, Logistics, Defense, and Advanced Ballistics :eek: . No artifacts, found 3 Griffin Conservatories. First location had Angels in a fort. The second location was a very tough fight in a double Griffin Conservatory without Archers. But I pulled through, collected all the Griffin Conservatories, upgraded 5 out of 9 Angels, and took down the GO on day 124. Then Kyrre quickly ate through the entire native center. On day 132, I attack Tazar and it's gg. Looks like a win on the black and the layout. Thanks for the game! Thanks also to everyone who watched the stream and cheered :)
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#234
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Piterius
Round 10 "Knights of the Apocalypse" - "Roasting"
Piterius (red, Castle, Tyris, Turis) def
SEM_56 (blue, Dungeon, Shakti, Shakti), SoD, 2sm4d(3), 115

.

Thanks for the game.
Surrendered in naga armor at 20, 20 Troglodytes weren't enough to wipe out the stack, thanks for the time))

Added 55 seconds later
Dirty_Player
Round 5 "WITCHES" - "Knights of the Apocalypse"
Dirty_Player (Castle, Caitlin, Kyrre) def SEM_56 (Tower, Aine, Tazar) Jebus Cross 132 SoD
The draw decided it, Taz couldn't do anything, poverty and misery, thanks for the time...:smile16:
Ушел с героев, пока пряники)
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#235
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5th round
"Рыцари апокалипсиса"-"WITCHES"
31.05.2010 SpiriTT(red, Castle, Caitlin, Christian/Stracker) def AYMAN(blue, Dungeon, Shakti, Shakti) 8mm6a 136
We played in 2 sessions. First game: Griffins in the Citadel, lots of gold, 8 heroes.
Plenty of candidates for leveling up — Edric, Chris, Stracker, Ignissa. Couldn't choose, started leveling Chris and Stracker.
Second game: Dragon Fly Hive — minis and Griffin Conservatory — level 2. On the 3rd, level 3 Griffin Conservatory with Liches, where I lost 100+ skeletons and 2 Griffins (anti-morale against 3 full stacks in the 1st round)
Naga Bank level 3 with upgraded units and 2 more Hives. 20 Wyverns in total (8+4+8)
I opened all the teleports, sent Stracker with 2 Angels to recollect skeletons, and then near the zone guard Liches I spot Gunnar. Immediately pulled the Angels back — as it turned out, just in time, because the next turn they would have been killed — they saw me with the scout... And then I get a gift. On his turn, Gunny took the Mana Vortex, killed 3 Liches (Stracker fled), captured the village, and stood next to the Mana Vortex, with Shakti on Harpies nearby.
The chains were set — Ignissa took the village, Chris teleported in, wrecked Gunnar — he killed 2 Angels, a Griffin, and a Wyvern and fled, but Chris easily catches up to Shakti too and with Mass Haste kills him, capitulation.
Thanks for the game!
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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#236
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05/31/2010 SpiriTT (red, Castle, Kaitlin, Christian/Stracker) def AYMAN (blue, Dungeon, Shakti, Shakti) 8mm6a 136

It happened; I didn't manage to get the powerful unit back to the Miner, and I paid the price for it.

Thanks for the game!!!!!!!


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#237
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13th Turn "Roasting" - "Contacting Noobs" scorp (red, Stronghold, Gurnisson, Gurnisson) def Deriel_Linch (blue, Castle, Valeska, Gunnar) 2cm4d(3), 137 111 - scouting on the last tile: a conserve under the Castle, a hidden stash of behemoths. 112 - behind the Hive, ultra butterflies grab the hidden stash of bears/the cannon is upgraded, so other skills can be leveled up - resistance, a good skill against humans. 113 - under 50 ultra gargoyles in the metro, but an ultra pack of marksmen had to be built and orcs and meat had to be brought in from the second hero - a secondary dungeon is visible))/now waiting for r113 from the opponent - no restart))/ 114 - a secondary dungeon and immediately a portal/no more hidden stashes were captured/, a conserve is visible along the way. Up to 117, the direction is to defend gold and build big guys, even in the Fortress; the gnome turned out to be mini, but there was enough money for bears in the Citadel. 121 - breaking the Nagashnik with 4 units at the cost of one big guy and 2 birds. 122 - +2 attack/arena/ and retreat home. 123 - a basic spell under the base, but unfortunately, no haste was found; I take the conserve level 2, scouts have discovered another conserve, but Gurnisson has already run away for the second conserve. 124 - another +3 angels. 125 - the army is transferred to the discovered conserve, but Gundula (level 1) didn't make it, and Gurnisson is in front of the library with 1 ultra bird. 126 - +3 angels (8) and transfer of the main hero, he takes the library, Pandora +5 gold, and stops before going to the opponent's respawn/lift/. 127 - I come out and run to the capital, as I expected. 131 - that's what happened, I took the empty capital/finally learned mass haste)). 133 - Pyra killed the ultra pack of pikemen for Pandora (5k experience) in the treasure + an artifact for +1 morale and returned the army to its owner in a chain. 134 - the main hero takes Pandora in the opponent's secondary dungeon - the entire 2nd level of magic. And only on 135, I took the opponent's last Castle, and his main hero was in the treasure in the metro all this time/he was only afraid of wings and a large number of ducks/. 136 - scout in the metro and then the main hero. 137 - the scout showed Gunnar with haste on 1+2+2 angels and a scout with a lot of vivs nearby, from a dangerous location; we reach Gunnar, and the opponent gives me the victory. Thank you for the game! P.S.: I was nervous until the end, I didn't know what the opponent had
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#238
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12th round of Knights of the Apocalypse - Contact Noobs 1-0
SEM_56 (red, Stronghold, Crag Hack, Crag Hack) def Deriel_Linch (blue, Castle, Catherine, Nagash) 2sm4d(3) 114
We took all the rests, the opponent took rests on my good draws, I took on empty respawns...
The last generation was great, 2 native dwellings with Grechnik, 95 goblins in the end, their upgrade and we were off, I took a goblin, orc, and roc nest, scouted from the lookout 2 hives, a Griffin Conservatory, an ogre nest, and a utopia. But Deriel forfeited heavily at the max crypt, the respawn was poor so he decided not to continue, thanks for the time. We'll play Castle vs Barbarians again)))
Ушел с героев, пока пряники)
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#239
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10th Round "Zharim" - "Knights of the Apocalypse"
scorp (red, Rampart, Kyrre, Kyrre) def Gomunguls (blue, Castle, Valeska, Valeska) 2cm4d(3), 123

continued playing with my 0 rests

111 first fight - auto-combat :smile20: -14 Centaurs, and the scout also spent almost all his mana, Kyrre before crypt/army 7 elves, 37 Centaurs 5 dwarves/
112 lucky, crypt not max, the only road is blocked by a lot of Gogs, after the first auto-battle I don't dare attack the archers, scout discovered an external dwelling of horses, but there were a lot of objects lying nearby
113 guard of the external dwelling turned out to be a Witch Hut/horde/ - so we'll break it, we need to upgrade 7 archers to fight something... a free external dwelling of Centaurs found but far from the main hero
114 Alagar breaks a crypt with 5 Vampires, external dwelling of elves scouted behind a lot of Marksmen/guarding three objects/
115 the captured lookout showed nothing good, external dwelling of elves captured by Müllich with a loss of 4 copper Centaur(s) (1+1 horse 1 Pegasus)
116 Kyrre kills the guard of the external dwelling of horses and heads home/not so far, no planned gold splits and there is something to clear at the elves (shield +4)/
117 the mage breaks the external dwelling, army transfer, shield taken, then army transfer and mini-dwarf dwelling, home horses in Citadel, Kyrre has Earth and there is a Slow scroll/and scholar and magic itself was there - in short, lucky/
121 in the tavern Galthran )), there were options to build a Mage Guild for a spell book/but 0 mana/, build an upgraded dwelling of Pegasi for speed boost, in the end bought a scout with 6 elves
122 Medusa dwelling taken 8 pcs (by scout), Kyrre broke through a passage to the underground, and wanted to run to the planned snow secondary for a spell book and a club/and +1 to speed along the way/ - but at the Pixie Sniper even though a stack, I didn't touch them this turn
123 upgraded Pegasi and Sniper let through further, then artifacts taken, didn't reach the castle and stood before the well/4(+5) 12 6 4, expert Archery, Logistics (+ stable) and Earth/, the main hero would have broken 50+ cats on the second turn
123 opponent took a copper Griffin Conservatory, but the fourth didn't give in and gave me the win

Thanks for the game.
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#240
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scorp
Round 10 "Zharym" - "Knights of the Apocalypse"
scorp (red, Rampart, Kyrre, Kyrre) def Gomunguls (blue, Castle, Valeska, Valeska) 2cm4d(3), 123

continued playing with my 0 restarts

111 first battle - auto-combat is on :smile20: -14 Centaurs, and the scout also spent almost all mana, Kyrre before the crypt/army 7 elves, 37 Centaurs 5 dwarves/
112 lucky the crypt wasn't max, the only road is blocked by a lot of gogs, after the first auto-battle I'm not risking going for the archers, the scout discovered an external dwelling of horses, but there were too many objects lying nearby
113 the guard of the external dwelling turned out to be a wolf/ horde/ - so we'll break it, we need to feed 7 archers to fight something... a free external dwelling of Centaurs found but too far from the GG
114 Alagar breaks a crypt into 5 vamps, an external dwelling of elves scouted behind a lot of marksmen/guarding three objects/
115 the captured lookout showed nothing good, the external dwelling of elves captured by ser. Mullich with the loss of 4 copies of Centaurs(1+1 horse 1 pegasus)
116 Kyrre kills the guard of the external dwelling of horses and heads home/not too far, no planned splits for money and there's something to clear on the way from the elves(shield +4)/
117 the external dwelling is broken by the mage, army transfer, shield taken, then army transfer and minor dwarf dwelling, at home the horses in the Citadel, Kyrre has earth and there's a slow scroll/and a scholar and the magic itself was there - in short, lucky/
121 Galthran in the tavern )), there were options to build a Mage Guild for the spellbook/but 0 mana/, to build an upgraded dwelling of pegasi for speed, in the end a scout with 6 elves was bought
122 medusa dwelling taken for 8 pieces (by scout), Kyrre broke a passage to the subway, and wanted to run to the planned snow secondary for the spellbook and club/and +1 to speed on the way/ - but at the pup of snipers even though a pack, I didn't touch them this turn
123 upgraded pegasi and snipers let through further, then artifacts captured, didn't reach the castle and stood before the well/4(+5) 12 6 4, expert archery, logistics(+ stable) and earth/, the GG would break 50+ cats on the second
123 the opponent took a copy of a Griffin Conservatory, but the 4 didn't give in and gave me the win

Thanks for the game.
I confirm!
the layout was good and there was a lot of money+immediately gave logistics and candle 2 Griffin Conservatories near the town...on the 2nd I went for a max Griffin Conservatory with good troops, but again morale decided the outcome of the match(((((2-3 times griffins got morale and an angel died and then the rest of the troops...even though Val was expert leader and also an artifact for +1 to morale....but my troops didn't get morale...
Thanks for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#241
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Satyrs (blue, Swamp, Bronh, Bronh) def Wlk777 (red, Castle, Turis, Turis) mini-nostalgia, 145 WT

We played with classes, the opp took 113 and we started.
On 111 upgraded lizards and immediately found a niche - 33 warriors, took a crypt for 5 vampires. Then visited the arena, broke through to the rampart, took the castle with 1000 and elves, the bot is running somewhere. On the second level-up got Navigation :).
On 115 killed 40+ ogres for a shield +3, transferred the army to the ramp and the scout fought off the bot, minus 1. On 117 took Necropolis and killed another bot, minus 2.
Gold-wise not very good, 1-6 homes in the citadel, vampires in the citadel at the computer's, 6 heroes. But the stables near Necropolis, 2 beehives on the mud, a Dragon Fly Hive in the swamp, and 2 Griffin Conservatories near the rampart + an external rhinoceros - very very good.

121 buy lizards, cows, and ducks and take maxi-ules - minus 2 ducks, 1 cow, and all the gnolls. 122 - another beehive for 6.
123 - conservatory a penny, a pandora's box revealed with a hundred water elementals and Boots of Speed for horses.
124 - a three with the loss of gorgons and 9 dwarves, Tant runs to the treasure zone on the snow with 4 flies and a shooter, Adelaide with 10 vampires starts rustling around at the necro-respawn.
125 - pandora's box for 15k XP and the boots, Tant paints the dungeon village, starts scouting the treasure zone, red globe already revealed.
126 - squeeze home, run to the last bot - Conflux.
127 - 5k XP in pandora (though wanted gold), arena, take Conflux. At home added a castle, Bronhild level 16, defense, offense, scouting, navigation, expert water and advanced wisdom.

Then ran to the treasure zone from Conflux and on 132 jumped blindly into a maxi Dragon Utopia with 26 Wyverns and 4 angels with small chow from gnolls, skeletons, and zombies. 11 Wyverns and 3 angels survived, gave wings, a trinket, Titan's cuirass, a pot.
Then took 3 more Dragon Utopias, where the desired Dimension Door never came, painted 4 angel niches, took a three-conservatory, several beehives, raised artifacts pretty well and on 141 with a hundred lizards with Golden Bow, 51 monarchs and 13 angels set off to the opp. Oh yeah, also leveled Logistics and Tactics. Bronh is a handsome man with 4000 move points and defense over 40 :cool:.
Took the main base, ran around a bit and on 145 covered Turis in the tower secondary, followed by surrender.

Thanks for the game.
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Не бійся коли ти один, бійся коли ти нуль.

484800548