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Team Tournament Reports (Spring 2010)

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#240
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scorp
Round 10 "Zharym" - "Knights of the Apocalypse"
scorp (red, Rampart, Kyrre, Kyrre) def Gomunguls (blue, Castle, Valeska, Valeska) 2cm4d(3), 123

continued playing with my 0 restarts

111 first battle - auto-combat is on :smile20: -14 Centaurs, and the scout also spent almost all mana, Kyrre before the crypt/army 7 elves, 37 Centaurs 5 dwarves/
112 lucky the crypt wasn't max, the only road is blocked by a lot of gogs, after the first auto-battle I'm not risking going for the archers, the scout discovered an external dwelling of horses, but there were too many objects lying nearby
113 the guard of the external dwelling turned out to be a wolf/ horde/ - so we'll break it, we need to feed 7 archers to fight something... a free external dwelling of Centaurs found but too far from the GG
114 Alagar breaks a crypt into 5 vamps, an external dwelling of elves scouted behind a lot of marksmen/guarding three objects/
115 the captured lookout showed nothing good, the external dwelling of elves captured by ser. Mullich with the loss of 4 copies of Centaurs(1+1 horse 1 pegasus)
116 Kyrre kills the guard of the external dwelling of horses and heads home/not too far, no planned splits for money and there's something to clear on the way from the elves(shield +4)/
117 the external dwelling is broken by the mage, army transfer, shield taken, then army transfer and minor dwarf dwelling, at home the horses in the Citadel, Kyrre has earth and there's a slow scroll/and a scholar and the magic itself was there - in short, lucky/
121 Galthran in the tavern )), there were options to build a Mage Guild for the spellbook/but 0 mana/, to build an upgraded dwelling of pegasi for speed, in the end a scout with 6 elves was bought
122 medusa dwelling taken for 8 pieces (by scout), Kyrre broke a passage to the subway, and wanted to run to the planned snow secondary for the spellbook and club/and +1 to speed on the way/ - but at the pup of snipers even though a pack, I didn't touch them this turn
123 upgraded pegasi and snipers let through further, then artifacts captured, didn't reach the castle and stood before the well/4(+5) 12 6 4, expert archery, logistics(+ stable) and earth/, the GG would break 50+ cats on the second
123 the opponent took a copy of a Griffin Conservatory, but the 4 didn't give in and gave me the win

Thanks for the game.
I confirm!
the layout was good and there was a lot of money+immediately gave logistics and candle 2 Griffin Conservatories near the town...on the 2nd I went for a max Griffin Conservatory with good troops, but again morale decided the outcome of the match(((((2-3 times griffins got morale and an angel died and then the rest of the troops...even though Val was expert leader and also an artifact for +1 to morale....but my troops didn't get morale...
Thanks for the game!!!
Удача любит подготовленных!!!





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