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In reply to Wlk777
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#31
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I see people are getting carried away...

If the GO psychos were unbalanced, they would have been fixed in TE long ago. Currently, TE's main imbalance is Broghild, I think we'll fix him somehow. And Tower is a bit weak, we'll boost it up a bit.

That is, the balance at the moment is roughly like this:

1) Fortress
2) Necropolis
3-6) Stronghold, Conflux, Inferno (with the patch), Dungeon
7-8) Slightly behind, Castle and Rampart
9) Tower

Moreover, the placement of towns from 3rd to 8th place depends more on personal preferences than on their objective strength; many players may dispute this division.

So Conflux is part of the middling group, not from a position of strength - the starting army is somewhat weak and difficult to control, the only decent units are elementals and psychos, heavy dependence on respawn quality, no double treasure pile stashes (meaning now they have about the same quantity as other towns).

Plus difficulties in forming a strike stack for Dragon Utopias - dragons like to eat psychos out of turn, pheonixes are not fighters, the rest is mostly chaff if you don't have treasure pile stashes. Taking Dragon Utopias in the second week, which many towns practice, is very difficult for Conflux.

I've repeatedly, in matchups like stronghold-conflux or inferno-conflux, given Conflux to my opponent, and often turned out to be right.

Similarly with most other rules built into the engine. TE/WT were created so that there would be as few rules as possible, and they would only concern things that cannot be implemented programmatically.
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#32
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For me, the problem isn't whether or not it's allowed to upgrade Psionic creatures, but rather that it's unclear. It's not necessarily required to have a starting Conflux to get a lot of Psionic creatures after the first week. There are already different opinions on various issues in this thread, so rules are clearly needed, even if they're just a few lines long.
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In reply to Wicc
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#33
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Wicc


So, the current balance is approximately as follows:

1) Swamp
2) Necropolis
3-6) Stronghold, Fortress, Inferno (with the patch), Dungeon
7-8) Castle and Rampart, with a slight lag
9) Tower

Off-topic, but still :). Is this the power balance when playing with experience, or is it the same regardless? And what else does the Inferno patch give besides +1 underground? P.S. You can take away the scouting from the Bron, let him start only with armor.
Не бійся коли ти один, бійся коли ти нуль.

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#34
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LeBron
He had 17 angels at the start of the second quarter. Conclusion: should we ban canned goods?
If 17 at the start of the second quarter isn't a typo, then it's something to think about...
Всё не так плохо как Вы думаете. Всё намного хуже!
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#35
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Satyr

P.S. You can take away scouting from the Bron, let him start only with armor.
Heh, do you think that will weaken him significantly? :)
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#36
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Wlk777
Heh, do you think that will weaken him significantly? :)

Yes, just imagine. Not significantly, perhaps you're unaware, but Scouting is a key skill for two of the best classes in Fortress, and many players choose it without hesitation, just like Offense or Tactics.
Не бійся коли ти один, бійся коли ти нуль.

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#37
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Satyr
Off-topic, but still :). Does this power balance apply when playing with experience, or is it the same regardless?
I almost exclusively play with experience, so I'm providing the setup for that.

Without experience, castles that rely on close-range units of levels 1-3 suffer a bit – Necropolis, Dungeon, Stronghold, and to some extent, Inferno.
And what else does the Inferno patch give, besides +1 underground?
The cost of upgrading Gogs and Dogs is reduced from 5 to 4 mercury and sulfur, respectively.

Magogs no longer attack their own units.

Ignatius comes with tactics and armor.

Fiona comes with a basic scout and basic tactics.
P.S. You can take away the scouting bonus from Bronk, so he starts only with armor.
It would be methodologically more correct to remove the 25% bonus for specialists in monsters.

And play with the new Conflux-Hive units; then Bronk is only valuable as a scout.
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#38
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Satyr
Yes, imagine that. It's not that strong, maybe you don't know, but Scouting is a key skill for 2 of the coolest classes in Warlords of Draenor, and many people take it without hesitation, like Offense or Tactics.
Well, firstly, not all classes include it. Secondly, Broghild's strength lies mainly in the ducks, which can be found quickly and in large numbers on many popular templates.
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#39
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Satyr
Yes, imagine that. It's not that powerful, maybe you don't know, but Scouting is a key skill for 2 of the coolest classes in Might and Magic, and many players take it without hesitation, just like Offense or Tactics.
A Scout is generally more valuable than Offense or Tactics. I think it's even more valuable than Logistics, although there are different opinions on that.
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#40
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Wicc


It would be methodologically more correct to remove the 25% bonus for monster specialists.
I am against it. Besides Brogh, it's not overwhelmingly powerful, and specialists in defense often provide more benefit.
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#42
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I prefer a portable overview, but I wouldn't refuse a quick, casual game either.
Не бійся коли ти один, бійся коли ти нуль.

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#43
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Without classes, it's not overpowered, but it's still a great skill. This is partly due to the range of vision, which is very helpful both at the beginning and later on.

Added 1 minute ago
Wlk777
I'm against it. Except for Brogh, it's not overpowered, and you often get more benefit from specialists in defense.
This significantly narrows down the options for starting heroes, especially when it comes to switching to other heroes. For example, Gunnar is more promising than the Miner, if the latter doesn't have a health bonus. And even with the bonus, you still have to level up the Miner.

Besides, you also want to level up mages, so lowering the levels of particularly strong warriors will be beneficial to this process.
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#44
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Wicc

This significantly narrows down the options for starting heroes and especially for transferring them to other heroes. For example, Gunnar is more promising than the Miner, if the latter doesn't have a health bonus. And even with the bonus, you still have to level up the Miner.
But that probably comes with experience... For now, experience isn't for me...
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#45
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Wlk777
I guess it comes with experience... But experience isn't for me yet...
What does experience have to do with it? It increases regardless of the hero.