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- Draft rules for playing in WT.

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#31
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I see people are getting carried away...

If the GO psychos were unbalanced, they would have been fixed in TE long ago. Currently, TE's main imbalance is Broghild, I think we'll fix him somehow. And Tower is a bit weak, we'll boost it up a bit.

That is, the balance at the moment is roughly like this:

1) Fortress
2) Necropolis
3-6) Stronghold, Conflux, Inferno (with the patch), Dungeon
7-8) Slightly behind, Castle and Rampart
9) Tower

Moreover, the placement of towns from 3rd to 8th place depends more on personal preferences than on their objective strength; many players may dispute this division.

So Conflux is part of the middling group, not from a position of strength - the starting army is somewhat weak and difficult to control, the only decent units are elementals and psychos, heavy dependence on respawn quality, no double treasure pile stashes (meaning now they have about the same quantity as other towns).

Plus difficulties in forming a strike stack for Dragon Utopias - dragons like to eat psychos out of turn, pheonixes are not fighters, the rest is mostly chaff if you don't have treasure pile stashes. Taking Dragon Utopias in the second week, which many towns practice, is very difficult for Conflux.

I've repeatedly, in matchups like stronghold-conflux or inferno-conflux, given Conflux to my opponent, and often turned out to be right.

Similarly with most other rules built into the engine. TE/WT were created so that there would be as few rules as possible, and they would only concern things that cannot be implemented programmatically.