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- Draft rules for playing in WT.

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Satyr
Off-topic, but still :). Does this power balance apply when playing with experience, or is it the same regardless?
I almost exclusively play with experience, so I'm providing the setup for that.

Without experience, castles that rely on close-range units of levels 1-3 suffer a bit – Necropolis, Dungeon, Stronghold, and to some extent, Inferno.
And what else does the Inferno patch give, besides +1 underground?
The cost of upgrading Gogs and Dogs is reduced from 5 to 4 mercury and sulfur, respectively.

Magogs no longer attack their own units.

Ignatius comes with tactics and armor.

Fiona comes with a basic scout and basic tactics.
P.S. You can take away the scouting bonus from Bronk, so he starts only with armor.
It would be methodologically more correct to remove the 25% bonus for specialists in monsters.

And play with the new Conflux-Hive units; then Bronk is only valuable as a scout.