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Discussion about the project "Heroes of Malgrimia 2: Invasion of Necromancers".
news, information about the project under development
news, information about the project under development
New here? I'm Roha — want a quick tour?
In your opinion, what caused Might and Magic IV to "fail"?...
If we look at the first project as an amateur one (and it was partly that), then we are striving to bring the second part to a high, professional level. I won't say whether it will work or not, but we are trying, we are doing it.
After the release of "Might and Magic: The Lost World of Magic", we received feedback, both positive and critical. We got feedback from the players, and now we see where we made mistakes and errors. At the moment, our goal is to eliminate them and not lose the "spirit" of the first part. In addition to the innovations, which are briefly described in the "Might and Magic 2: New Novel" topic.
We do not want to deviate from the ideas, simplify them, or distort them to please casual players. On the contrary, we will deepen and develop them, and! make them accessible. To the extent that each player needs, to the extent that he wants to delve deeper. If you are interested, I will explain in more detail.
There will be an "easing" of the interface and manual – everything that affects convenience, connecting the player to the game, quick and painless learning.
In my opinion, it was because it was a bit rough around the edges... although I might be wrong... but we're getting off topic.
If you look at it as an amateur project, then yes... but if you make a living from it, then....
+1!!! The main thing is not to lose the "spirit"!!! because that's what your game is famous for!
Downvote question: what is a casual player?
and do you have a manual? I would be interested in reading it...
Well, we'll be keeping an eye on your product...
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The manual is available. Here's the link: Game Manual
It should work. What operating system are you using?
mustdie XP Professional