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In my opinion, it was because it was a bit rough around the edges... although I might be wrong... but we're getting off topic.
But besides that, Heroes of Might and Magic brought a number of significant gameplay changes, and there was an overload of text (although those who followed the plot were satisfied). And, my personal opinion, Kangem leaving the team. It feels like the game lost its "spirit" because of that.
If you look at it as an amateur project, then yes... but if you make a living from it, then....
+1!!! The main thing is not to lose the "spirit"!!! because that's what your game is famous for!
Downvote question: what is a casual player?
You know, there's a term that's popular now: a game for an Alabama farmer. That is, a game in which everything is simplified to the maximum. Unfortunately, there are quite a few such games on the gaming market. Although, this is more of a fashion trend and an easy way to make money.
and do you have a manual? I would be interested in reading it...