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#8
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LaMrak;37044
In your opinion, what caused Might and Magic IV to "fail"?...
In my opinion, it was because it was too raw... although I might be wrong... but we are getting off topic.
LaMrak;37044

If we look at the first project as an amateur one (and it was partly that), then we are striving to bring the second part to a high, professional level. I won't say whether it will work or not, but we are trying, we are doing it.
If we look at it as an amateur project, then yes... but if you make a living from it, then....
LaMrak;37044

After the release of "Might and Magic: The Lost World of Magic", we received feedback, both positive and critical. We got feedback from the players, and now we see where we made mistakes and errors. At the moment, our goal is to eliminate them and not lose the "spirit" of the first part. In addition to the innovations, which are briefly described in the "Might and Magic 2: New Novel" topic.
+1!!! The main thing is not to lose the "spirit"!!! because that is what your game is famous for!
LaMrak;37044

We do not want to deviate from the ideas, simplify them, or distort them to please casual players. On the contrary, we will deepen and develop them, and! make them accessible. To the extent that each player needs, to the extent that he wants to delve deeper. If you are interested, I will explain in more detail.
There will be an "easing" of the interface and manual – everything that affects convenience, connecting the player to the game, quick and painless learning.
Down's question: what is a casual player?
and do you have a manual? I would be interested in reading it...

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