2.04.10. Pit for LM (blue, Stronghold, Kreg, Galtran) def LeBron (red, Tower, Nila, Nila), 2sm4d(3), 221.
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Posts from FB-2 (spring 2010)
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Please upload the save files. LeBron has already lost his. :(
Bought a Castle for 1500 and a color for 600. Played by RP4 rules, took three resets on 111, two of them on blocks right next to the castle. In the game generation, I scout with a view spell near home — one passage with a teleport is blocked by a horde of green elves behind a Dragon Fly Hive, good thing there's another one. Gold was average — barely enough for 5 heroes, an air external dwelling in the corner, my opponent is a Barbarian, my opponent is Castle, a decent option for this map.
112 I break through the subway from home, see a Griffin Conservatory, a teleport, and another view spell, which ultimately decided the direction choice. I revealed a path to the center guarded by 5-9 Liches, behind them two shields +5 and +6, a Naga Bank, a Dwarf Cottage, and an Angel external dwelling, but I don't go there yet, I dive into the teleport — Barbarian respawn, good.
113 I bring the Water elementals, at the Barb respawn another view spell — unreal luck, I thought. I see an empty Stronghold, next to it a prison — I free Tunara:smile03: , 20 Air elementals! Well, Barb is no longer scary, I put Tunara in the fort, buy Enova there too and run for ore, the fires were just barely enough.
114 The opponent's Barb attacks with Rocs and dies, taking 34 Pixies with him. The army heads home to take the Crypt and grab a couple of treasure chests, Moner camps near the Dwarf Cottage with 20 upgraded Dwarves and waits for Psychic Elementals to arrive.
115 I take the Dwarf Cottage, clear the chests, build a chain to the Air elementals, Papa is already level 7, the plan is painfully simple — take the Griffin Conservatory on 121 and run to the center, I checked and for some reason decided it was a double.
116 The second brown player with the remains of a rabble blocked the Stronghold doors, the chain was set up for such a case — I sent him to the afterlife for good, returned the army to the home respawn, upgrade the Air elementals, see a Crypt and a passage bypassing the earred (elf) horde. I think about running the other way, through the Dragon Fly Hive. But I don't want to, blue has appeared near the Angel external dwelling, meaning there's a chance for a rush.
117 I arrive at the Griffin Conservatory — it's Troglodytes with upgrades, damn. On 121 I won't have enough gold to buy everything out, I think about whether to place the birds or not — in the end I place them.
121 I check the Griffin Conservatory with a scout hero — it's tier 3, that's easier. The army hits the teleport and the scout prepares to see what's there, but a chain is also built to the Griffin Conservatory, where Papa simply skips the day.
122 Behind the teleport, nothing interesting, I need to make contact, otherwise blue will cut red off from the center, as often happens on 8mm6a. I build two marketplaces, sell everything down to zero, Papa gets 3 birds, 6 Psychic Elementals, 47 Air elementals, 21 Water elementals, I bring 19 Orcs. I lost Orcs, 2 Air elementals, and about 15 Water elementals. I rush to the external dwelling, it took the whole turn to get there.
123 I farm the goodies, at the transition an enemy scout chases away my scout hero preparing for reconnaissance.
124 I go look myself, I run to the teleport — there's another view spell there:D , but in the swamp, I can't reach it. On the road nearby there's an unclaimed Scholar, I decided I was running the "wrong way", I surface and move down the road a few tiles. But at the transition, I see the enemy swarm hitting Medusas in the same swamp and Marius in person running off somewhere.
125 I bring the rest of the swarm and dive into the teleport, I reveal with a view spell thanks to advanced Pathfinding (they offered earth magic three times, I didn't take it:p ) and I reach Pirr and Marius with the swarm, with even a couple of spare tiles left. Stats are slightly higher, swarm is bigger, the opponent concedes.
Thanks for the game!
icq: 407907277
skype: piterius_i
04.04.2010 Piterius (red, Conflux, Moner, Moner) def LeBron (blue, Inferno, Marius, Marius), 125, 8mm6a, TEfull

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
Sold the castle choice for 2200 and the color for 1100. Took RE 111 on double, the opponent took both rests. An external dwelling of archers spawned right next to home and a view tower — that's what I fell for. Although on 113 I considered resting due to overly long roads, but by my estimates, the cavalry would be in the castle, which was already good.
Right from the start, I run to the computer (or wherever I can) along the path, while the scout heroes scatter in 4 directions. Despite a handicap of 3300 gold, I even borrowed 1500 for a sixth hero. But it was worth it.
On the second and third day, I just ran along the road, while the scouts explored. Near the castle, off-road, they found a green teleport. The road to the center is guarded by an Evil Eye lotza, so I dive into the underground and can't reach the cell to the view tower.
On 114, I light up the view tower, see a green teleport along the way and a Necromancer two and a half moves away on the ring road; I decide to send the main army to the native respawn through the teleport, while Christian takes on the Necromancer with the goal of getting him on 117-121. Next to the Necromancer is a Griffon Conservatory, and Tyris will run there after Christian on 122.
115-116 The army travels through 6 heroes across the whole respawn and back, clears everything possible, and returns to Christian, who on
117 runs to the Necromancer and reveals another conservatory, clears the guard.
121 Rush into the empty Necromancer, built 1-3 up to castle. Turka stands on the conservatory — a Tarrasque with upgraded. I build a second floor in the Necromancer — there's a Blind Gutter.
122 Christian checks the nearby conservatory, a single one, sleeps on it. Tyris in the Necromancer buys a spell book and returns to the conservatory-Tarrasque. I set up a chain for delivery from home.
123 +1 guy with Christian and Tyris +3 guys, but I lose the first one, and in a completely optional situation at that — could have flown away, but for some reason I didn't watch the health and it got pecked. Lost a horse, a couple of griffins, 21 zombies, a dozen pikemen, 52 remained — I still don't understand why they didn't peck them. Turka's stats were only 3-3.
During the transition, a red flag surfaced from the metro to the center and dove back in. What an ambush — no more roads! The army goes there, I break through the Eye, see two enemy scout heroes, reach only one with the angel, one cell short of the second. The army moves further home, the main hero breaks out of the castle, picks up the +4 Naga's Bracelet and the Golden Bow for a maximum pack of cyclops guards.
125 My scout on the angel gets chased off, and Tir takes his place with unclear intentions. Reveals a lotza of wolves, a lotza of goblins, a few angels, 5-9 birds. I head to meet him.
126 Tirik goes off-road, and Turka takes his place, having bought and upgraded (except for a dozen griffins) everything at home.
127 I observe maneuvers with the scouts picking up the +3/+3 shield, taking a hive, Papa emerges on 5-9 angels already and doesn't reach me; in turn, the scouts from the hive can't reach Tir to give the army; as a result, I'm attacked by a scout with the shield and all the power.
I trap 49 archers tightly in a corner and methodically shoot them with the Golden Bow. 5 angels, 7 ducks, 45 wolves, and 5 rocs killed my angel, 3 horses, 10 griffins, and 20 pikes. The scout redeems on 1 angel, 1 bird, and 1 duck.
The next day — surrender.
Thanks for the game!
icq: 407907277
skype: piterius_i
06.04.2010 Piterius (blue, Castle, Tyris, Tyris) def Mediun_HP (red, Stronghold, Tiraksor, Tiraksor), 131, 8mm6a, TEfull
Sold my town choice for 2200 and color for 1100. Took re 111 on double, opponent took both rests. An external dwelling of archers spawned right next to home and a lookout tower — fell for that. Although on 113 I considered resting due to overly long roads, but judging by estimations the horses were placed in the Castle, which was already good.
Right from the start I run to the computer (or wherever I can) along the road, while the scout heroes scatter in 4 directions. Despite a handicap of 3300 gold, I also borrowed 1500 for a sixth hero. But it was worth it.
On the second and third day I simply ran along the road, while the scout heroes explored. Above the Castle, through rough terrain, they found a green teleport. The road to the center is guarded by a lot of evil eyes, I dive into the underground and am one square short of the lookout tower.
114 I reveal the lookout tower, see a green teleport in the move and an Necropolis player two and a half moves away on the ring road, I decide to sacrifice the main army to the native respawn through the teleport, while Christian goes after the Necropolis player with the goal of taking him on 117-121. Next to the Necropolis player is a Griffin Conservatory, and Turis behind Christian will just reach it on 122.
115-116 the army travels through 6 heroes across the whole respawn and back, clears everything possible and returns to Christian, who on
117 runs to the Necropolis player and reveals another Griffin Conservatory, clears the guard
121 rush into the empty Necropolis town, built up to level 1-3 before the Castle. Turkey stands on the Griffin Conservatory — a Tarrasque with upgraded. I build level 2 in the Necropolis town — there's a Blind Gut.
122 Christian checks the nearby Griffin Conservatory, a single unit, sleeps on it. Turis in the Necropolis town buys a spell book and returns to the Griffin Conservatory-Tarrasque. I build a supply chain from home.
123 + 1 recruit with Christian and Turis +3 recruits, but I lose the first one, and it was completely unnecessary, could have flown away, but for some reason I didn't keep track of HP and it got pecked. Also lost a horse, a couple griffins, 21 zombies, a dozen pikemen, 52 remained — why they didn't peck those, I still don't understand, the Turkey was only 3-3 in stats.
On the transition, a red flag surfaced from the metro into the center and dove back. What an ambush, there are no more roads! The army goes there, I break through an eye, see two enemy scout heroes, with the angel I can only reach one, one square short of the second. The army proceeds further home, the main hero breaks out from the Castle, takes a Naga Armor for 4 and a Golden Bow for a maximum pack of cyclopes.
125 my scout hero on the angel is driven away and Tir takes his place with unclear intentions. Reveals a lot of wolves, a lot of goblins, a few angels, 5-9 birds. I go to meet him.
126 Tirak leaves through rough terrain, while Turkey takes his place, having bought and upgraded (except for a dozen griffins) everything that was at home.
127 I observe maneuvers with scout heroes capturing a +3/+3 shield, taking a Dragon Fly Hive, the main hero emerges on 5-9 angels already and doesn't reach me, in turn the scout heroes from the Dragon Fly Hive can't reach Tir to transfer the army, as a result I'm attacked by a scout hero with the shield and all the power.
I lock 49 archers tightly in a corner and methodically shoot with the Golden Bow. 5 angels, 7 ducks, 45 wolves and 5 rocs killed my angel, 3 horses, 10 griffins and 20 pikes. The scout hero buys peace with 1 angel, 1 bird and 1 duck.
The next day, surrender.
Thanks for the game!
Thanks for the game.
We each received our respective secondary town. In addition, I got 6 Angels, and my opponent got 25 Vivs. On turn 127, Gurnisson triggered a Global Offensive, but didn't reach the castle. On turn 131, my chain wasn't long enough to retrieve the army from the depths of the secondary town, so I simply bought most of the army in the starting town and moved it into the darkness. Kreg visited the stable and set up for an attack. My opponent takes the starting town and heads down the road towards the secondary town, stopping at the Hive.
On turn 132, the army reaches the starting town via the chain, where Kreg is bought and attacks.
Kreg 13 9 4 6(120) 6 Angels, 5 Bears, 22 Golems, 94 Wolf Riders, 70 Goblin Archers, advanced tactics and mass haste
Gurnisson 18 9 5 4(14) 10 Champions, 25 Vivs, 8 White Griffons, 9 Swordsmen, 77 Marksmen, expert earth, armor, basic air.
The battle was short.
Thank you for the game.
Confirmed.
There was an external dwelling of horses, I took it on the first week. Gurn leveled up well - Earth, Armor... I built the Citadel's horse dwelling. On the second week, I break 3 beehives (6+8+12), a couple of nagabanks, and build my native secondary town. I smashed the ГО (behemoths), but was 3 tiles short of the capital along fast roads. On the next turn, I was attacked by Crag Hack, who, from setup and mass haste, cut down all my damage stacks in the first round, GG.
Thanks for the game!
Dear tournament participants, there is less than a month left until the end, and many matches have not yet been played. I still have games to play with LeBron, Piterius, Mizrael, and Pit – don't hesitate, write to me on ICQ (442018688).
A couple of weeks, even just two, will be enough to finish the games.
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
Are the leaderboards not updating in this tournament either?
What's the point of holding it if the participants don't pay attention to it, and the attitude is, to put it mildly, lacking:smile40: :smile40: :smile40: :smile40:
The Tournament will end on June 13, 2010. After that, technical updates will be implemented.
We used up all restarts, started: at the respawn there's an external dwelling of lizardmen, a pair of Naga banks, and a crypt. Very little money, and I also paid 3k for Brogh at the auction, so for the whole first week I kept taking loans from the bank for small expenses (a couple hundred short here, a bit there :)). Thanks to the scout view I oriented myself as to which of the two passages to take to reach the native computer; along the way I broke a couple of Dwarf Cottages, the first one minor, and the second with 20; there I had to buy extra meat — 3 Behemoths. End of week: Wyverns + Behemoths in the castle, I urgently run to kill the computer at the start of the second week — it has as many as 3 Griffin Conservatories at its respawn. On day 122, dad is a day's march from the computer, and it puts both heroes in the castle without a Citadel and without an upgrade for the Marksmen — I squashed them without any trouble the next day. I build stables (even though there are external ones nearby), stock dad up with a spellbook, and run to the first Griffin Conservatory. 3-4 with upgrade... and some of the moneylenders hit the scouts' gold; I didn't go for it, besides it's risky to barge in there with simple Haste; I cleared out the horde of Earth Elementals for experience instead — not that it gave me a full 2 levels. I finished off the rest at the guards of the other two Conservatories, brought up some meat, and broke two Tier 3s in a row; the moneylenders went right to work — the scouts beat up Medusa Dens and other money sources. The third Conservatory turned out to be max; with the spare change I built Monks and the last Behemoth... I felt sorry for the Lizardmen and hid them in my pocket behind two stacks of Angels; in the end, without mana, I took down two feathered ones — -2+4 :D, but I conveniently forgot about the Wyverns in the reserve stack :mad:. I started the third week with stables, immediately a Town Portal home, a Naga bank + Cyclops dwelling, and then off to the second passage. Along the way, a speed boost, Dragon Fly Hives, and dad dashes into the distance on Angels with Wyverns in reserve (already Expert Explorer + stables), while the scouts on Dragon Flies barely keep up to drag the chain behind him. I gobbled up several Dragon Fly Hives along the way, and Brogh's scouting finds a Dragon Utopia; I hit it — minor; only money is useful, the Angels are in the castle. I broke through several portals and a subway to the pink computer; on day 137 I speed-boosted dad in a village, and right next to it are 2 Dragon Utopias... The chains are standing (even though we already have Wyverns in abundance), on day 141 the computer was one step short of breaking the chain, for which it was killed by the reinforcements from home, and dad broke the first Dragon Utopia — the Helm of the Seer and Shackles of War. Day 142 — Shakti appeared, clearly with control, flew out right in the center of the chain; I urgently build a Mage Guild in the castle for Town Portal, but then realize it's pointless: dad still has basic Wisdom, and the prepared mage with Fire hasn't advanced him yet; I break Dragon Utopia number three — again only money (the Creatures' Key with the Helm of the Seer is not particularly relevant without Earth magic), and I sit Brogh down to replenish mana. Day 143 — Shakti heads straight towards dad, breaking a Naga bank and a Pandora's Box of Griffins along the way... I try to level up Fire magic on the noob so that in 2 castles we can try to fish out Town Portal and use it to drag the Angels from the castle (the computer did break the chain with another hero), but Fire won't show up... I check Shakti with a scout for speed, unit upgrades, and mana: the Wyverns and Angels are of low tier, only 200+ Troglodytes with two Banana bunch stacks are dangerous, mana 76... I thought that the Helm of the Seer +4 spell or the Cowl of Sacrifice (Brogh had Fire magic) would be better to have Resurrection on hand; I decided the Cowl of Sacrifice was better, and Armageddon could settle things, but it turned out a bit easier. I put on the Shackles and Fly: Shakti is slightly stronger in stats but has less meat — 4 Angels, 40+ Wyverns, 250 Troglodytes, a pack of Eyes, and Griffins from the Pandora's Box. Brogh: 8 Angels of rank 5, 40+ Wyverns of rank 5, a hundred Lizardmen with 2 Banana bunch stacks, and 110 mana. Neither of us casts anything, waiting for the opponent's cast, but I have the advantage in speed, and in the end on wait, Brogh leaves Shakti without a cast in round 1 by blinding the Angels. In the second round, a Dragon Fly removes the retaliation from the Troglodytes, and adding an Implosion, the Angels and the main stack of Dragon Flies cut them down to 60+. When all stacks were cut except the Wyverns (I deliberately didn't touch them), I cast Blind, bring the Lizardmen into direct shot range, Haste the Lizards, and we pile on together, and the Wyverns with +1 speed against the opponent's Wyverns allow me to blind the stack again. In 2-3 rounds, the entire Wyvern stack was killed, and Shakti could do nothing about it. Thanks for the game.
