06.04.2010 Piterius (blue, Castle, Tyris, Tyris) def Mediun_HP (red, Stronghold, Tiraksor, Tiraksor), 131, 8mm6a, TEfull
Sold my town choice for 2200 and color for 1100. Took re 111 on double, opponent took both rests. An external dwelling of archers spawned right next to home and a lookout tower — fell for that. Although on 113 I considered resting due to overly long roads, but judging by estimations the horses were placed in the Castle, which was already good.
Right from the start I run to the computer (or wherever I can) along the road, while the scout heroes scatter in 4 directions. Despite a handicap of 3300 gold, I also borrowed 1500 for a sixth hero. But it was worth it.
On the second and third day I simply ran along the road, while the scout heroes explored. Above the Castle, through rough terrain, they found a green teleport. The road to the center is guarded by a lot of evil eyes, I dive into the underground and am one square short of the lookout tower.
114 I reveal the lookout tower, see a green teleport in the move and an Necropolis player two and a half moves away on the ring road, I decide to sacrifice the main army to the native respawn through the teleport, while Christian goes after the Necropolis player with the goal of taking him on 117-121. Next to the Necropolis player is a Griffin Conservatory, and Turis behind Christian will just reach it on 122.
115-116 the army travels through 6 heroes across the whole respawn and back, clears everything possible and returns to Christian, who on
117 runs to the Necropolis player and reveals another Griffin Conservatory, clears the guard
121 rush into the empty Necropolis town, built up to level 1-3 before the Castle. Turkey stands on the Griffin Conservatory — a Tarrasque with upgraded. I build level 2 in the Necropolis town — there's a Blind Gut.
122 Christian checks the nearby Griffin Conservatory, a single unit, sleeps on it. Turis in the Necropolis town buys a spell book and returns to the Griffin Conservatory-Tarrasque. I build a supply chain from home.
123 + 1 recruit with Christian and Turis +3 recruits, but I lose the first one, and it was completely unnecessary, could have flown away, but for some reason I didn't keep track of HP and it got pecked. Also lost a horse, a couple griffins, 21 zombies, a dozen pikemen, 52 remained — why they didn't peck those, I still don't understand, the Turkey was only 3-3 in stats.
On the transition, a red flag surfaced from the metro into the center and dove back. What an ambush, there are no more roads! The army goes there, I break through an eye, see two enemy scout heroes, with the angel I can only reach one, one square short of the second. The army proceeds further home, the main hero breaks out from the Castle, takes a Naga Armor for 4 and a Golden Bow for a maximum pack of cyclopes.
125 my scout hero on the angel is driven away and Tir takes his place with unclear intentions. Reveals a lot of wolves, a lot of goblins, a few angels, 5-9 birds. I go to meet him.
126 Tirak leaves through rough terrain, while Turkey takes his place, having bought and upgraded (except for a dozen griffins) everything that was at home.
127 I observe maneuvers with scout heroes capturing a +3/+3 shield, taking a Dragon Fly Hive, the main hero emerges on 5-9 angels already and doesn't reach me, in turn the scout heroes from the Dragon Fly Hive can't reach Tir to transfer the army, as a result I'm attacked by a scout hero with the shield and all the power.
I lock 49 archers tightly in a corner and methodically shoot with the Golden Bow. 5 angels, 7 ducks, 45 wolves and 5 rocs killed my angel, 3 horses, 10 griffins and 20 pikes. The scout hero buys peace with 1 angel, 1 bird and 1 duck.
The next day, surrender.
Thanks for the game!
Thanks for the game.