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Posts from Mafia 18. Nightmare Seller.

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The Nightmare Seller


A setting based on the songs of the band "Korol i Shut".

Greetings, wayward traveler. Come visit me in my cozy alleyway and make yourself at home, traveler. The moon has vanished, everything is swallowed by darkness, and you can say goodbye to the light of day. I see that you are afraid, and your fear is quite logical. You fear events and people; the world seems like a hostile environment to you, and that is exactly why you have met me. Do you want to know who I am? I am the one who sells nightmares to travelers like you. For you and a few other travelers, I have a special nightmare, an interesting game, or even an entire theatrical play!

Every game has rules. I shall tell them to you.


Game Rules

1. The game is led and nightmares are sold by Vegtam (hereinafter the GameMaster or GM). Questions and suggestions – via ICQ (403-882-055).

2. During the game, players are forbidden from changing their nickname, avatar, signature, and personal information. If it is vital for you to change your information, discuss the changes with the GM beforehand. It is preferable not to change your profile even after you have been eliminated from the game – wait until its conclusion.

3. The game begins with a night. At night, players send ND according to their role (if you decide not to use ND – notify the GM, otherwise it will be considered offline and may lead to a modkill); the GM must confirm receipt of the ND. The sooner the GM receives all NDs, the earlier daybreak will come.
The night limit is 24 hours; after this, NDs are not accepted. At night, no one has the right to write anything in the game thread, even in "deleted posts".

4. The day lasts exactly 24 hours. In extremely rare cases, an earlier or later conclusion of the day is possible.

5. Votes must be formatted in bold as "Execute " (creativity is allowed – within reason), otherwise the vote will not be counted. If you do not believe that someone should be executed today, announce that you are abstaining from voting in the format "Hang no one". If you wish to cancel your vote, write "Do not execute ", also in bold. One message may contain one vote and one vote cancellation.
Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the day ends and only if the votes do not change. If the majority vote as "Hang no one", then the day ends without any players being executed.
All "double votes" are displayed only in the voting results and only if they belong to the majority.
From time to time, I will post a tally of all votes for the current game day. Of course, this is important. For me and for you. Players are also permitted to keep a tally.

6. Hints regarding killers, recruits, and recruiters in reports are given based on the user's profile (nickname, avatar, signature, etc.). If a kill or recruitment was unsuccessful, the killer/recruiter will find out, but will not know why it was unsuccessful. For failed kills and recruitments, hints declared by the player are given, and additional hints may be provided at the GM's discretion. Reports also contain a hint about the role of the deceased. Hints for the chosen mask are given only when it is difficult to come up with profile-based hints.
A killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). As for the complexity of these clues, there is considerable freedom, but the GM still reserves the right to reject a specific clue, with or without explanation.

7. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is allowed only if you have a role that permits it.
In groups, decisions are made collectively; the final word remains with the group leader. If any member of the group is offline, the group leader may make a decision without them.

8. Do not edit your messages. Try to write without errors from the start.

9. Eliminated players and those not participating in the game are forbidden from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles. All comments – after the end of the game, or in the "General Discussions" thread.

10. It is forbidden to disclose your own / others' role, or its elements, as well as information obtained through them, in public places or among players who are not in your group. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" – a violation, regardless of whether you actually know something or are lying. Statements such as "I checked", "according to my information, which I cannot disclose", "I know for sure" – etc., are forbidden. Unsubstantiated shouts like "he is MAF!", "I am Peaceful"! and so on are permitted.
To avoid violating this rule, try to frame your thoughts as assumptions or as IMHO based, for example, on hints or behavior. It is permitted to reference the rules, the GM, your own posts, or posts of other players, as well as any external sources where you dug up information regarding hints.

11. Modkill (in rare cases – replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If for two consecutive days, nights, or a day and night, a player shows no activity without notifying the GM about possible offline status.
- It may be performed at the player's request in the event of circumstances that prevent the player from taking active part in the game.

12. First-night immunity (the impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The leader of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
- Players who missed three or more previous games.

13. Announcements can be submitted to the newspaper (mention the text of the announcement in the ND). Announcements can be submitted in any volume, and may contain any information, including false or non-game information. A banal example: "Vegtam has a bad status. Your comment." Any signature (as specified). Limit – 5 announcements per player during the game. The number of announcements in one newspaper is unlimited.

14. And most importantly... it's just a game, after all. The main thing is that you have fun.

Remember the rules well and do not say later that you didn't know them. And most importantly – do not break these rules, otherwise the consequences may be sad.
Every play happens on a stage. Our stage will be an entire city. In this city, besides ordinary residents, there are twenty actors of our play, one of whom you shall become:


Townspeople
Victory conditions: no ghouls, Warlocks, maniacs, or jesters remain.

King – the wise king of these lands, who arrived in the city incognito.
PS1 "Voice of the King" - during day voting, the vote counts as two.
PS2 "Blue Blood" - cannot be executed.
Status – Human, believer.
Group - King and entourage.
Recruitment - Yes.

Musketeer – a young soldier in velvet clothing. A master of fencing, a ladies' man. Chosen by the king as a personal guard.
ND "Royal Musketeer" - protects a chosen player from killers and recruiters; kills attackers with a 50% probability. In case of failed protection, it is not displayed in the newspaper. Action type - Protection.
Status – Human, believer.
Group - King and entourage.
Recruitment - Yes.

Inquisitor – a unsociable grey-haired monk with a cross in dark robes, living in the torture dungeons.
ND1 "Torture" - blocks the ND, DD and day voting of a player. Action type - Blocking.
ND2 "Burning Heretics" - killing. Can only kill players verified by the abbot as having "heretic" status. Action type - Killing.
Status – Human, believer.
Group - Church.
Recruitment - Deadly.

Abbot – head of the local monastery, leading a righteous life and assisting the Inquisition.
ND "Sermon" - status check (believer/heretic). Action type - Check.
Status – Human, believer.
Group - Church.
Recruitment - No.

White Mage – a blinded old mage who has perfected healing and alchemy.
ND "Healing" - resurrects a player killed this night, cures from curse and poisoning. Action type - Healing.
Status – Human, believer.
Group - None.
Recruitment - Yes.

Traveler (x3) – an ordinary resident.
Status – Human, believer.
Group - None.
Recruitment - Yes.

Possible roles (actions in the newspaper are not described):

Liberator - releases from all blocks, removes curse. Action type - Blocking.
Analyst - compares statuses (Same/Similar/Different). Action type - Check.
Seer – determines affiliation to humans/non-humans. Action type - Check.

Forest Creatures
Victory conditions: no ghouls, Warlocks, maniacs, or jesters remain.

Vodyanoy – lord of the pond, master of fish, leeches, and frogs.
ND "Power of Neptune" - checks the status of an eliminated player (human/non-human and believer/heretic). Action type - Check.
Status – Non-human, heretic.
Group - None.
Recruitment - No.

Leshy – guardian spirit of the forest, usually appearing as an old man with a club and a smoking pipe.
ND "Forest Guardian" - protects a chosen player; dies himself with a 50% probability. Action type - Protection.
Status – Non-human, heretic.
Group - None.
Recruitment - Yes.

Rusalka – half girl, half fish, living in the pond; charms travelers who come too close.
ND "Love Charms" - blocks the night action of a chosen player. Action type - Blocking.
Status – Non-human, heretic.
Group - None.
Recruitment - No.

Fairy – winged inhabitant of the forest, queen of flies.
ND1 "Reconciliation" - reconciles three players, blocking negative NDs (recruitment, block, killing) directed at each other. Action type - Blocking.
ND2 "Queen of Flies" - reconciles all players for one night. Once per game. Action type - Blocking.
Status – Non-human, heretic.
Group - None.
Recruitment - Yes.

Devil – a forest rogue with horns and a tail, good at inventions.
ND "Intrigues" - redirects a random ND (chooses only the target). If it redirected a check, he learns its result. Action type - Blocking.
PS "Rogue" - randomly learns the nickname of one of the players who sent an announcement. Does not learn which specific announcement belongs to that player.
Status – Non-human, heretic.
Group - None.
Recruitment - No.

Ghouls
Victory conditions: no churchgoers, Warlocks, or maniacs remain.
One kill per night.

Vampire – a nocturnal hunter forced to hunt humans and drink their blood.
ND "Conversion" - turns a chosen player into a ghoul. Learns the role of the converted player and can send actions on their behalf at his discretion (receives all results of those actions), but cannot communicate with them. Action type - Recruitment.
PS "Moonlight" - the first attempt to kill a vampire at night is always unsuccessful (can also protect during an Inquisitor's recruitment attempt).
Status – Non-human, heretic.
Group - None.

Ghoul (x0) – bitten against their own will, they turn into a ghoul, an obedient slave of the vampire.
Retains their role but changes status and receives a curse. Does not know that they have become a ghoul.
PS "Eternal Curse" - with a 50% probability, their ND does not trigger.
Status – Non-human, heretic.
Group - Group before conversion is retained.

Warlocks
Victory conditions: no churchgoers, maniacs, or ghouls remain.
One kill per night.

Sorcerer – a powerful Warlock obsessed with evil. Possesses a rich magical arsenal; the elements obey him.
ND "Dark Magic" - kills a chosen player. Action type - Killing.
DD "Sorcerer's Doll" - the chosen player's vote in the day results counts as 0; the sorcerer's vote increases by the number of votes of the target (3 if stolen from the king, 2 in all other cases).
PS "Death Wind" - when the sorcerer is executed, he can kill one of those who voted for his execution.
Status – Human, heretic.
Group - Warlocks.
Recruitment - No.

Witch – a simple village girl in whom a fortune teller saw an ability for magic and took her as an apprentice.
ND "Magic Brew" - poisons a chosen player, ignoring protection and blocks. The poisoned player dies the following night. Action type - Killing.
Status – Human, heretic.
Group - Warlocks.
Recruitment - Yes.

Necromancer – a young mage who read many books on maleficistics and mastered the magic of death. Called a "demon" by people, he longs for revenge.
ND1 "Lord of the Dead" - kills a chosen player. Action type - Killing.
ND2 "Curse" - curses a chosen player for three nights (starting from the night the curse is applied); this player's NDs trigger with a 50% probability. Action type - Blocking.
Status – Human, heretic.
Group - Warlocks.
Recruitment - Yes.

Maniac
Victory conditions: remain the sole inhabitant of the city (survival of jesters is possible).

Maniac – an oppressed madman who hates all living things. He will not stop until he is alone in the entire city.
ND1 "Arson" - with a 75% probability, kills the target and everyone who came to the target this night. Cannot be blocked. Action type - Killing.
ND2 "Cannibalism" - kills a chosen player. Action type - Killing.
Status – Human, believer.
Group - None.
Recruitment - Yes.

Jesters
Victory conditions: remain the sole inhabitants of the city; victory together with ghouls, Warlocks, or the maniac is possible.

Jester – a dwarf in a cap with bells, whose calling is to make people laugh. A master of tricks and ruses.
ND "Frame-up" - for one night changes the status of a chosen player to Non-human/Heretic and plants indications in the newspaper of actions that this player did not perform. Action type - Blocking.
Status – Non-human, believer.
Group - Jesters.
Recruitment - Yes.

Joker – a cunning and mysterious lord of gambling, the main trump card in any game.
Applies the role of any executed character by choice. Learns the role only after the first application.
Status – Non-human, believer.
Group - Jesters.
Recruitment - Yes.

*ND type is specified to maintain the order of actions.

Order of ND:
1) Blocking
2) Checks
3) Protections
4) Recruitment
5) Killings
6) Healing

In case of disputed situations, the sequence of NDs of the same type is determined randomly.

And so that our play is not boring, I have given each actor a mask painted with phosphor paint. No one, except His Majesty Chance and me, knows who hides behind each of the masks. You simply need to write which mask you choose and add its description to your signature to take part in the play:

Gardener Arandor, living by the forest, in whose garden wonderful flowers grow. (immun.)
Forester Nebo, a hospitable old man who feeds the wolves. (immun.)
Tramp redwhait, a mountain hermit in a dirty cloak and a crumpled top hat. (immun.)
Lumberjack crabby, an eternally drunk worker who found cursed boots. (immun.)
Hunter Deriel_Linch, a seasoned old wolf who hunts more than just animals.
Thief Morning, a trickster greedy for others' gold.
Actor Magnus, an employee of a provincial theater, mocked by the audience.
Undertaker Brackman, a grandfather who lost his mind and lunges at passersby.
Chaldean Ellina, a jealous owner of a tavern located in the forest depths.
Fortune Teller Ta Kotoraya..., a lover of night walks who never parts with her deck of cards and a knife. (immun.)
Executioner HoM[M]ie, a broken-hearted man who executed his own fiancée. (immun.)
Blacksmith Hermit, an older craftsman who strangled his apprentice out of greed.
Groom Tolikandro, who fed his wife to her lovers for dinner. (immun.)
Peasant Нэйра Дрейк, a simple peasant's son, lover of own-brew.
Pirate WisTrit, a grey-haired old man of foul appearance, in whose veins rum has long flowed.
Clock Keeper Thorium, a young girl whose life is forever enclosed in broken clocks.
Widow Werevolka, a beautiful and unhappy woman who stopped her neighbor's harassment with an axe.
Monk WhiteLizard, a mysterious person hiding under a monk's cassock.
Count Гур, owner of many estates, in whose castle young girls disappear without a trace.
Madman Xostor, a shaggy and grey-haired guy who caught lightning in his bag.

"(immun.)" - first-night immunity. On the first night, "Recruitment" and "Killing" type actions cannot be directed at players possessing first-night immunity.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
In reply to Вегтам
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Ah, I'm really sorry that I won't be able to participate... :(

And if we're talking about favorite songs, I'd choose the Sorceress doll (which, by the way, doesn't exist) or the mistress of the antique clock...
Actually, I'd take half of them. :D
It brings back memories.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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Warlock
DD “Warlock’s Doll”

;)
Oh, I’m very sorry that I won’t be able to participate...

It’s a pity, I would have really liked to see you on the list of players.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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Veg, your setting is so awesome that I just can't resist, even though my thesis isn't going to write itself. )

If you don't mind, I'll be available as a substitute.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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Damn... I have a diploma too...
No. 16 =))
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
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There are no numbers here. Instead, an open role is selected from a list (in this game – "Mask").

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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I choose the Gardener.

P.S. It reminded me of one cartoon (from "Grimm's Fairy Tales," it was a cartoon series that told different stories, and it was drawn in an anime style...). There was one story about a royal gardener, and I liked it.

Be strong. Believe
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I'm choosing the Count.

Sincerely,
Gur
"Пришел, увидел и пропил..."

Хай Гурий Слесарь
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Well, did you know that Hostor will take on the Madman?))
Veg, I have great respect for you and your setting; it's very interesting.)
<_< Just change the name of the analysis; I won't be able to resist:D
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here, every other person will be an analyst)

Added 30 seconds later
Hostor will take the Madman))

silly :P

Be strong. Believe
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durochok :P
You're one too. Grow marijuana in silence, or you'll get zapped with lightning from a bag.
here, every second person will be an analyst)
but they'll believe me anyway :D
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Added 1 minute ago
[/U]
I'm the same. Grow marijuana in silence, or you'll get zapped by lightning from a bag.
And I'll be throwing flowers, maybe one will hit someone in the eye with its stem.
but they'll believe me anyway
Maybe, maybe))

Be strong. Believe
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I'll take the Ranger.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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